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Topics - Thomas

#1
This is out of the original Tutorial from the AGS Site:

Now, the first thing you need to do is draw the background for the room. Depending on what resolution you want to run the game at, you should draw it at either 320x200, 320x240, 640x400 or 640x480. Also, make sure your image is created at the colour depth that you chose earlier for the game.


Question: How can I find out or set my color-depth of a picture I made??






#2
I think you all know Monkey Island 3. Is it possible to do a game like Monkey Island 3 with the AGS. Because of graphic and the abilitys of the AGS EDITOR.

Can anybody tell me, what 16 bit high-color and 640*480 means for a game?? I would like to hear about a game-example(may Monkey Island 3??).

So and if a game like Monkey Island is possible to make (cuz of Graphics), then how to draw such nice graphics. I have ADOBE PHOTOSHOP 7.0 and I think it could be a good basic for making adventures or?? And cause of the way, how to do such graphics, I don't think Lucas Arts used a mouse to to its graphics in Monkey Island 3 or?? May I need a special tool (digital pen??) ??

And there is something, I checked out the Tutorial(just the first 2, but I am going to read the others too) and the Script-Tutorials. Can anybody tell me about the few special words, like GUI, DOTT, Fonts (different types), or is this in a Tutorial, which I have not read until now??

Thx for reading my post.  ;)
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