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Topics - Essex

#1
Literature:
I would like to make a low budget commercial game about a famous novel by Herman Melville.
Is this allowed?
Do I have to buy rights for this?
Melville is dead since over 100 years.

What about music:
I have an old record of classical music.
The music fits very good.
The record was recorded in the 50s and is therefore older than 50 years
and the composers are all dead for more than 75 years.
Can I use this as background music for my game without paying for any rights?

I wouldn't want to risk anything...
What happens if someone tells me, that I was not allowed to do this...
#2
Since yesterday I am trying to vote for some games at the database...
I always get a message that I have to be logged in to the forums...

But when I login, I get the same message...
Has this something to do with the forums being moved?
Or is it just me...
#3
Hi,

I have a question about music in commercial games.

I have an idea for a game and would like to make it a commercial one, because I'm out of money.

I've already done some cutscenes and so on.

Now the problem:
I found some music that fits perfectly to my cutscenes and I couldn't think of changing the music by any other music.

The problem is, the music wasn't done by me so I won't be able to sell the game with music.

Do you think it's possible to sell just the game and the artwork of the game -let's say for three dollars- by itself and offer an additional download of the music vox file for free without getting any serious problems?
#4
Hi,

I have problems with footstep sounds.
I would like to make a naturalistic simulation of them changing over different areas and always slightly varying.
That means if you walk over stone you hear the stone footsteps, if you walk over a carpet you hear carpet footsteps and so on.....
At the moment I am doing this by this script here:

function step_stone() {
random = Random(5);
Ã,  Ã,  Ã,  Ã, if (random==0) {Wait(5); PlaySound(1); Wait(15);}
else if (random==1) {Wait(5); PlaySound(2); Wait(15);}
else if (random==2) {Wait(5); PlaySound(3); Wait(15);}
else if (random==3) {Wait(5); PlaySound(4); Wait(15);}
else if (random==4) {Wait(5); PlaySound(5); Wait(15);}}

and

function step_carpet() {
random = Random(5);
Ã,  Ã,  Ã,  Ã, if (random==0) {Wait(5); PlaySound(6 ); Wait(15);}
else if (random==1) {Wait(5); PlaySound(7 ); Wait(15);}
else if (random==2) {Wait(5); PlaySound(8 ); Wait(15);}
else if (random==3) {Wait(5); PlaySound(9 ); Wait(15);}
else if (random==4) {Wait(5); PlaySound(10); Wait(15);}}


I imported these functions in my room script and added them to the specific region file:

if (character[R].walking) step_stone();

This sounds very good and works. The only thing is that it pauses my game every time until my player character has arrived to the desired point.
But I don't like this because if you change mind and want to walk to another point while the character is walking he doesn'react until he has finished his movement.

Is there a possibility to achieve a similar effect without this walking pause?
I also tried to assign my footstep sounds to a view frame. This doesn't pause my game but I can't change that sound during the game over another area anymore.
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