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Topics - Spyros

#1
It's a mini cd recorder by our band 'Valor'

You can check it out at our page Valor webpage
and download a sample song here

The music we play is VERY HEAVY METAL
#2
General Discussion / Java games
Sat 03/07/2004 20:53:35
Does anyone know any place where I can download free java games for mobiles?
#3
What the heck is this in the character's tab?
#4
...but I had a good reason
Here's Spyros Jr
#5
Would it be possible?
Something like
RunAGSCommand ( AnimateCharacter(2,2,0,0) );
that would execute the AnimateCharacter(2,2,0,0) command.
#6
Is available here: http://atticwindow.adventuredevelopers.com/gac.php?cmd=download&id=4

Major bug that crashed the game is fixed along with some other minor bugs.
#7
Drop a post here and I'll give you the link
#8
General Discussion / I'm back
Sun 27/07/2003 21:24:56
Did I miss anything?
#9
I noticed that the SetSoundVolume does not modify the sounds volume .
I tested it with the walking sound of the hero using an ogg file. Also I used versions 2.54 and 2.55
#10
General Discussion / GAC site is online again
Sat 21/06/2003 15:28:46
Thanks to Tom , the Greek AGS Community site is alive again.
#11
General Discussion / AD dead?
Wed 18/06/2003 20:32:31
The link to A.D. http://www.adventuredevelopers.com leads to the mixnmojo page http://www.mixnmojo.com/  that says that their server died with all the files and backups. Does anyone have more info?
#12
Hi, while making the BOS complete game I use some FileRead/Write commands to pass some game integers from one to another (score,total time passed, music/sound volume etc).
So after finishing BOS 1 I write a small bos1.dat file that's read in the start up function of BOS 2.
Then when finishing BOS 2 I write a bos2.dat file etc.
So I end up with bos1.dat, bos2.dat, bos3.dat.
The Question is:
Is there a way to have only one dat file?
I mean can I clear the contents of the dat before writting the new ones or delete the old dat file before writting the new one?
#13
Advanced Technical Forum / Some suggestions
Mon 05/05/2003 21:15:37
1. An option to save the game even if there's an error in the code.
Sometimes I make major changes in the global script and there's an error. Trying to track it down I get tired and want to close it and try after a while. Well if I close agsedit I will lose all the changes I have made and will have to make them again. You see the point?

2. You should put in the manual that StrGetCharAt command returns an integer and not a letter (the ascci code of the letter). It took me a while to find it out. Also that in the StrSetCharAt command you can also pass the result of the StrGetCharAt (an integer) and not only a letter.
#14
I don't know if it will be usefull (loom interface hasn't been used for any games ) but I wanted to make it :)

What is implemented:
1.The icon of the item that the mouse is over appears on the bottom right corner.
2.If the player clicks on an item it is chosen (The icon/name appears on the bottom right corner) and the player can play a tune.
3.The player can play a tune and the appropriate interaction of the chosen item is run.
4.Learning note system. The player can play only 3 lower notes in the beggining and can learn how to play the higher notes. In this small demo can learn the notes by clicking on the music book (the green one).
5.Learning tunes system. The player doesn't know any tunes in the beggining.In this demo he can learn the tunes for the games interaction by clicking on the spell book (the red one).
In this demo I have used 6 interactions (look-open/close-push/pull-talk) but you can add as many as you want.(just use the mode number 5 and the global int 100)
6.Random generation of tunes for each mode in the beggining of the game.Also check if a tune is the same with another.
7.Normal/expert mode.


What is not implemented:
1.When learning tunes EGO just say them  (they re not flashing on the staff). That will be fixed soon
2.Save/load menus. (It's something easy and boring so I may make them later)
You will need AGS 2.55 beta4 or newer




http://atticwindow.adventuredevelopers.com/Spyros/loom_template.rar
#15
Advanced Technical Forum / Graphic association
Thu 17/04/2003 19:28:25
Would it be hard to associate AGS sprites with our favorite drawing program (like the way the script editor works). So if we right click on a sprite there will be an "Edit sprite" command that will open the drawing program.
#16
After four chapters and more than 2 years of work the Book of Spells saga is over.
Get BOS 4 by clicking at the following link
http://atticwindow.adventuredevelopers.com/downloads/bos4.zip



If you find that too hard you can get Adventure Creator 1.00 and make your own adventure. Look for the link in the post "My AGS collection" at the AGS general board
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