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Topics - Calamity

#1
Advanced Technical Forum / free roam
Tue 21/09/2004 17:11:24
First off I'm sorry if I put it in the wrong forum but I wasn't sure if it was too technical to go in the beginner's forum.


I suppose this one starts off as an 'Is this possible?" and if so, how exactly would I implement it. I plan on turning the Colonels's Bequest into a P&C, and anyone who has played it knows that the characters pretty much have free roam of the house (an example for anyone who hasn't would be if you stay in the first room long enough both Lillian and her mother walk in, sit down and begin talking). I figured it might be the option fo moving NPC to a different room, but I wasn't sure if they would actually walk into the room, sit in the respective chairs and begin a dialog that isn't dependent on me clicking through.

I'm sorry if it doesn't make much sense as I'm having a bit of difficulty explaining just what happens. In short I suppose I could go with is there a way to give the characters free roam of the house?
#2
I'm not fully sure if this has been covered before but I scanned the manual and didn't come up with much.

My first question being, I have my first diablog set up just as the tutorial told me to, yet for some reason sometimes the script doesn't stop and give the player the option of what to choose, it just runs from the opening dialog to the frist question and then gets locked in a never ending loop. Any idea on what's causing this? Also if I try to set the main character to walk somewhat never the person he's talking to it does the same thing. Mind you sometimes it works properly but other times not so. I'll post the first dialog code though I believe it's alright:
Quote// dialog script file
@SÃ,  // dialog startup entry point
burger: Hey there BC.
bc: How're you doing Fred?
return
@1Ã,  // option 1
bc: I was kind of hoping you could tell me that one.
return
@2Ã,  // option 2
bc: I'm not completely sure there either.
bc: The last thing I remember was I was curling up for some shut eye and now I'm here.
return
@3Ã,  // option 3
bc: All right but if you make any headway come back for me.
stop

My next dialog question is that I set the talking animation for my main character to be sideways but as soon as he finishes talking he goes to the normal standing forward view which just looks awkward. I was thinking that the way to change it might just be to add on to the view (as it's only one loop with the talking animation in it) but I wasn't too sure. Is there anything other than that that I should try?

And lastly (my goodness this is long and I'm sorry for it but I'm trying to be as detailed as I can so it's clear as to what I'm talking about) I want to use a secondary character in more than one scene but it only gives you one box for where they start out in and I was wondering how to get them in more than one.

Thank you for your time and I'm sorry if this all has been asked recently.
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