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Topics - Oneway

#1
Hi all!

I've been working on a new little game the past few days to hone my skills in javascript programming.
It has some rpg and some adventure elements in it. It compares somewhat to the early Zelda games, only without the animation (yet).
There is no set storyline yet, as this little demo is mostly to display the game mechanics. Most of wich is already implemented(combat, xp, gold, monster movement).

The fun thing about a javascript based game is that you only have to load the page once and from then on everything is done dynamically, except maybe for some new tiles (about 2Kb each).

Please don't mind the tileset or leveldesign yet. This has been low priority until now so they are all mostly placeholders for some real artwork (although i quite like 'Gnawler' in all his 2 color greatness  ;D). In all honesty, i could use some help with that, so let me know if you're interested.

Anyway, go play already!
Controls are all handled by the numpad part of your keyboard (make sure num-lock is on).
This game will not work in Opera 8 (dont' know about other versions) as opera reserves the numpad for other functionalities. IE and FF users should be fine.

This game was inspired by Krakox the barbarian (IE only)
#2
A question raised by juncmodule in this thread made me do a little research and brought up some interesting issues.

In mentioned thread, i stated that web designing for the 1024x768 resolution had become the standard. Juncmodule wanted to know if i had facts backing this up so he could start a war with his boss about why he is being restricted to 800x600.

The reason i mentioned 1024 as being the standard was mainly a hardware argument. It is safe to assume that over 90% of web-users have either a 17" CRT monitor, or a 15" TFT monitor (or bigger sizes). Both mentioned sizes can comfortably display in the 1024 resolution. TFT monitors even have 'native resolutions' in which they display the screen best. My 15" TFT screen looks godawfull when is has to display 800x600. So in the harware side of the question, 1024 resolution can be concidered as a standard.

However, there are a couple of other things i hadn't thought of.
As it turns out, there is quite a group of people that do have 1024 (or higher) resolutions, but don't make it all avaiable to the browser window.
Surfing without a maximised browser window, or having a browser sidebar open (like history or favourites) all take away from the amount of pixels available to display the website.
So even if your website visitor statistics show that 95% of your visitors has a screen resolution of 1024 or higher, it doesn't automatically mean that all of those 1024 pixels are available.
And working for, or owning a webdesign company means taking this into account and delivering websites that will look good on as much screens as possible.

This means that for now, we're limited to making either fixed width 800 pages, or using a more fluid design that can grow in width when more space is available (like the ags homepage).

Sorry junc, but your bosses still seem to be right.

Now, i'd like to find out about your browsing habits (not just juncs habits, YOURS) . What resolution do you use? Do you have, as mentioned, a non-maximised browser window or some side-bars open.
What is browsing like on those guargantuan resolutions of 28000 x 23000?


interesting read


#3
Gather round my friends, for you have been chosen to witness the premiere of an idea so simple, yet so revolutionary that it may very well change world as we know it.

Within days of this publication, websites around the world will publish this ridiculously cunning idea as being their own and scientists and companies will push their patent experts to their limits in trying to obtain a monopoly in the practical uses of my idea. It's all good though. As long the world becomes a better place because of it, i'll be a happy man. Just remember you read it here first.

As you all very well know, cosmopolitans as you are, our society is like an insatiable beast with a hunger for energy so big that it is only surpassed by our hunger for power. Fossil fuels like oil and coal are consumed at an alarming and ever increasing rate. And while international agreements try to limit the exhaust of toxic fumes, the actual consumption of fuels is still growing.

We need to find an answer, a solution that will make us change our logic and way of thinking. Something that will render our attempts to save the environment of the last few decades completely ridiculous. And, humble as i may be, i can't stay silent any longer. For i believe i have such an answer.



The TongueWarmer
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The concept is simple and inspired by the well known fact of 'relative thermal sensory experience' or R.T.S.E for short.
This states that temperatures perceived are dependant on the surface temperature of our body. To clarify:

Suppose you are taking a shower. The water is a comfortable temperature of 38 C/100 F.
Now you raise the temperature to 40 C/ 104 F and further to 42 C/ 108 F. You will feel the sensation of the water getting warmer. This sensation typically lasts only a couple of seconds untill your skin temperature is raised to almost match the water temperature.
Now, lower the water temperature again to 38 C/100 F and you will shiver. The water will seem cold while initially, at the start of the shower, you perceived water of the same temparature to be comfortably warm. You have exeprienced two different water temperatures while the actual water temperature was identical.

After having explained this, i'm convinced you'll be impressed by the simplicity of my idea of the tonguewarmer.
Instead of cooling vast amounts of liquids and solids, all you have to do is warm up your tongue and you'll perceive the temperature of the food or drink as cooler than it actually is.
Wouldn't it be far more energy efficient to just warm up a piece of flesh, not even weighing an ounce, than it is to cool the entire contents of a fridge?

A 5 Watt tonguewarmer will be so much friendlier to your power-bill than a 140 Watt fridge.  A tonguewarmer that you'll only have to turn on when you eat or drink. This against the 24-hour use of a fridge.



My friends, you are in awe, i can tell. It really is this simple. Anyone could have gotten this idea. I was merely one of many who could have received this blessed gift. Now that i have shared with you the wonder that is the tonguewarmer, i ask a favour in return.
Spread the word! Let the masses know and see that there IS a solution. Encourage webmasters to publish this story. Let the corporate world know there is money to be made on this. And realise, that your life, is about to get better.
#4
Hi all, i've been working on a little programming project the past week. It's a little web-based system that allows a friend of mine and me to work on (short) stories together but independantly from eachother.

During my 'contemplation hours' that i take while programming i thought that might be a nice tool for you lot to use. Especially when working in a team where its members aren't geographically close to eachother, having a way to build up such a game-creation document online would be an ideal way for everyone to be on par what's going on.

The concept is simple:
Create a project on the system, give it a title and a description and within this project you can place entries.

Entries can be placed in categories like 'storyline', puzzles, character etc. Everyone with access to the project can submit entries to add to the storyline, puzzles or whatever, or use the system as a reference when creating puzzles, artwork or animations.

At the moment the system is halfway complete in the form i had intended it to be (the joined writing project), but with a couple of modifications it can be easily adapted to suit the needs of an adventure making community.

All that is needed for it is a webserver with PHP and MySql.

Lemme know if you all would find this usefull.
#5
From the makers of 'a case of the crabs'.

go play or download it

EDIT: After playing through it and not having laughed even once, i'm not all that sure about it anymore. Sure there is humour in there, but just not my kind of humour.

This game is nothing like 'A case of the crabs', and IMHO far inferour to it. Two things that annoyed me the most:
- There is none-skippable spoken dialogue.
- The phrase 'That doesn't work' is used too many times.

Still, nice amusement for an hour or two, but nowhere near as good as crabs.
#6
I am probably going to answer most of the question myself here, but i really would like to know what you guys all think about it and what makes you decide NOT to do it.

In my view, speech recording is a tool that can greatly help in conveying the right emotions to the player. When done right it will give you a richer playing experience, make you feel more attached to the character and will generally make a game look more finished and/or polished.

Against these pro's, off course, are the con's. The recording process can be tedious, finding good voice actors is quite the task, and after a quick estimate is seems that it will increase download size with 5 to 25 MB depending on the lenght of the game.

From what i've read around the forums, adding voice recordings to a game is often concidered more of an extra than something you are to expect in an amateur adventure game. Personally, because of the pro's listed above, i would love to see and hear about more games including voice acting in their games.

In the game i am developing, i even think adding voice recordings is vital to being able to grab the player and keep him interested in the game. This is because i have no on-screen main character. You will only see him once halfway in the game to give the player (and himself) a nice surprise.

So, what i'd like to know is: What made you decide NOT to include voices in your game?
#7
Critics' Lounge / Basement bg. for CC
Tue 11/01/2005 00:26:11
Hi guys,

After a long time without AGS i'm back on track and ready to create!
To help me get a story going and to get it to grow in my mind i'm creating some small rooms to get the right feel for the game.

This room is the 3rd i created and i'm quite pleased so far. It's a tiny basement bedroom with only minimal funrniture and decoration.

Like you probably saw before images created in 3d can easily become very clean. I tried to avoid it this time, but i think i overcrowded the room a little.

One important thing to note is that i'm not planning on having an animated player on screen. This greatly increases the choice of camera locations.

Lemme know what you think about it and any other critiqueÃ,  & suggestions you may have.

Thanks in advance!



edit: Still to add: Blanket on the bed and electrical cord from lamp to outlet.
#8
Hi all,

I know you guys heard it all before so i wont start with 'i'm new, go easy on me' (i'm saving the groveling till later)

For a new adventure im looking for a new style. Because i'm REALLY bad at drawing i decided to throw in some (emphasis) 3d skills. But a totally realistic look would be more timeconsuming then i'm willing to spend. So i took some elements in the scene and made them slightly out of scale & color (door & window posts and the grated balkony).





I could do with some fresh eyes.
Thanks in advance, i've been told this community is one of the friendliest and patient around.
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