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Topics - Etcher Squared Games

#1
stats:
640x400
16bit hi colou?r

sprite sizeÃ,  320x240

It's a cutscene I'm doing where I'm movie objects around, fading them in and out (transparency) and displaying the occasional gui with text.Ã,  The majority of the work is being done in rep_exe_always because there are several things I'm coordinating together and this was the easiest solution I found to do.Ã,  The rep_exe_always function is not really heavy.Ã,  I just keep track of various ints to know when to perform something or not.

For example, the sprite above I am moving 1 pixel to the right every 5 cycles (gamespeed = 100)

The object is moving to the right at the same rate, it fades in, stays solid a bit, then fades out.

Sadly, this sprite flickers very noticably when it moves.Ã,  I've tried various things like changing the game speed.Ã,  I normally directly change the .X property, but I tried using the Move command without success.

Anyway, what can I do to reduce flicker?
#2
This game has been put on hold.  The artist and I have grown a little tired of it.  We WILL finish it.  We just want to work on something different.





Etcher Squared Games is ready to announce its 3rd game:

Scene 1 Take 1

DEMO GAME
http://www.etcher2games.com/s1t1/files/Scene1Take1Install.exe

Hollywood, CA.Ã,  The Daniels Family is a TV show about a family of 4 and their dog.

Jimmy: the youngest child.Ã,  He is the primary character of the game.Ã, 
Mary: the older sister. Typical teenage girl
Mom: the overprotective mom who won't let Jimmy grow up.
Dad: The hard working, but hardly home father, who tries to be a good father
Sparky: the dog. Ever loyal to Jimmy.

The Game:
The actors of the Daniels Family are shooting a scene for their show.Ã,  Everything is as normal. But, you control all the action in the game.

With the script that will be providied with the game, you must make the actors say, do, move correctly.

If you say the wrong thing,
if you move to the wrong place,
if you do the wrong action,
if the wrong actor does something
if you do something too soon,
if wait too long...

the director will yell CUT!
This is a continuous scene, so you will have to start over.

I intend there to be various levels of difficulty:
easy:Ã,  no timing constraints
medium: timing constraints, but very relax
hard: timing constraints following the script exactly.

Below are 3 screen shots.Ã,  I have the intro screen, some action just before a mess up, and action just after a mess up.

I can't provide another different screenshot, as this is the only stage this game occurs on.

Anyway, once the demo is available (not yet), you will get the game and a text file of the script, that will be your guide (and pretty much the walkthrough) of the game.Ã,  To NOT have the script and have to guess each step didn't seem fun to me.

Once the scene has been completed, you wrap up and go home. And you complete the game successfully.

I also finally found an artist to do my graphics. His name is Peter Anderson and his personal page is:
http://www.blogger.com/profile/22163025

On a side note, the dog is a character you get to control too. But you are indirectly controlling the dog. When you select the dog, you are really controlling the lady in the front right of the screen with her back to you. This is the dog trainer.Ã,  You give her commands to give commands to Sparky.


Progress 8-30-06
------------------------------
story: 90%
coding: 60%
graphics: 40%


Progress 8-30-06 (supplemental (sp?))
------------------------------
demo made available, see the post for link


Progress 8-30-06
------------------------------
story: 100%
coding: 90%
graphics: 70%
New demo on website












#3
So, I was finally at Gen Con this year. One booth had this neat thing where they would burn onto a side of a die any image you wanted (with some restrictions).

Anyway, as the guy was doing his sales pitch on me, he showed me some dice he has just finished.  This person wanted the letters AGS on their die.  Now most likely, this was just the person's initials.  Or someone who is an American Girl Scout.  But I'm just curious if anyone here did that. 

Oooh, was CJ here in Indy?
#4
Being that I've had a difficult time trying to find someone to do my artwork, I've taken the hard task of learning to draw with my little artistic and creative ability.

When making comments, please realize all this.
I know nothing on color schemes or ...anything.

The idea is...it's a kitchen, there will be a table there, but I haven't drawn that in yet (most likely an object anyway).
The pink area to the right will have something else behind it so don't worry there.

But I want to hear anything you guys can come up with and feel free to download and hack away on it.
The 80 pixels on the bottom is a dead zone for GUI, so I need that space.


take 1



take 2




#5
I've gotten some ideas searching through the help and the forums as to what is going on, but I can't get this to work.

Here is what I'm doing.Ã,  I set a timer and when the timer goes off, which I check in repeat_execute (not the always version) then I run another function.Ã,  The first thing it does is turn off the GUI that may be showing then do other stuff.

But, the GUI is NOT turning off.Ã,  My guess from reading other threads is that it has to do with Gui.visible = false is one of those things that don't take affect until after the current script is done running...


here's my RE
Code: ags

#sectionstart repeatedly_executeÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() {
Ã,  // put anything you want to happen every game cycle here

Ã,  if (!time_test)
Ã,  Ã,  return;

Ã,  time_tick++;
Ã,  if (time_tick > time_max) 
Ã,  Ã,  ActionPerformed(atFail, "", null, -1, null, null);
Ã,  Ã,  
}



Here's the direct function in question
Code: ags

function ActionPerformed(ScriptActionType action, String dialog, Region* regionWalked, int actionDone, Character* invOnChar, InventoryItem* invItem)
{
Ã,  gMyinv.Visible = false;
Ã,  bool itemPassed = (DidItemPass(action, dialog, regionWalked, actionDone, invOnChar, invItem) == 0);

Ã,  if (itemPassed)
Ã,  {
Ã,  Ã,  RunItem();
Ã,  }
Ã,  else 
Ã,  {
Ã,  Ã,  Display(Script[_line].directorYell);
Ã,  Ã,  RestartGame();
Ã,  }
}


So, how do I get the GUI to hide when I want it to?

thank you
#6
2 years ago, I made my first game "Sierra Quest 1: Roberta in Love" and got a LOT of questions about the title.Ã,  I mentioned "George Lucas in Love" but at the time I couldn't find any copies on the net, guessing that it was copywrited and removed from everywhere.Ã, 

On a recent search, I have found it finally and want to pass the humor along to everyone else.

http://video.google.com/videoplay?docid=5058529870025933880&q=george+lucas+in+love
#7
General Discussion / When to break up
Sun 27/11/2005 14:32:49
For a post like this, part of me wishes I'd post more stuff around here so that all of you could know me better.Ã,  I read many posts, I just don't always have things to say about current topics.Ã,  So, I apologize for bringing up what may be a tough subject without many of you having much background on me.....

[and I apologize for any bad spelling/grammar for I am typing fast]

Unfortunatly my relationship has gotten to a point that thoughts of break up have been lingering in my head.Ã,  I've chatted with many trusted friends and I've gotten a rather 50/50 outlook on things.

I'll sumarize the 2 most important feedbacks I've gotten so far.

1. (From a female friend of mine I consider a sister)
You need to do what you feel is best.Ã,  It's of my opinion that you will KNOW when you are with someone you are meant to be with any lengths.
She asks me several questions of how I'm feeling about things right now, and the majority of them are "I'm feeling neutral with a trend downward"

2. (from a male coworker)
Man, you don't want to do that.Ã,  You'll be fine after a week, but on around week 4 you'll be crying, you'll be horny and wishing you had someone back.


#1 I trust more because she is more sensible in her logic.
#2 Is a male who got divorced last year who went through what he mentioned.Ã,  But is now glad he is divorced.

I'm already realizing that so far it sounds like I'm favoring break up, but that's not my intent.Ã,  I'm trying to give the facts as they are.


The majority of this started about a month and a half ago.Ã,  I live with her in her house.Ã,  But I just got this itch/urge to be on my own again, but still be with her.Ã,  I'm more of an apartment person. I never liked the idea of living in a house. The only reason I own a house still right now that I'm still trying to sell is my ex-wife wanted to live in a house.Ã,  It's now been on the market for 6 months without an offer, so that isn't helping me in terms of trying to like houses.Ã,  [add on- I can't move out until I sell the house, so I'm in no hurry to get out]

So, after much thought, I mentioned to the girlfriend that I want to simply move out, get into an apartment, be on my own, STILL DATE HER.
"nothing is wrong with us, nothing is wrong with YOUR house, I just don't want to me in 'A' house, I don't want to be away from you, I just want to be on my own. It's not you, really!"

I knew this would upset her a small bit, but that reaction and continued reaction I get from her has been seriously disappointing and saddening.

First I got a huge death look from her.Ã,  Second, regardless my reassurance, she's still to this day under the impression "Oh this is the beginning of the end, bla bla"Ã, 

about 2ish weeks ago, I even bought her a promise ring, which I thought/hoped would help things.Ã,  She seemed all smiley for a day, but she's still hating the idea with a passion even reiterating
"I don't like the idea and I don't SUPPORT the idea"

ouch
ouch
ouch

it's one thing for here to not like it, but not to even support her own 1 year boyfriend in something he feels he needs to do.


In this past month I've also realized some ugly adjectives about her that I simply didn't realize (or ignored) about her up until now

1. uptight (i'm not trying to be cruel here, just truthful)
She has come off, dare I say, bratty
2. lack of self confidence
She always mentions how she is a strong women, but this situation is NOT helping her case.
3. angry
Like in general, I know she can get angry, but this shows her as a generally angry person now.


The biggest con here for me is...
I don't feel like I can communicate to her anymore, and that is my #1 most important thing in a relationship.Ã,  I do not ever want to lie or hold back things from my significant other.Ã,  But I don't feel like I can tell her things anymore.
When I try to talk about this move out thing she gets very teary (expected) but she gets in this mode/mood where it's just not worth talking to her about.Ã,  I know when I get emotional to a certain degree I'm better off walking away and not talking about it untill I cool down.Ã,  She gets emotional but doesn't cool down, and if she does, she just gets emotional again when I try to talk to her about it.

And sadly things about her are annoying me now, but I won't go into detail here...

THE GOOD:
When things are calm and such, and not much is going on, then things are "OK" with us.
But i guess this "THE GOOD" section isn't all good because she's told me that when it's not a subject that's in the open, she goes in denial about it and is just hoping that it won't happen.Ã,  That seems a horrible way to deal with it.

Maybe this post is a self convincing reason to break up I don't know.
My friend/sister asked me
Do you see yourself marrying her and spending the rest of your life with her...
.....
.....
....
.....
.....no....

Is that enough right there to end it?Ã,  Do I need to work with it some more?Ã,  Is there more detail I need to give for people to give a better opinion?Ã,  Should I just shut up, stop complaining and get on with my life?

help...

thanks
#8
General Discussion / Scriptable MIDI maker
Sun 27/11/2005 04:57:57
Greetings AGSers,

I've been working on a project for a short while that I wish to present to you all.
This was an idea I had for myself while trying to create music for a game I am currently working on.Ã,  I know Anvil Studio exists and such, but I found it to be difficult for me to use sometimes.

So, I embarked on my own tool that I call the "Scriptable MIDI Maker" or SMM.

You can find my first somewhat-working prototype at
www.etcher2games.com/smm/SMM.zip

In this zip file you will find:
1.Ã,  ScriptableMIDIMaker.exe
2.Ã,  Mary.txt
3.Ã,  Mary.mid
4.Ã,  Jethro Tull Aqualung.txt
5.Ã,  Jethro Tull Aqualung.mid

#1 is the EXE itself, naturally. This was written using Visual Studio C# with .Net framework 1.0. You will need the .NET redistributable 1.0 found here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=d7158dee-a83f-4e21-b05a-009d06457787&DisplayLang=en
I know that's 20 megs but C# is what I'm most familiar with right now and is the only language I have on hand.Ã,  This MIGHT work with future versions of .NET, but I can't really test it right now.

#2 is not only a sample file of "Mary had a little lamb" but is also a nice how-to for using this.

#3 is the compiled result.

#4 and #5 are the input and output files for the first measure of Jethro Tull's "Aqualung."Ã,  I have the sheet music for it and I thought I'd give it a try.


The intended audience of this software are people who want music in their game, but aren't necessarily hugely musically inclined or people who are intimidated by current music solutions.

Right now it's even a little scary to use my software because in order to input notes, you need to know the 0-127 value of the note you want.Ã,  I plan to change this in the future to have better constants so you won't need to know these items. (60 is middle C and each # higher or lower is a half step higher or lower...)

Also, to pick an instrument, you need to know the 0-127 value (I have a link in the Mary.txt to the list of instruments).Ã,  In the future, there will be constants for that too.

Currently, you can have up to 16 separate instruments.Ã,  Each instrument can only have 1 note playing at a time.Ã,  This, too, will change and will be improved.


But before I go making advancements and improvements to this, I'm showing this prototype off now to see

1. Is it needed?
2. Is it useful?
3. Would some people like scripting MIDI files or would you all rather use Anvil studio or what ever alternatives that exist?
4. Is there already a scriptable midi maker that I somehow just missed in my Google searches in the hopes that I'm not making something that already exists?


I would appreciate any/all comments about this. Please feel free to create your own songs (limited as they might be) and see how you like this. Thanks!


[edit]
Error checking is not very good right now. Please be aware of this.
#9
I have an intro sequence that is going to spoof the brady bunch intro.Ã,  What I would like from the public is.

1. Does the synching between music and animation happen alright on various computers of various speeds.

2. In the zip file posted below is the EXE of the game and the mpeg file I based the animation sequence off of. How do the 2 compare.

3. I have only stubbed in the intro.Ã,  I.E. I don't have the real pictures and other animations there,but for what I have so far, does it look OK?Ã,  (yes there will be more than just smileys)

4. In this spoof there are 2 parents, but each parent has only 2 children (rather than 3), so keep that in mind when noticing only 6 total people.

5. When you load the game, you'll get a grey screen. click anywhere to start the intro.

6. Toward the end of the intro, when all 6 people show up of the same size, nothing more happens animation wize, so if you want to quick the game at that point, go ahead.

7. When the music ends, the game goes back to the grey screen where you can click again and watch the intro again.

8. I intend to hide the cursor on the final product.

(version 1 with original brady bunch intro)
http://www.etcher2games.com/cqdesign/synchtest.zip

(version 2 with extra padding, no mpeg of original intro)
http://www.etcher2games.com/cqdesign/synchtest2.zip

#10
I just got done successfully bidding on a complete nice set of Constructicons.Ã,  These are the 6 green evil transformers that formed together to create Devastator (ooooooh).

For the longest time I have regreted losing track of my set.Ã,  And now, I will have them back.Ã,  This is the one toy from my childhood I have wanted for years.

So, if you could have something back from your childhood, what would it be?

The ones I just got are out of box, but I don't care, I want to play with them.Ã,  It would be nice to have a sealed set, but that would be much $$$$$$$

Share your childhood memories




#11
Etcher Squared Games is now (finally) releasing its 2nd game:
Into The Light

Everything you need (screen shots, download, walkthrough) is at the Into The Light Website[/b]

I just thought perhaps a synopsis of the game would be great on the webpage too, I'll get to adding that later tonight....

But in the mean time....
Tim is a professor at a local university.Ã,  He gets lost while heading to lunch one day and accidentally witnesses a murder.Ã,  He gets knocked out by the murderer and kidnapped.

You must help Tim escape to freedom.Ã,  (This is a one room game).

There is one small catch.Ã,  Tim is blind.Ã,  You really do not have visuals to work with.Ã,  You need to use the help of your other senses to get out.

[disclaimer]
This game was an experiment for me.Ã,  I DO NOT expect this game to be for everyone.Ã,  The graphics are sparse (being that it's first person from Tim's perspective).Ã,  I was trying a new style of game play.Ã,  So, if you play it and just don't like it, I will understand and not be insulted.
[/disclaimer]


[edit]
Ok, geocities is apparently giving me fits.
I'm at work currently and can't do much right now, but I'm going to try to use 50megs when I get home and if that doesn't work, I've had an offer for someone to host my game (thanks)

I'll bump thread when that is working again.

Sorry for those who've tried to d/l it.

[edit edit]
New host that I pay for (not much, but I have 2500 mb and no max file size)
#12
I'm still using 2.62 to finish off my game, but I was just having a problem that I figured out that I wanted to bring to CJ's attention:

I have a cutscene that was mostly hanging when I'd try to skip it.
Only towards the end would it skip properly.

If I let the cutscene run, all worked well.
I found that the problem was at one point I ran an AnimateCharacter.
In this view/loop one frame would play a sound.

I would
Code: ags

while (!IsSoundPlaying())
Ã,  Wait(1);


And then I'd run a different animation on a different character.
I did this for synchronization.

But I found out that that wait above would lock up the cutscene skip.

I got around it by watching for the specific frame to appear that played the sound instead.

Now the cutscene skips well.

I'm not asking for any resolution or anything.Ã,  I'm just putting this out as an FYI to CJ since I didn't see this noted anywhere on the boards, manual, helps, faqs, etc that I saw.
#13
General Discussion / Gen Con Indianapolis 2005
Wed 13/07/2005 00:34:48
Greetings all,

I know this is a month and a half away...

I was simply curious who all here is coming to Indianapolis for the 2005 Gen Con?   Maybe if enough show up we could meet up one night and chat/drink/ whatever....

I just think it'd be cool to meet other ags'ers

#14
The Rules:
Every week a post will be made with a list of items and a scenario. Using your wit, skill and otherwise useless abilities; find a way to complete the scenario with the items provided. You can only use a set number of items of your own choice. When I say use your skill, use it.

For example: you have a boulder and a reinforced window. I advise not using Pick Up boulder, chuck through window. Think of something adventuresque to use.

Voting: After the week voting shall start.

What If I win?: you choose the next scenario and list of items. Then you post it for all the world to see.

-------------------------------------------------------------

Ok, this is my first crack at this.
I've mentioned AGS several times to my girlfriend and she was joking one day "Are you going to make Connie's quest"?

Connie is her cat.Ã,  So, we came up with the idea of "Connie's Quest: The search for ice cream".

Ok, so Connie the cat knows there is ice cream in the freezer of the refrigerator.Ã,  But, no matter how much she begs, Jessi (her owner) will not give her any.Ã,  It is your job to figure out how to get ice cream.Ã,  There are of course some quirks to this situation.

1. Connie is unable to, by herself, get the freezer door open. (The fridge may be either side-by-side design or the top-and-bottom variety.)
2. Connie is a bit overweight and cannot jump from the floor to the counter in a single bound.
3. There are 3 other cats to deal with:
Ã,  Ã, 3a: Tigger:Ã,  Connie's brother.Ã,  These two live together in tolerance.
Ã,  Ã, 3b: Spot:Ã,  Connie's one-eyed stepbrother.Ã,  They do DO NOT get along.Ã,  His depth perception is very poor.
Ã,  Ã, 3c: Oreo: Connie's timid two-eyed stepbrother.Ã,  He is secretly in love with Connie.Ã,  He licks her forehead all the time.
4. Connie's master, Jessi, is prone to a bit of narcolepsy.Ã,  (She can fall asleep at any time.)
5. Connie's other master, Bryan, is always on the computer, upstairs, if not busy with something else urgent.
6. Connie and Tigger are declawed, thus preventing them from opening the ice cream.Ã,  Spot and Oreo still have their claws.
7. Regardless of what he is doing, Spot will always drop everything in order to chase after any thing that moves fast and has a jingle sound.
8. Oreo LOVES catnip.

OK, so keeping these items in mind, how does Connie get a taste of sweet ice cream?
You may otherwise assume the house contains normal everyday items + cat toys.
The house has two stories.

Good luck.
#15
I was at Borders today and I saw this book:

http://www.amazon.com/exec/obidos/tg/detail/-/0596007140/qid=1120412229/sr=8-1/ref=pd_bbs_ur_1/104-0951343-8393544?v=glance&s=books&n=507846

There is a subsection in this book about AGS!!!

They mention 5 Days a Stranger, Fatman, and apprentice in the book.
They give a mini-tutorial on the system (I don't remember seeing a version).

Just thought it was neat, check it out.

The rest of the book talks about things like how to play older games (emulators, dosbox, etc)

Then there's a section on online gaming etiquette and such.

#16
The error text:

Code: ags

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00449B6D ; program pointer is +6, ACI version 2.62.772, gtags (2,5)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Global script line 81)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------



The code in question:
Code: ags




int tot_invcursors = 338;
mystring invcursors[338];  // 13 cursors * 26 inventory = 338  not all cursors used
string out_invcursors;
function GetInvCursor(int cursor, int inv)
{
  int index = (cursor * INV_COUNT) + inv;
  Display("index: %d  cursor: %d  inv: %d  count: %d", index, cursor, inv, INV_COUNT); 
    Display(invcursors[index].s);
  Display("dddd   '%s'", invcursors[index].s);
  if ((index >= tot_invcursors) || (index < 0))
  {
    StrCopy(out_invcursors, "");  
  }  
  else
  {
    StrCopy(out_invcursors, invcursors[index].s);      // this is line 81
  }  
}
function SetInvCursor(int cursor, int inv, string text)
{
  int index = (cursor * INV_COUNT) + inv;
  StrCopy(invcursors[index].s, text);
}




I'm using an array to store my "descriptions" of items.  This in particular is for when you click a cursor on an inventory item.

(The display's in the code where my futile attempts to debug myself.)

What is funny, is I have the exact same thing in a room (the above code is in my global)....

the room code in question
Code: ags




int tot_desc = 221;
mystring descs[221];  // 13 cursors * 17 objects = 208  not all cursors used
string out_desc;
function GetDesc(int cursor, int object)
{
  int index = (cursor * obj_num) + object;
  if (index >= tot_desc)
    StrCopy(out_desc, "");  
  else
    StrCopy(out_desc, descs[index].s);  
}
function SetDesc(int cursor, int object, string text)
{
  int index = (cursor * obj_num) + object;
  StrCopy(descs[index].s, text);
}


THIS WORKS!!!
This is used when you click on something in the room and I grab the description.

Each function has its own string that is used as the "out" variable.

It compiles and plays fine otherwise.  I tried upgrading it to 2.7, but I got loads of import errors. Something like "internal script error, this should not happen".

I don't have the exact text of that, but if you like I can re-try importing it into 2.7.   I'm sticking with 2.62 because I started the project with that version (and 2.7 was just a gleam in CJ's eyes)

Oh yeah, almost forgot, inside my header...

Code: ags



struct mystring 
{
  char s[200];
};



As instructed by Strazer in some thread about multidemensional arrays.

The code provided here is NOT as there is in each file.  So, if you want the whole thing, like the header file, please ask and I'll provide.

Also, if there is a thread about this that I simply missed, please point me in that direction.

Thank you.



[EDIT]
OK, forgot to mention what I was actually doing...

This error occurs when I click an icon, on one of my inventory.
I do have the "handle inventory clicks in script" checked if that matters at all?



#17
So, anytime I go to work on my game I keep ags.chm open on one of my monitors, but today, I get it open, I see all the links on the left, but everyone of them, when I click on them comes up with

"Action canceled

IE was unable to link to the web page you requested.....
yadayada"

I thought the information was all in the .chm file.Ã,  Does it point somewhere online?Ã,  Is that place down currently?Ã,  Ã, I couldn't find a thread about this.Ã,  Only threads about the online manual, but I want to use my local manual.

Also, I do have ags 2.7, but that's not the version I'm making my game in.Ã,  I started with 2.62 and I'll finished this one with 2.62, but my ags.chm for 2.7 does the same thing...
#18
Hey guys,

I've been looking for some good books an doing some animations to improve my artwook.  I've been trying to something that contains stuff like "here's how to do a walk"  "here's someone sitting" "someone standing" etc etc.

I saw a post on here a few days ago where someone scanned in a page of a book that showed something like 8 frames of a 1 strut walk and 8 frames of a 2 strut walk.

Unfortunatly, my IE crashed while looking at that post.

1. I can't remember the forum.
2. I can't remember the poster.
3. I can't remember the topic.
4. I've searched and searched and have had NO luck finding that post

could someone please either point me towards the thread, the poster, or perhaps the book in question.

thank you
#19
Sadly, as both a resident of Indianapolis and a fan of Star Wars, I was out of state during the whole convention.  I was just curious if anyone in the AGS community made it to the convention and especially if anyone saw Lucas speak?

Also, if anyone had pictures, maybe you could post them here for all to see  ;D
I heard of a few horror stories of some "slave Leia's" that should NOT have dressed that way.

But there was one girl who did dress that way and was all  drooooooool

Go to BobandTom.com to see pics of an ex-intern and this hot Leia.
#20
So, a friend of mine I introduced AGS to was curious about this....

"How would I do a special walk animation for an R2D2 character, where anytime you move it first runs a single loop (of r2's 3rd leg popping out) while standing still, THEN moving to where you clicked?"

break down:
Click walk at some part of room
character (r2d2) stays STILL and runs 1 loop of a animation....
Once that loop is done once, then do normal walking animation.

Checking the boards I didn't see too much to do what he wants, but I may have been searching with bad keywords.

I kinda had a solution for him, but wanted to make sure there wasn't something easier....


My initial idea was to have a custom walk icon (as to not to use the default actions of the normal walk icon)...

Then he would need code in repeat exe to determine say, that the custom walk was clicked
then if you aren't already moving, run the special loop
then execute repeatedly the normal walking view
once you hit the desired spot, kill the walking loop...

Is there a simpler way to accomplish this?


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