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Topics - SierraFreak

#1
Introducing my latest (and longest) project, Conscript: The Apollyon Incident.

About the game:
I've been working on this game off and on for the last four years or so. That's not to say that it's been steady, actual work. A lot of it was just thinking about plot, fooling around with AGS, etc. Last year I spent some time putting together some of the scenes and doing some graphic work, and I decided that I might as well tell everybody about it. Especially since community interest might actually get my butt in gear and finish it!

Introduction to Conscript:
You play the role of a space freighter captain, Jack Ferrell. He and his crew of nine stumble upon a derelict spacecraft from the distant past. Hoping to claim the salvage rights, they enter the ship, only to discover that they are not alone on the ship.

Game features:
Morale system: The game will have different endings and character interaction depending on crew morale.
Logical puzzles: Puzzles are tailored to the setting, so they flow with the story.
Act based game play, where the situation and environment will change depending on the story.
Your crew will join you through parts of the game.
Graphics inspired by 80's Sierra games (16 color "look", but with a full pallet)

Screens:


Intro screen


Something went wrong…


On the way to the ship


One of the many puzzles



Progress:
Story: 100%
Graphics: 55%
Music and sound: 50%
Scripting: 20%

Expected completion:
Hopefully Summer 2008!

Developer's diary:
2/10/2008: The fun and excitement of announcing the game today came with a shock for me. I discovered that I seem to have lost ALL of my graphics files that I made up until now. All I have is rough draft stuff. Fortunately, the work I've done has been imported into AGS, so to get my backgrounds and sprites, I could always export them out if I need them. It's still really, REALLY annoying that I can't find the originals. Most of them had multiple layers and other graphics in them. BAH.

3/18/2008: Got some more graphics done, including some side walkcycles. Got some more of the backgrounds out of the game and back into files so I can work with them. Still haven't found the originals.
#2
Competitions & Activities / August MAGS
Mon 02/08/2004 01:45:36
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS Website.

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).

MAGS is the perfect opportuninty to make a game, and the wonderful prize is to announce the net month's rules, and all competitiors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but must not get anyone else to do any part of the game for you.

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This is my first attempt at directing other people to make a game, but I'm hoping that this will be a fun idea.Ã,  So this month's theme will be:

DESTRUCTION!

The game can be about anything you want, but I'd like the games to feature animations of stuff getting broken.Ã,  How about a bull in a china shop?Ã,  Maybe have a guy trying to escape from a building getting destroyed by a wrecking ball?Ã,  Or a scene at a demolition derby?Ã,  No, wait - that was done in Full Throttle already.Ã,  But you get the idea.

I'd like to see some cool animations this month.Ã,  As usual, graphical talent isn't as important as ingenuity and fun.Ã,  Let's just tear some stuff up.

Colors: any
Resolution: any
Inventory Items: any

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All entries need to be in on August 26th.

Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.
#3
Hi everybody!

I saw that other entries for the MAGS contest were entered here, so I figured that I'd post my game here too.  It is a finished game, right?

Here's the link.

http://www.dreamorb.com/ags/games/cqff.zip

It's about my cat and his quest to escape from my house.

Let me know what you think of the game!
#4
Greetings, everyone.  So, I've read through all the previous background blitzes (is that a word?) and the suggestion thread.  I've noticed that there seems to be very few space suggestions, maybe people just think it's too cliche.  But since it's a hot topic in the news (with the Saturn probe) I've decided to make this blitz about SPACE.

I'd like to make this one very open, so people can be as creative as they want.  I'd suggest a space ship or station, location is up to you.  Deep space, orbiting a planet, inside a giant asteroid, whatever works.  What the craft looks like is up to you - what do you think future (or past) civilizations will use (or used) to explore the stars?

Size: 320 by 200 or 320 by 240
Colors: max of 256

Thanks again for voting for me, and I'm looking forward to the entries!
#5
I just wanted to chime in and say hi to everyone.  I've been checking out this site for a few days and decided to join the forum and give AGS a try.  A couple years ago I played around with AGI Studio and got in to making my own games.  Due to the level of complexity that was involved with AGI Studio, I never actually finished one of them.  I finished what could have been called a demo, but would have more accurately have been called 'abandoned'.  It just took far too long to do a background with the built-in tools for drawing them.  I have an awful lot of respect for Vonster drawing all his own backgrounds in Space Quest TLC.

But AGS looks pretty cool!  Importing sprites and backgrounds, being able to draw them in PSP, and the improve scripting tools make this so much more fun to do.  Now, if only I had some slight amount of artistic ability, I'd be set!

I'm looking forward to working on some games.  I can't wait to participate in MAGS, but I'm a little too late for this month.

Thanks for listening to me ramble!  8)

Jamie
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