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Topics - KingBagel

#1
I feel really awkward for needing help on something that, I have a feeling, is so very simple, but I've been scouring the forum for an hour trying to find somebody else with my problem. Checked the BFAQ, Beginner's forum, Knowledge Base, a few tutorials and the manual, but I can't find it anywhere. Please, excuse me if I'm being a pest or if this is an insanely easy question.

Here's the setup. The player character and his wife are in the kitchen talking. His wife leaves the room to the living room, and when the player character enters the living room, his wife is sitting on the couch. However, getting her TO the couch is causing me rapid hair loss. Here's my problem: I'm utterly and unavoidably stuck on how to move her to an exact location after she leaves the room. I used the Interaction Editor to get her into the other room, but when the player character enters the living room, she's simply at the same coordinates as the door she left through in the previous room. I can't seem to find any way whatsoever of making her leave the room, and then sauntering over to the couch off-screen.

Again, I'm deeply sorry if this is right under my nose somewhere, but I'm burned out after working on Sandwich Quest for so long tonight. Any help anybody can offer is greatly appreciated. Thanks a ton, and happy travels.
#2
AGS Games in Production / Sandwich Quest
Fri 18/06/2004 02:19:04
Heya.

I'm here today to tell the whole wide world of our bumbling half-success through the opening stages of our game, Sandwich Quest. Now, I know what you're thinking -- oh God. Another amateur AGS game with a remarkably stupid plot and dialogue that probably doesn't go past "Its a garden hoe lol hoe." This is an honest-to-goodness attempt at an adventure game, though -- I swear.

You play a stick figure who was born with the name "Turnip." You are married to a stick figure who was born with the name "Quarter." You live in a city that was founded with the name "Box." Oh, it gets weirder. One afternoon, Turnip awakens to the pangs of hunger. Leading himself down to the kitchen, he discovers the one thing that haunts the paranoid until they're huddled in a corner with chattering teeth -- every cupboard in the house is bare. There's not a speck of food left. And to make things worse, your wife just finished eating the last can of condensed soup. You really wish your sleeping habits didn't wake you up at 2 in the afternoon.

In this game, you're required to gather the five parts of the only sandwich that can cure Turnip's hunger. You must find bread, mayonnaise, a tomato, some cheese, and a few slices of lunchmeat. In what could be called the most convoluted plot ever, though, none of this will be easy; how can it possibly be when a crime syndicate has horded the city's valuable lunchmeat underground, and when there's a maniac on the loose, kidnapping innocent young bottles of condiments?

We're trying our absolute hardest to squeeze in the best comedy no budget can buy, and we're pretty proud of what we have. We have a team together, consisting of the head writer, the artist/programmer, and the composer. We're taking the project very seriously, as well -- at least, as seriously as you can take a goofy, whimsical romp to gather cheese and bread. We don't have a demo out quite yet, but I picked out a couple screenshots. Three rooms are finished and filled to the brim with hotspots. We're trying to give everything a description, and a unique response for the basic icons. Our graphics are simple, but clean and crisp, done painstakingly with MSpaint. We're using a revamped Sierra GUI. In fact, we're doing everything from scratch, using no defaults and no ripped music.

We have two of the five ingredients worked out, with vague ideas for the last three -- so please don't think this is just something we threw together this morning. We're taking every effort to tweak the writing exactly to our liking. Basically, we just want to make a fun, light-hearted adventure game, and our mission is to make you laugh. Enough smarm, though. Here're the two hand-picked, shined-up screenshots. (The game will use 320x200x16, but I took these in 640x400 for image clarity. And yes, there will be more than 10 points.)





Thanks for your time! We just ask that you don't dismiss us as 'another amateur game,' but instead give the idea a chance. And no, no idea on release date, though we're hoping for the end of summer.

Seeya around.
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