Hey fellahs,
This is some of the stuff I've been working on for my game.
The story is set on a small island. The town is called St. Michael's Town,
and you start the game the morning after the local sheriff has been murdered.
The thing is, you are the sheriff.
Anyway, as fate would have it the ghost of the sheriff is missing his soul due to the circumstances of his death.
Ghost (the character) then is given the chance to reclaim his body, soul and memories (which he is also missing)
- and in the end, hopefully revenge.
As the game progresses Ghost finds out about himself and his murderer.
Most of this stuff is still preliminary, the old stuff hasn't been updated with the comments I've received in the critics lounge.
New stuff:
Ghost (will probably be transparent with different shading)
http://www.2dadventure.com/ags/ghost2.gif
The Tour Guide (will be transparent)
http://www.2dadventure.com/ags/Tour_Guide.gif
The town (no doors, will use sprites for that)
http://www.2dadventure.com/ags/town_centre.gif
The lighthouse (no door again)
http://www.2dadventure.com/ags/lighthouse.gif
Old Stuff:
The Beach:
http://www.2dadventure.com/ags/beach.jpg
Outside town:
http://www.2dadventure.com/ags/townlong2.gif
The butcher (walking right [final])
http://www.2dadventure.com/ags/walking-right-final3.gif
Currently I've only really worked on the backgrounds and a bit on characters. Scripting, music etc.. Haven't been started. Some of the puzzles have been thought about. One thing with Ghost is that while in spectral form he can't pick up anything or move anything (though he can pass through locked doors with ease!).
This is some of the stuff I've been working on for my game.
The story is set on a small island. The town is called St. Michael's Town,
and you start the game the morning after the local sheriff has been murdered.
The thing is, you are the sheriff.
Anyway, as fate would have it the ghost of the sheriff is missing his soul due to the circumstances of his death.
Ghost (the character) then is given the chance to reclaim his body, soul and memories (which he is also missing)
- and in the end, hopefully revenge.
As the game progresses Ghost finds out about himself and his murderer.
Most of this stuff is still preliminary, the old stuff hasn't been updated with the comments I've received in the critics lounge.
New stuff:
Ghost (will probably be transparent with different shading)
http://www.2dadventure.com/ags/ghost2.gif
The Tour Guide (will be transparent)
http://www.2dadventure.com/ags/Tour_Guide.gif
The town (no doors, will use sprites for that)
http://www.2dadventure.com/ags/town_centre.gif
The lighthouse (no door again)
http://www.2dadventure.com/ags/lighthouse.gif
Old Stuff:
The Beach:
http://www.2dadventure.com/ags/beach.jpg
Outside town:
http://www.2dadventure.com/ags/townlong2.gif
The butcher (walking right [final])
http://www.2dadventure.com/ags/walking-right-final3.gif
Currently I've only really worked on the backgrounds and a bit on characters. Scripting, music etc.. Haven't been started. Some of the puzzles have been thought about. One thing with Ghost is that while in spectral form he can't pick up anything or move anything (though he can pass through locked doors with ease!).