Introducing my latest (and longest) project, Conscript: The Apollyon Incident.
About the game:
I've been working on this game off and on for the last four years or so. That's not to say that it's been steady, actual work. A lot of it was just thinking about plot, fooling around with AGS, etc. Last year I spent some time putting together some of the scenes and doing some graphic work, and I decided that I might as well tell everybody about it. Especially since community interest might actually get my butt in gear and finish it!
Introduction to Conscript:
You play the role of a space freighter captain, Jack Ferrell. He and his crew of nine stumble upon a derelict spacecraft from the distant past. Hoping to claim the salvage rights, they enter the ship, only to discover that they are not alone on the ship.
Game features:
Morale system: The game will have different endings and character interaction depending on crew morale.
Logical puzzles: Puzzles are tailored to the setting, so they flow with the story.
Act based game play, where the situation and environment will change depending on the story.
Your crew will join you through parts of the game.
Graphics inspired by 80's Sierra games (16 color "look", but with a full pallet)
Screens:

Intro screen

Something went wrong…

On the way to the ship

One of the many puzzles

Progress:
Story: 100%
Graphics: 55%
Music and sound: 50%
Scripting: 20%
Expected completion:
Hopefully Summer 2008!
Developer's diary:
2/10/2008: The fun and excitement of announcing the game today came with a shock for me. I discovered that I seem to have lost ALL of my graphics files that I made up until now. All I have is rough draft stuff. Fortunately, the work I've done has been imported into AGS, so to get my backgrounds and sprites, I could always export them out if I need them. It's still really, REALLY annoying that I can't find the originals. Most of them had multiple layers and other graphics in them. BAH.
3/18/2008: Got some more graphics done, including some side walkcycles. Got some more of the backgrounds out of the game and back into files so I can work with them. Still haven't found the originals.
About the game:
I've been working on this game off and on for the last four years or so. That's not to say that it's been steady, actual work. A lot of it was just thinking about plot, fooling around with AGS, etc. Last year I spent some time putting together some of the scenes and doing some graphic work, and I decided that I might as well tell everybody about it. Especially since community interest might actually get my butt in gear and finish it!
Introduction to Conscript:
You play the role of a space freighter captain, Jack Ferrell. He and his crew of nine stumble upon a derelict spacecraft from the distant past. Hoping to claim the salvage rights, they enter the ship, only to discover that they are not alone on the ship.
Game features:
Morale system: The game will have different endings and character interaction depending on crew morale.
Logical puzzles: Puzzles are tailored to the setting, so they flow with the story.
Act based game play, where the situation and environment will change depending on the story.
Your crew will join you through parts of the game.
Graphics inspired by 80's Sierra games (16 color "look", but with a full pallet)
Screens:

Intro screen

Something went wrong…

On the way to the ship

One of the many puzzles


Progress:
Story: 100%
Graphics: 55%
Music and sound: 50%
Scripting: 20%
Expected completion:
Hopefully Summer 2008!
Developer's diary:
2/10/2008: The fun and excitement of announcing the game today came with a shock for me. I discovered that I seem to have lost ALL of my graphics files that I made up until now. All I have is rough draft stuff. Fortunately, the work I've done has been imported into AGS, so to get my backgrounds and sprites, I could always export them out if I need them. It's still really, REALLY annoying that I can't find the originals. Most of them had multiple layers and other graphics in them. BAH.
3/18/2008: Got some more graphics done, including some side walkcycles. Got some more of the backgrounds out of the game and back into files so I can work with them. Still haven't found the originals.