Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Bhup

#1
I have 2 similar problems.

1. I have created a walkable area in my boat.Ã,  But the character does not walk in the area I have defined as a walkable are. It worked a while back but does not appear to work anymore.

2. When I am out of the boat and on the beach and I go to room 2, then, when I come back out out onto the beach again(room1) the character can no longer walk on the beach and I have defined a walkable are on the beach. Again this worked before but does not appear to work at the moment.

I am running version 2.61.490
Could somebody please help.
Thanks:)
Bhup
#2
Greetings,  :)
I have looked in the manual but can't find anything on changing the font colour. One of my characters speech text is black and I have to put an outline on it to show against the background but the speech text comes out blurred/smudgy.  So I want to either change the outline colour or the inside colour of the text.

The only think I can come up with is a

Code: ags
SetLabelColor


But I don't know what GUI number to put in or the object number.  If the latter is refering to 'objects in the room' then this is the wrong command as I need it for the speech text.

Can anyone help???
Bhup
#3
I am probably going to be told that this explanation allready exists but I have tried and I have a limited budget...err can't be online to long.

Problem: As title suggests How do I go back to a room that I have allready been to? I am in room 3 and want to go 'back' to room 1.  I have created a hotspot in room 3 just before the exit back to room1.
I used ther following command : Player - Go to a different room(1,100,100).

But when I ran the game the character went through to room 3 from room1 and went right back out again back to room1 .

I can see why this happened so I tried using:
if (!(HasPlayerBeenInRoom(1))){
   NewRoomEX(1,100,100);
}

This allows the character to go into room 2 but does not allow it to go back to room 1.

Again I can see why but I am wandering wheterh I am missing the obvious.

Could someone please help.
Bhup
#4
Please somebody help.  I have looked in the forum for an answer to this question but cannot find one without running up a huge bill,despite this I have looked really hard for a solution in the forum, so please don't attack me...the answer to my problem might be staring me in the face but I just don't see it. 

I am trying to create a cutscene or an animated sequence of frames in response to the main character clicking an inventory item on a hotspot.  In the interaction editor of hotspot 0 I use a conditional event:

conditional-if inventory item was used(9):

I then run a child script:

            SetObjectView(0,3);
            AnimateObject (0,0,40,1);

but when I run it, instead of the animation (frames), running from the bottom left of the screen they start halfway up the middle of the screen.  I have tried looking for a "setPosition" of some kind but cannot find anything which moves the frames I want to animate, to the bottom left of the screen.

Please somebody help I would be most greatful.
bhup
SMF spam blocked by CleanTalk