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Topics - wackojacko

#1
Hey, I have a little problem
In my game I have an island map, like in monkey island.
When you click on a location the hero walks to that point and when it walks over a region it goes to a new room etc.
But if the Ego stands somewhere on a place in the map, it's only in one area, the Ego only starts to walk when I click very close to him. If I click a bit more far away(where the area really IS walkable) it doesn't move.
Here's a picture of it with the walkable area shown:

http://tim.vd.hoeven.free.fr/1.bmp

Can someone help me? ???
#2
Hey, I was wondering if this is a good suggestion for AGS. I believe this was also used in the Monkey Island series.
Here's my suggestion:
Now, if you want to create a talking view,you have to redraw the hole character, and only change the head and/or hands for talking. It's not possible to walk and talk at the same time, cause then you have to redraw the whole walking animation and change the head for talking etc.
What if you only have to draw the head for the characters speechview?
So that the game automatically puts the speech head on the characterbody, so not the whole sprite has to change. Then you won't have to redraw the whole body again, and it saves some room. And now you can create a walking and talking character, just by 'sticking' the talking head on the character when he's walking. This 'speech head sticking' is used in an other game creation program too (I forgot the name) and seems to be very usefull. I don't know if this is possible to do, but it's just a suggestions, though it comes in very handy. ;)
Just wondering if this could be possible
#3
I'd like to make a room like in MI 1 in the voodoo house. You walk in the house and the screen scrolls to the voodoo lady when you walk to the edge of the room. I'm now using this command:

if (character[EGO].x == 310){
ReleaseViewport();
MoveCharacterBlocking(EGO, 429,111, 0);
while (character[EGO].walking!=0) Wait(1);
RunDialog(0);
}

So, when the EGO reaches the edge of the screen the screen just flips to the next area! I want to have it smooth. You walk to the edge of the screen, the game pauses and the screen scrolls to the "voodoo lady". Is this possible to do?
#4
Hey I have a room with an animating background. And in the same room you can start a conversation with someone. In this dialog you can (ofcourse) choose wat you want to say. But when the choice window pops up to choose an option to say, the animating background freezes. And when you choosed an option the background starts animating again. But I want the background to keep animating and not to freeze when chosing an option.
The solution might be very simple but I couldn't find it.
Can someone help me?
???
#5
This may be a dumb question but how can you delete views and topics? I made a new topic accidentily and now I can't delete it anymore, the same is for the options in the topic, once I made one, I can't delete it anymore. Can anyone help?
???
And I have another question, I have my dialog options shown in my GUI, but when I have more than three dialog options the 4th and 5th and 6th, etc. aren't visible, beacuse there is not enough room. How can I scroll between my dialog options? Like in MI games
:o
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