Hi guys,
I'm currently in the middle of developing a game (started out programming the engine myself plus it was a 2D puzzle platformer but I now feel that an adventure game is more suited to the story I want to tell) and I was wondering if I could get some comments and critiques on some characters on my game.
My first character is the main character Lexie Sarander. She is a fiery 8 year old girl from 1930s Portland, Oregon who yearns to explore like her great hero, Sir Earl McGuffin, and find new untouched lands. However she is stuck in city life, with parents (Callum and Theresa Sarander)that wish their daughter to become a ballet dancer like her three older sisters, Beckie, Macy and Tracey. On the night of a big show that she has been forced to practise for, she puts on her McGuffin branded jacket and explorer hat and runs from home to explore the forests near her town.
[imgzoom]http://img42.imageshack.us/img42/6332/rsb0.png[/imgzoom]
I am quite happy with the design but I feel that perhaps her stance is a bit... stiff? Any comments or constructive criticism is welcomed!
I'm currently in the middle of developing a game (started out programming the engine myself plus it was a 2D puzzle platformer but I now feel that an adventure game is more suited to the story I want to tell) and I was wondering if I could get some comments and critiques on some characters on my game.
My first character is the main character Lexie Sarander. She is a fiery 8 year old girl from 1930s Portland, Oregon who yearns to explore like her great hero, Sir Earl McGuffin, and find new untouched lands. However she is stuck in city life, with parents (Callum and Theresa Sarander)that wish their daughter to become a ballet dancer like her three older sisters, Beckie, Macy and Tracey. On the night of a big show that she has been forced to practise for, she puts on her McGuffin branded jacket and explorer hat and runs from home to explore the forests near her town.
[imgzoom]http://img42.imageshack.us/img42/6332/rsb0.png[/imgzoom]
I am quite happy with the design but I feel that perhaps her stance is a bit... stiff? Any comments or constructive criticism is welcomed!
