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Topics - mornin (away for quite a while)

#1
I am currently working on a game called "Wishful Thinking". I originally designed the story to fit this month's guidelines for MAGS, but during the working progress the story became more and more complicated. So I decided to forget about MAGS, but make a nice medium or full length game out of it instead.

The game tells the story of Burt, a fat and lazy fairy who still lives with his mother even though he is nearly 30. One day his mother decides that it is time for Burt to look after himself. She throws him out of their house until he has found himself a proper job. With no other choice than obeying, Burt starts working for a company called "3 Wishes Corporation".  He is sent to all kinds of customers who are all unhappy in some way and has to grant them three wishes. Of course he doesn't like this job at all as he is the absolute opposite of the common fairy godmother we all know from so many fairy-tales.  But he has no other choice.
One day, as he is sent to a former prince who was banned by his father, he breaks his wand on the trip. Unable to use any magic to fulfil his customer's three wishes, namely to be king with a crown, a palace and a bride of his own, Burt has to find other ways to make these wishes come true...

I have already made several backgrounds:


This is where Burt lives with his mother.


This is at "3 Wishes Corporation".


This is the hill where Burt meets the prince.

And this is Burt:


And this is Burt walking:


So what do you think about it? Anything I can improve about the story or the graphics? Suggestions, ideas, critic, comments, paint-overs - everything is more than welcome. I've been working on this stuff for so long now that I'm beginning to lose my judgement on it completely.

Thanks in advance
mornin  ::)
#2
Hi,

this may sound very stupid  :-[, but I've already tried everything and just can't get it work properly:

I've made a walk-cycle for the main character of my new project and to make it look fluently I had to delete two frames, namely the normal standing frame and the one that follows. Maybe some visual elements help to show what I mean. This is the complete animation with the standing frame:

It looks crap because the standing frame doesn't fit in. So I removed it and got this:


This one looks far better, but now the standing frame is missing and he seems to stand on one leg as soon as he stops walking. I don't want to redo all the frames to get an animation where the standing view fits into, because this one was really a lot of work. So I thought that there might be a way to script it. I read a tutorial about how to make idle animations by slypher and tried to use this script for my problem. It worked partly, because the character stands properly, but I can't get the walking animation working again if he starts walking. I'm new to AGS and therefore I don't know much about scripting, but anyway, here is what I did:

function repeatedly_execute() {

if((character[EGO].walking==0)&&(character[EGO].animating==0)){
     if(character[EGO].loop==1){ //Left
         SetCharacterView(EGO, 4);
         AnimateCharacter(EGO, 1, 0, 0);
}

else if(character[EGO].loop==2){ //Right
     SetCharacterView(EGO, 5);
     AnimateCharacter(EGO, 2, 0, 0);
}
}

if((character[EGO].walking==1)){
     if(character[EGO].loop==1){
         SetCharacterView(EGO, 2);
         AnimateCharacter(EGO, 1, 1, 1);
}

else if(character[EGO].loop==2){
     SetCharacterView(EGO, 2);
     AnimateCharacter(EGO, 2, 1, 1);
}
}
}

Well, I don't know what's wrong with it.  First I set the character view to the standing frame when the character is not walking. This worked. Then I tried to set the view back to the animation view, but this didn't work...

My question now is: Is this possible like this and I just messed up some details or is this the completlely wrong way? If it is the wrong way, is there anything else I could do to script this?  ???

Thanks in advance
mornin
#3
Hello everybody,

this is my first sprite ever. His name is Shivers and as you hopefully recognized he is supposed to be a little cute ghost. Since this is my first sprite, I'm in desperate need of some c&c to improve this little fellow. I think he could use some shading, but I really don't know how. Anyway, here he is:

Old version:


I also made this animation of him floating through the air. Well, it turned out to look like he is jumping, so I could use some advice on this one, too.



Paint-overs are very welcome  :P

Thanks in advance

    **mornin**

EDIT: I decided to make him a little more detailed, so I changed the resolution. He is much bigger now. I also tried to add some shading:

New version:


What do you think? Better or worse? Is the shading right?
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