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Topics - pmprog

#1
Hints & Tips / No Action Jackson
Sat 06/11/2004 14:02:14
I can't find Grandpa's hearing aid, and I can't remember where Thursten said to look (or even if was Thursten who said, been a while since I last played it)

Ideas?
#2
Completed Game Announcements / Day of Darkness
Thu 04/11/2004 20:19:12
My first game, and very small.

Breif overview:
You come out of a pub one night, and get kidnapped, and awake in a cellar. You objective is to escape.

http://www.pmprog.co.uk/cgi-bin/dl.pl?file=dayodark.rar

Most of the graphics were drawn by myself (so they're pretty naff), should provide you with some small amusement though.

Feedback on the GUI would be appreciated.

Thanks

#3
Okay, maybe I'm loosing it (some might argue I never had it) but-

Player A needs to cross region B to get to object C
If the player uses the "Interact" cursor on C, I need to get him to stop at B until (s)he does something. My code in the region

Code: ags

  // script for region2: Player walks onto region
  if( GetGlobalInt(0) == 0 )
  {
    StopMoving(MARTY);
    
    DisplaySpeech(MARTY, "Not Yet!");
    
    MoveCharacterBlocking(MARTY, 180, 160, 0); // Move player back
  }


However, this only activates after the player has reached object C. How can I prevent this from happening?

I tried RemoveWalkableArea to prevent the player getting close, but the player can still interact with the object from the other side of the room.

Any ideas on how to solve this?
#4
In my GUI, I have an inventory box 240x22 pixels. My inventory item gfx are 22x22 pixels. However, when I have two items in the inventory, they are spaced 13 pixels apart.

Anyone know how to get them to sit next to each other?
#5
Critics' Lounge / Character Design
Fri 15/10/2004 11:42:49
I'd appreciate ideas on improving my characters animation. It looks dodgey at the part where it loops round. (Well, it all looks dodgey, because I've always been bad at drawing people  ;D)



Cheers,
  Marq
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