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Topics - fransaskois

#1
What's that you say, Scythe Island, Fransaskois/Simon's piratey AGS adventure game has finally been released?

Yes, I say, Yes it has!  



Look! It has a church in it!  And a moon!  How many games can claim that?



Oh my, an island named Scythe Island that looks like a Scythe?  That's hilarious!  What will they think of next?

That's right, ladies and gents.  Come one, come all, for many more marvels await!

Download the game here, now!  Quickly!

Thank you for your time!  This game will be thirty minutes you won't regret.... if it takes longer than that... it'll be the best hour of your life! 2 hours? Even more fun for you!  It takes you more than 2 hours to finish?  Hm.... congrats on finding what side of the keyboard faces up.

I kid,  i kid.

Download and enjoy.  Feedback encouraged.

-Simon P
#2
I love acronyms, as you can tell.

Here's some backgrounds and some shots of another character from "Scythe Island," a (hopefully) funny pirate adventure game that I'm making.


This is an animated BG, the little boat in the back is rocking gently.



This one's of my favorites... it's more of a transition screen than a bg, really.  I don't wanna just make a Monkey-Island style background, but something original.  You can see what I'm trying to do: jaggedy shadows, cartoony style.  Kinda DOTT or Sam N Max, maybe... (Two games i haven't played :P )

This is the main character:


Long, thin limbs, but not gangly.  I just realized that I forgot to draw his beard in his side view.  Damn.  I have to get back to work.

Anyways, I'd love to hear what you guys think.  Everything was drawn in Photoshop.  I wish I had a drawing tablet...

(All images were sized up for your viewing pleasure and lots a bit of quality along the way.)

thanks!
#3
Okay, this is what I want to do.

When the player uses inventory item 5 (let's say it`s a mask) on EGO, the player char, i want EGO's view to change so that he looks like he's wearing the mask.

Here's what I did;

Interaction editor
-Use inventory on character
   + Conditional - If inventory item was used (5)
           -Run script :

---

 // script for character1: Use inventory on character
SetCharacterSpeechView (EGO, 11) ;
SetCharacterView (EGO, 10) ;

---

It seems to work well.  He walks and talks with a mask on.  But after EGO talks to someone, his NormalView reverts to sans-mask.  Thing is, his Talking View is still the one with the mask, it's only when he's not talking or if he's walking around that it goes back to the mask-less view.

Any solutions?  Take your time in answering, I have an essay to write for tomorrow. ;)


-----
UPDATE - I'm done my essay now, and still no answer!
#4
Scythe Island
A Graphic Adventure by Simon Prefontaine

How appropriate, you script like a cow.

Greetings one and all to my first post in the AGS forums.  I downloaded the program about a week ago and haven't been getting much sleep since, much to my body's chagrin.

I've been working on a small-medium length adventure game based loosley on the Monkey Island games.  Why do I saw "loosely based?"  Several reasons-
1- I don't wanna get sued.
2- More creative liberty this way.
3- I don't have to make my art look -just- like in those games.

Etc etc... I suppose "Inspired by" would be more accurate.  

Release date is early May 2004, or When It's Done.  Whichever comes last.

What can you expect from this game?
-Tomfoolery.
-Some Monkey Island-style humour, mixed with some of my own.
-Hijinx.
-Interesting characters
-Shenanigans.
-Puzzles that make sense.  None of that "use the Artichokes on the Nunnery" nonsense.
-More pirate puns than you can shake a pegleg at.
-Did I mention tomfoolery?
-Good spellign

Here are some screenshots for your viewing pleasure.


Birds-eye view of Scythe Island


All good quests begin somewhere.


Mopman Dan, one of the hapless inhabitants of Scythe Island.  
He'll swab your deck anytime.

I'm not much of an artist yet, I'm banking on the writing and plot to push this game along, mainly.

Anyways, I hope that's -just- enough to wet your appetite.

I'd love to hear your feedback.  Stay tuned!

-sp



UPDATE - April 13th

PS - Grr....scripting be hard.

PPS - I've been laughing out loud while test-running my game, I'm really eager to get this out the door.  I need to redraw the GUIs, fix one scripting problem I've been having, and make 1 or 2 more NPCs.  Stay tuned, folks!

PPPS - and I've actually found a spot to put the artichoke-nunnery thing... if I have the time.

PPPPS - Oh, and here's a new screenshot for my ardent fans.


Oh my God, it's full of stars!

PPPPPS - *cough*cough*twobetatestersneeded*cough*cough*


----EDIT------

Scythe Island has been released!  Check out the post in the Completed Game Announcements forum! Thanks to everyone for their support!

-sp
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