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Topics - Rd27

#1
Hi,

I have this strange problem:
If I use 1024x768 resolution in my game, the debug mode is not working, it give's me this error:

There was a problem initializing graphics mode  1024 x 768 (16-bit).
Problem: ' Window size not supported')
Try to correct the problem, or seek help from the AGS homepage.

Possible causes:
* your graphics card drivers do not support this resolution. Run the game setup program and try the other resolution.
* the graphics driver you have selected does not work. Try switching between Direcct 3d and directdraw.
* the graphics filter you have selected dows not work. Try anther filter.


It works fine when playing without debugger. And all other resolutions works fine too...

I have tried to change the possible causes but didn't help either.

Windows size not supported, what does that mean?

Any help is welcome :)
#2
I want to make own flashlight effect but I don't know how :(

I have made many seacrhes and found this what dkh wrote in flashlight plugin thread:

create a GUI with a black rectange that has a transparent circle in it and position this GUI so, that the center of the circle is always where the mouse currently is. That's just a bit of playing around with offset values, and then you can enable or disable your flashlight by showing or hiding this GUI.

So do I just do new gui which is black, that is rectangle is it...

How do I make the transparent circle to the gui? Do I make it with paint program like Paint shop pro or what?
And how do I center the circle so that the mouse cursor is center of the circle. With offset values, but don't know excatly how...

Finally, do I move the flashlight with the gui.setposition(mouse.x,mouse.y); ?




#3
General Discussion / Wintermute
Mon 21/01/2008 15:01:09
Has anyone here tried Wintermute?

I recently got to their website and it looks very promising.

I would like to know that if it is as flexible as AGS? Can you make any other type of games than adventure, rpg, management games?

The games page shows very nice looking games and few commercial games in production that I have watched, are made with Wintermute which I didn't know before.

I know that I could ask these in their forum but I want to know opinions from AGS users if there are any?
#4
Here is a background what I have worked a while. I may use it in my game.

What do you think? It is supposed to be a place in future, a little bit like fallout style, difficult to explain :).


#5
I would like to make a healthpoint system in my game, which would display health in a gui.
Like setting in the game_start script: Set globalint(1,10);
Then there should be gui, what is showing Health: 10/10.

How would I do this???

I have made many many searches, tried to look tutorials and I have founded numerous topics and few tutorials, but I just haven't got it work ???.

All the help are welcome  :).
#6
Critics' Lounge / View from motorboat
Fri 23/02/2007 23:25:39
I was just doing some experiments and trying different technics and this was the result.
What do you think? I feel that there is something missing, but what???


#7
I was just thinking, that if someone makes a commerical games with AGS and uses modules/plugins users have created(snow/rain for example), is it completely ok?

Are these modules/plugins there to use freely in commercial games too or what?

I can't remember seeing this in any of the modules/plugins I have tested when I have read the manuals or readme's (or I'm just dumb).
#8
Hi, I am testing my graphic skills for the game, what I'm starting to make soon.

This is not going to be in the game, but tell me how do you like it, what's wrong in it and so on, thanks.

#9
Hi

This little game was originally planned to be a little action scene in Obadele:target of the kidnappers, but it never got there :).

So far I have got this and now I would want to know from you that what else can I do to make it better. The animation and so on are very bad, but I know that.

I am making this as a practice, so someday I can make a good action scene in my game (like in Stan Ames, I really liked the shooter episode in that).

One thing, that I have in mind, is to have change to guard yourself, but for now it's not in the game.

Mouse left click = Shoot
Mouse right click / F12 button = Reload.

Download: FileFront:  http://files.filefront.com/Actionzip/;5445164;;/fileinfo.html
                  FileFactory: http://www.filefactory.com/file/ba7bdd/

Edit: I forgot the screenshot. Only one screenshot, because only one room :).

#10
Hi, my problem is this:

I am making a little firstperson shootergame for a practice and now my problem is that I don't know how can I make the game count bullets.

I wan't that the player has six bullets and when he has shoot six times, he has to reload the gun. The reload can be done before six time too.

I have understand that this is possible, but I just don't know how.

I tried to look in this tutorial, but I didn't quite understand it :
http://americangirlscouts.org/agswiki/index.php/GUI%2C_Inventory_%26_Menu#Adding_money_to_your_game

I am using the interaction cursor for shooting and acting as a finder.

It would be nice to use R button for reload.

Thanks for help.
#11
You are Obadele, the talkshow host. Your talkshow is not that popular anymore and the financial situation is not looking that good and your show is in danger to be terminated.

But today you and your manager have managed to get big name guests and this show could save the future of the whole show.

But then Obadele get's kidnapped and you have to help him to escape.

This is very short game so don't expect too much :).

I have done the testing all by myself. If you found a bug, please report  it.

Download http://dodownload.filefront.com/5099028//f3eca1772ab7681fe2bfb7ae7fc00529fbfc5a5f878f3a3fcec6097a77cb701d214c42bb34c01610


#12
I have started my first real attempt to make a game. I was not sure if I should post this, because the game is going to be very short, but I am so exited about it, that here it goes:

You are Obadele, the talkshow host. Your talkshow is not that popular anymore and the financial situation is not looking that good and your show is in danger to be terminated.

But today you and your manager have managed to get big name guests and this show could save the future of the whole show.

But then Obadele get's kidnapped and you have to help him to escape.

UPDATE 19.5.2006.
I have started to do this game again. It was never actually cancelled, but I just did not have motivation to make it.
But now I have and I believe this game is completed within this month.

Below is some new screenshots and one old.






     Current progress(19.5.2006):

     Graphics: 98%
     Sound & Music: 80%
     Puzzles: 65%
     Story: 100%
     
     The game has 640x480 resolution.
#13
I was wondering, that how can I made my own save/restore screens? The original ones are bit boring ones  :).

I checked out the quit game GUI tutorial http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23657.0 , and that was piece of cake, but I can't figure out how to make own save/restore screens.

I tried search, but didn't find the solution.

Thanks.
#14
How can I disable walking in my game?
I have this situation: I want that the player character can't walk, the walking is disabled, but how can I do this, or can itbe done at all?

I remember doing something like this in older versions, but I can't do it in 2.7  :P. I have checked the manual but did not find solution.

Thanks.
#15
Hi

I have this problem: I have imported my character views to my game, but in all views the character has this white colorline in edges, what do I have to do, to remove that white line?

I tried manual and searched this forum but did not find solution.
#16
How can I do so, that when the game is starting, the player is given a chance to select his player character let's say from three candidates  :).
#17
How can I animate character, so that when player enters the room, the npc player is walking "around" all the time. When player tries to talk to him, he stops moving and starts to talk.

Thanks!
#18
Ok,I want this thing:

There is a sequence, where the player can't move the player character, he only can do something, but not move because NPC is coming to him. I want, that if the player does not do the right thing before the NPC is too close, there comes an death animation. Like the one in 5 days a stranger.

How can I do this so, that player can also move, but still NPC follows him? Same sequece, but player can move.

Hope somebody understand the question  :)
#19
I have this script:

// script for object5: Interact object
if (GetGlobalInt(5)==1){
MoveObject(5,180,170,10);
}
else
MoveCharacterBlocking(EGO,132,181,1);
MoveObject(5,160,190,10);
SetGlobalInt(5,1);

I want to continue this so, that when player next time interacts the object, the player character will say, nah, it's not worth it.. But how can I do that?
How many times can I continue, so that the object moves different place always when it is interacted?

What I have done so far, has this little annoying problem:

When the object has moved second time and player interacts it after that, the object moves back to where it moved first time. And if it is interacted again, it moves back where it was and this can be done million times ;). How can I prevent that?

Thanks for help and hope that you understanded my question.
#20
I have little problem with this my_counter.

I have placed top of my room script int my_counter; and I have placed this to one of the hotspots:

if (my_counter == 0) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx");
  }
if (my_counter == 1) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx");
  }
if (my_counter == 2) {
  DisplaySpeech(EGO,"xxxxxxxxxxxxxx"
  }
if (my_counter <2) {
  my_counter ++;
  }

It works fine, but I want to make more of these in same room. How can I do that? I tried to look at he manual, but didn't find.

Thanks
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