Is it possible to make the walk cursor display a message after being used in a specific situation? Something like the look cursor for example.
Let's say we have the edge of a chasm in a room. The walkable area only extends to the edge. Whenever the character tries to "walk" to the chasm, I want a message displayed saying "You shouldn't try that" or something to that effect. I tried making the chasm a hotspot and then, using the interaction editor, I had it display a message for "any click on hotspot", under which I put a conditional - "cursor mode is 0" (0 being my walk cursor), but the message won't display that way.
Let's say we have the edge of a chasm in a room. The walkable area only extends to the edge. Whenever the character tries to "walk" to the chasm, I want a message displayed saying "You shouldn't try that" or something to that effect. I tried making the chasm a hotspot and then, using the interaction editor, I had it display a message for "any click on hotspot", under which I put a conditional - "cursor mode is 0" (0 being my walk cursor), but the message won't display that way.