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Topics - Sonja

#1
Is there an easy way to make a part of the background be "behind glass", and characters, objects, etc. moving behind the glass will be tinted in some grey way (or similar) to show they are behind the glass? Is it also possible to tint the background in the same shade, if it was drawn as if the glass wasn't there.
#2
Whenever I try to save the game I'm designing, it gives me an error message, and I am unable to save.



I never touched the global script, so I don't know why it's suddenly buggy. Here are the lines near where it says the bug is:


  // ** CUSTOM INVENTORY WINDOW
  gInventory.Visible = true;
  // switch to the Use cursor (to select items with)
  mouse.Mode = eModeInteract;
  // But, override the appearance to look like the arrow
  mouse.UseModeGraphic(eModePointer);

}


Any ideas on what went wrong here?
#3
How do I set walkable areas to be different for different characters? For example, maybe you can switch to a bird character who can fly around in the sky, and then switch to a fish character who can go from screen to screen but only in the river areas.
#4
I've read the info about the text parser in the manual. Is there a FAQ or expanded parser information or tips page somewhere? I plan to use this feature extensively, so I'd like to browse through all sorts of issues or examples or questions to learn from them.

For example it says "Well, you'll need a text box GUI control somewhere in order for the user to type in their input." but it doesn't seem to give some examples on some common ways to do this. Or maybe I need to find that information in another section somewhere?

Sonja
#5
When you type something like Character.ChangeView() in a script, is it mandatory for it to be in camelcase like that? Can it be all in lowercase and still work for example?
#6
Is it possible to set a walking area to be 3D, for example a hill or a depression, where when you walk on it, your character arcs into the warped space instead of walking as if on a flat grid?

If so, where can I read a tutorial how to do this?

Sonja
#7
I really loved Peasant's Quest on homestarrunner.com (trogdooor!) I love the old Sierra verb-noun style graphic adventures. It can be short, medium or long. Are there any completed AGS games along these lines that I would probably like?
#8
http://adventuregamestudio.co.uk/games.php?action=detail&id=94

Where can I find this game? Did it dissapear from the internet?

Sonja
#9
Is it possible to make a game in AGS that uses Nethack-style movement? Basically, instead of moving all over the place over the screen, everything is squares, you move up and down and left and right, from square to square. Objects are in various squares. It's kind of simplified graphics.

If my question is not clear, please let me know and I will try to elaborate on my idea.
#10
Is there a tool similar to AGS that creates text-based adventures, e.g. verb-noun parsing, etc.
#11
I tried drawing the main character of my game, Simon, walking forward. I am happy with the way his arms swing, but I can't seem to get his legs moving properly.

The sprites are here:
www.geocities.com/athens/8029/stuff.zip

I'd appreciate any constructive help. I'm also reading up on various walking animation tutorials in the meantime.

Peace,

Sonja

PS: In case you where wondering why he seems to have breasts, it's because he happens to be a pre-transitioned female-to-male transsexual.
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