First of all, I would like to note that I'm just a beginner with AGS -- I don't really know what I can do with it, but I've played some good games made with it. I'm posting to get some criticism on my ideas for an adventure game.
First off, the story. You, Richard Amadeus Cuie, a British explorer, take a cargo ship to India to take samples of species living in Indian mainland.
You safely reach the harbor, and set out to buy equipment and hire men to carry your luggage. You do not know you are secretly followed by misschievous natives that have heard of your plans, and want to prevent you from doing so.
When you are ready, you travel into the jungle searching for undiscovered plants and animals. You see a strange yellow lizard, which runs away when you approach, and follow it. It leads to a dead end, and you find out it was just a bait, to lure you away from your group. You hear screaming, coming from your camp, and you are suddenly jumped by one of the natives. You manage to shake him off, and knock him out cold on a rock.
When you return, you see your crew lying dead, and your possesions taken. Only one survived, by hiding in the bushes, and managed to save some equipment, like a compass and food rations to survive for at least three days.
Well, that's what I got so far, and writing more wouldn't be that much of a bother, since I got enough ideas.
Now, onto the image -- it's a sprite of Richard, sideview.

Comments, criticism, it's all always welcome.
Now, last point -- I have a request. For this game I'm planning a Discworld-like system. For the ones that aren't familiar with this game:
In Discworld, there were only two kind of interactions. 'Examine' (left mouse button), and 'use' (right mouse button). Both would also be used as 'walk to', with exception if you would 'examine' an object, in that case you would stay still.
Also, there was a little object following you around carrying your stuff, Luggage (and, in my case, the last surviving aid). 'Using' him would bring up your inventory (also, using yourself would bring up a smaller inventory for the places where your aid isn't present). And of course there was a 'main menu', that would have things like save, load and exit.
Now, I would really like someone to recreate this as a template for AGS, to be used in my game and possibly that of others if they have any use for it. I have too little expierience with AGS, and coding in general.
I can't offer much more than a 'thank you' and a place in the credits, but it would be greatly appreciated.
Alright. Nearing the end of this post, I would like to say that you shouldn't be too soft on criticising, for this isn't altogether my very first storyline I thought of, and neither is the sprite.
First off, the story. You, Richard Amadeus Cuie, a British explorer, take a cargo ship to India to take samples of species living in Indian mainland.
You safely reach the harbor, and set out to buy equipment and hire men to carry your luggage. You do not know you are secretly followed by misschievous natives that have heard of your plans, and want to prevent you from doing so.
When you are ready, you travel into the jungle searching for undiscovered plants and animals. You see a strange yellow lizard, which runs away when you approach, and follow it. It leads to a dead end, and you find out it was just a bait, to lure you away from your group. You hear screaming, coming from your camp, and you are suddenly jumped by one of the natives. You manage to shake him off, and knock him out cold on a rock.
When you return, you see your crew lying dead, and your possesions taken. Only one survived, by hiding in the bushes, and managed to save some equipment, like a compass and food rations to survive for at least three days.
Well, that's what I got so far, and writing more wouldn't be that much of a bother, since I got enough ideas.
Now, onto the image -- it's a sprite of Richard, sideview.

Comments, criticism, it's all always welcome.
Now, last point -- I have a request. For this game I'm planning a Discworld-like system. For the ones that aren't familiar with this game:
In Discworld, there were only two kind of interactions. 'Examine' (left mouse button), and 'use' (right mouse button). Both would also be used as 'walk to', with exception if you would 'examine' an object, in that case you would stay still.
Also, there was a little object following you around carrying your stuff, Luggage (and, in my case, the last surviving aid). 'Using' him would bring up your inventory (also, using yourself would bring up a smaller inventory for the places where your aid isn't present). And of course there was a 'main menu', that would have things like save, load and exit.
Now, I would really like someone to recreate this as a template for AGS, to be used in my game and possibly that of others if they have any use for it. I have too little expierience with AGS, and coding in general.
I can't offer much more than a 'thank you' and a place in the credits, but it would be greatly appreciated.
Alright. Nearing the end of this post, I would like to say that you shouldn't be too soft on criticising, for this isn't altogether my very first storyline I thought of, and neither is the sprite.