MANHUNTER LONDON (or MHIII)
UPDATES AT BOTTOM OF POST
As the title of this thread suggests I am making an attempt to create the sequel to the MANHUNTER series that was never completed. The story picks up where MANHUNTER: SAN FRANSISCO left off, having chased the evil android Phil all over the city of San Fransisco, you think you finally have him cornered. But in an act of desperation, Phil escapes in an Orb Alliance space ship. You could do nothing but grab hold of it with your bare hands as it flew in to the sky, its destination unkown.
This game has gone through many many changes over the last year, from almost certain termination of the project to completely reworking the graphics to fit a 320x200 resolution. Now I can at least say that the plot has been defined (6 days) and a more detailed master solution (containing all possible solutions to puzzles) is half complete. 42 rooms are ready for entry in to AGS. Character portraits have been drawn of Phil, Ming, Pro-Orbs*, Fox* and some of the Orbs themselves.
* - new character
Screenshots
As I've stated before, strictly speaking, these screenshots do not qualify as 'real' screenshots of the game as they were not taken in-game. However, due to the nature of a 1st person perspective game there would be no difference to in-game screenshots and the original artwork used in the game, since no movable character will be visible. (if this is unsuitable I'll change them, all Darth need do is PM me)

Kent street, your first stop in the City of London.

Cell, the very first area you are able to investigate.

London Bridge, very close to the site of the new orb headquarters in London.

Regent St. Manhunters Apartment.

Kent Street Ally, scene of a muder.

Day 1 (the day that will be included in the demo)

The fishingboat rescue. (Thats you in the water)
Features
Some areas you may investigate:
The London Eye
The British Museum
Many abandoned underground stations
Whitechapel Gallery
The Tower of London
..and much more!
320x240 Resolution
More than 60 locations to investigate!
Meet old friends and make new ones!
Put an end to Orb rule in the City of London!
Updates:
30-04-04 - The website is partially up - so all ye who be interested, have a look
MANHUNTER LONDON WEBISTE
02-12-04 - Work continues on both the website and the game. I have now officially recieved permission to work on the game from the orginal creators, Evryware.Ã, Look at the website for more information. I am starting an appeal to anyone who lives in London, England for photographs of a few areas (ie i can't find any photos on the internet or in my own collection). If you can help, please contact me via my website (either message board or through e-mail)
19-02-06 - Work DOES continue, and i'm very sorry to all those who have emailed me asking if it has been completed yet as the game is very far from completion. Basically, due to other commitments I don't have copious amounts of spare time to work on the project. But as was stated on my website, this doesn't mean that there isn't any work being done on the game. The game plot/script is now 48 pages long, 42 rooms have been completed or are close to completion, not to mention the 3D model of London i've created to use as a template for some citywide views.Ã,Â
10-07-06 - Again, work still continues. I decided to upload some new screenshots for you all to look at. I plan on releasing a "prequel" that will explain what happened in the first 2 manhunter games for those of you who don't know, and soon after that I will try to finish off the demo (the first "day" of the game). And yes, before you ask, I do know I've been working on this for over 2 years now, but the fact that i'm still bothering to upload these images should tell you that i haven't given up on it and that progress is being made.
16-02-07 - [CATASTROPHE]
A few weeks ago I had serious problems with my boot hard disk drive. Despite my best efforts (and to my great dissappointment) most of the work I have done on this game has become corrupted. That is to say, instead of being somewhere close to halfway through production, I'm not back to where I was about 2 years ago. I'm very sorry to say that due to this I have lost the motivation to replace those artworks that have been lost. Thats not to say MHL is completely canceled, the little work that has survived unscathed will be kept for a later date. Until then, I thought it was only appropriate to tell anybody that was interested in this game that I am currently no longer working on it and don't expect anything tangible to be released in the near future.
The sad part is that I had been preparing to release not only a demo, (featuring the first day) but also a 'prequel' to explain to those who had not played the manhunter series what had happened. But thats all gone now. Again i'm very sorry about this, I doubt, though, that anybody is more disappointed about this than me after all the effort i had put in to this project. For my next project (if there is one) I will be making SEVERAL backups on a regular basis.
Thanks for those who had supported this game over the years I have been working on it, and I hope one day a MHL will be become a reality one way or another.
UPDATES AT BOTTOM OF POST
As the title of this thread suggests I am making an attempt to create the sequel to the MANHUNTER series that was never completed. The story picks up where MANHUNTER: SAN FRANSISCO left off, having chased the evil android Phil all over the city of San Fransisco, you think you finally have him cornered. But in an act of desperation, Phil escapes in an Orb Alliance space ship. You could do nothing but grab hold of it with your bare hands as it flew in to the sky, its destination unkown.
This game has gone through many many changes over the last year, from almost certain termination of the project to completely reworking the graphics to fit a 320x200 resolution. Now I can at least say that the plot has been defined (6 days) and a more detailed master solution (containing all possible solutions to puzzles) is half complete. 42 rooms are ready for entry in to AGS. Character portraits have been drawn of Phil, Ming, Pro-Orbs*, Fox* and some of the Orbs themselves.
* - new character
Screenshots
As I've stated before, strictly speaking, these screenshots do not qualify as 'real' screenshots of the game as they were not taken in-game. However, due to the nature of a 1st person perspective game there would be no difference to in-game screenshots and the original artwork used in the game, since no movable character will be visible. (if this is unsuitable I'll change them, all Darth need do is PM me)

Kent street, your first stop in the City of London.

Cell, the very first area you are able to investigate.

London Bridge, very close to the site of the new orb headquarters in London.

Regent St. Manhunters Apartment.

Kent Street Ally, scene of a muder.

Day 1 (the day that will be included in the demo)

The fishingboat rescue. (Thats you in the water)
Features
Some areas you may investigate:
The London Eye
The British Museum
Many abandoned underground stations
Whitechapel Gallery
The Tower of London
..and much more!
320x240 Resolution
More than 60 locations to investigate!
Meet old friends and make new ones!
Put an end to Orb rule in the City of London!
Updates:
30-04-04 - The website is partially up - so all ye who be interested, have a look
MANHUNTER LONDON WEBISTE
02-12-04 - Work continues on both the website and the game. I have now officially recieved permission to work on the game from the orginal creators, Evryware.Ã, Look at the website for more information. I am starting an appeal to anyone who lives in London, England for photographs of a few areas (ie i can't find any photos on the internet or in my own collection). If you can help, please contact me via my website (either message board or through e-mail)
19-02-06 - Work DOES continue, and i'm very sorry to all those who have emailed me asking if it has been completed yet as the game is very far from completion. Basically, due to other commitments I don't have copious amounts of spare time to work on the project. But as was stated on my website, this doesn't mean that there isn't any work being done on the game. The game plot/script is now 48 pages long, 42 rooms have been completed or are close to completion, not to mention the 3D model of London i've created to use as a template for some citywide views.Ã,Â
10-07-06 - Again, work still continues. I decided to upload some new screenshots for you all to look at. I plan on releasing a "prequel" that will explain what happened in the first 2 manhunter games for those of you who don't know, and soon after that I will try to finish off the demo (the first "day" of the game). And yes, before you ask, I do know I've been working on this for over 2 years now, but the fact that i'm still bothering to upload these images should tell you that i haven't given up on it and that progress is being made.
16-02-07 - [CATASTROPHE]
A few weeks ago I had serious problems with my boot hard disk drive. Despite my best efforts (and to my great dissappointment) most of the work I have done on this game has become corrupted. That is to say, instead of being somewhere close to halfway through production, I'm not back to where I was about 2 years ago. I'm very sorry to say that due to this I have lost the motivation to replace those artworks that have been lost. Thats not to say MHL is completely canceled, the little work that has survived unscathed will be kept for a later date. Until then, I thought it was only appropriate to tell anybody that was interested in this game that I am currently no longer working on it and don't expect anything tangible to be released in the near future.
The sad part is that I had been preparing to release not only a demo, (featuring the first day) but also a 'prequel' to explain to those who had not played the manhunter series what had happened. But thats all gone now. Again i'm very sorry about this, I doubt, though, that anybody is more disappointed about this than me after all the effort i had put in to this project. For my next project (if there is one) I will be making SEVERAL backups on a regular basis.
Thanks for those who had supported this game over the years I have been working on it, and I hope one day a MHL will be become a reality one way or another.