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Topics - eric_sp

#1
Advanced Technical Forum / Soundcard
Mon 04/07/2005 21:17:30
I'm using a onboard soundcard and can't run any AGS games, unless i disable music and sound. Please, if is there a way to solve this, tell me. I don't know much details about the PC, but I guess I can take a look at it if needed.
#2
After messing around with AGS and games made on it, I realised that, when a game is made on a high resolution, but is played on a low resolution, the graphics get pixelated (at least i think so).
So it is possible to put "modern high res graphics" in my game, but when i play it, transform those into "90's low res graphic revival". It's possible to get these through screenshots, and then re-import all the graphics, but I guess it would be easier if I could force the game to be playable only on a low resolution. Is this possible?

If you didn't get what I said, download Lazarus Wants Pants (from the joke games section, well... it surely is a joke game), and then play it on the highest resolution possible. Then, play it on the lowest resolution again. You'll see how graphics get pixelated.
#3
i've been messing up with the AGS demo game around here, and i was trying to do the following, on the first room, where there's a car and a bar:

1. Interact Click on car (there's no room for inside the car)
2. Character walks to the car door.
3. A message is displayed (something like "the car door is unlocked")
4. The character disappears (transparent), and he is unclickable from this point.
5. Clicking anywhere on the screen makes character exit car (non-transparent and clickable).

Well, the 4 and 5 steps doesn't matter much.
But, i did a WalkStraight, placed the coordinates, and made a conditional, where, the msg should be displayed when character in on the respective coordinates.
I did a lot of efforts today, but none of them worked.
First the character was displaying the message before walking.
Then, after some changes, he was only walking to the car, without no message.

What should I do, for walking from point A to B, and then display a message only when B is reached?

Also, anyone knows where can i download ready background, scenarios, rooms, objects, etc? I do not have time right now for making those, and i need to learn some thing first, so that would be great.
#4
I already looked the demo game. I tried to guess in a luck shot the password for entering the advanced room, with a little help from the demo game scripts, but it would be easier to punch the keyboard to get the right password, because i didn't get nothing out of that script.
Isn't there an easier way to create a password panel, using simple variables. For example, in a Flash Action Script, according to my knowledges, is possible to create a text field, where i can type. If I type the correct password, it would open a door, or show a cutscene. If I type any other thing, nothing happens. Can this be made on AGS?
It might look cruel, but if i can't do this on AGS, then maybe it's easier to make an adventure game on flash. (But flash graphics are the worst thing on the whole universe).  :-\

But anyway, is there any Reference Guide on AGS Scripting, listing all commands that might be used on AGS, and how to use it? It would be really nice if I had one.  8)

And if there isn't, i'd like to ask if someone knows a site that group various tutorial on AGS scripting. I tryied to check out the links available on the tutorial section of AGS.co.uk, but the best tutorials for newbies are all off-line.  :-[
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