I'm not sure where to start on this one, but here goes,
I'm creating a GUI (we all do ) but have run into a wierd problem, i have this script :-
else if (GetGlobalInt(10) > 5 ){Ã, Ã, Ã,Â
Ã, ProcessClick( mouse.x,mouse.y, 8 );
Ã, SetCursorMode(MODE_WALK);
Ã, StrFormat ( output, "Walk To 2 @OVERHOTSPOT@" );
Ã, SetLabelText (0, 11,output);
Ã, SetGlobalInt (10,0);Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, ***this is the problem line***
Ã, Display("222");
when the Else If statement "runs" it seems to process down to the SetGlobal statement before doing the Process Click, how can i make the program "wait" until the Process Click has finished, or can't i ?
Ã, }
( if i take this line out with // it works. If i leave it in it passes 0 to Process Click )
I'm creating a GUI (we all do ) but have run into a wierd problem, i have this script :-
else if (GetGlobalInt(10) > 5 ){Ã, Ã, Ã,Â
Ã, ProcessClick( mouse.x,mouse.y, 8 );
Ã, SetCursorMode(MODE_WALK);
Ã, StrFormat ( output, "Walk To 2 @OVERHOTSPOT@" );
Ã, SetLabelText (0, 11,output);
Ã, SetGlobalInt (10,0);Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, ***this is the problem line***
Ã, Display("222");
when the Else If statement "runs" it seems to process down to the SetGlobal statement before doing the Process Click, how can i make the program "wait" until the Process Click has finished, or can't i ?
Ã, }
( if i take this line out with // it works. If i leave it in it passes 0 to Process Click )