stats:
640x400
16bit hi colou?r
sprite sizeÃ, 320x240
It's a cutscene I'm doing where I'm movie objects around, fading them in and out (transparency) and displaying the occasional gui with text.Ã, The majority of the work is being done in rep_exe_always because there are several things I'm coordinating together and this was the easiest solution I found to do.Ã, The rep_exe_always function is not really heavy.Ã, I just keep track of various ints to know when to perform something or not.
For example, the sprite above I am moving 1 pixel to the right every 5 cycles (gamespeed = 100)
The object is moving to the right at the same rate, it fades in, stays solid a bit, then fades out.
Sadly, this sprite flickers very noticably when it moves.Ã, I've tried various things like changing the game speed.Ã, I normally directly change the .X property, but I tried using the Move command without success.
Anyway, what can I do to reduce flicker?
640x400
16bit hi colou?r
sprite sizeÃ, 320x240
It's a cutscene I'm doing where I'm movie objects around, fading them in and out (transparency) and displaying the occasional gui with text.Ã, The majority of the work is being done in rep_exe_always because there are several things I'm coordinating together and this was the easiest solution I found to do.Ã, The rep_exe_always function is not really heavy.Ã, I just keep track of various ints to know when to perform something or not.
For example, the sprite above I am moving 1 pixel to the right every 5 cycles (gamespeed = 100)
The object is moving to the right at the same rate, it fades in, stays solid a bit, then fades out.
Sadly, this sprite flickers very noticably when it moves.Ã, I've tried various things like changing the game speed.Ã, I normally directly change the .X property, but I tried using the Move command without success.
Anyway, what can I do to reduce flicker?