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Topics - six_plus_one

#1
Okay, I've tried tinkering around with this, finally broke down, searched the forums and several reference manuals now for information regarding this, (to little avail), and it would seem that:

1). AGS has a feature that prohibits you from editing any version of your game except when working with the genuine, original files (on the computer your game was originally started on). This means that a duplicate of your game, all files copied faithfully, transfered to a disk or another computer's hard drive will be rendered non-editable, to you and to everyone else.

2). There is no way to prevent this from happening. No manual override. If you don't stick to one machine, you don't get to work on your game. Period.

I guess my question is: "Is this really true or am I waaay off-base here?" I mean, I appreciate that someone out there (Señor Chris, quite likely) values the hard work everyone puts into their games and is actively protecting their content, but I think that there ought to be a manual override option where you can check a little box saying, "Please do NOT copy-lock my game," at the very least. I've really, really wanted to start editing my game from different computer stations, (ideally from off of a portable flash drive), but the current system has me tied down to just one location, and I'm not too thrilled with it.

Please tell me that there is still some hope here.

Thanks bunches in advance,
six_plus_one
#2
Okay, this is the player character I've been working on for my very first AGS game.Ã,  ;D

Front View
Side View
Back View

I am generally happy with her so far, but I KNOW she could benefit from some good ol' c&c.

The game is called "Sydnie and the Summer Vacation from Hell," and this here is Sydnie ("Syd" for short): your perpetually disenfranchised, gothy high school girl who gets roped into going on vacation with her folks to an isolated Carribean island resort (á la ClubMed). I realize the sarcastic, moody teen has got to be one of the most insipid and over-used varieties of adventure game characters, (after pirates and anthropomorphic dogs), but Sydnie's kibitzing should be, all said, no more irritating than that of, say, a certain Mr. Threepwood.

Anyways, the main issues I have with the sprite so far are:

1). She is about the right size, but she lacks a great level of detail. Although simplicity is usually a good policy, I think she appers, perhaps, a little plain. Not saying that she is completely generic, but I think there is room for much improvement.

2). Her standing poses may come off as unnatural. I was going for "understimulated ennui" but think I may have instead acheived "recently injured" or "trick elbow." Also, she isn't curvy much, (she really ain't s'posed to be, but she's kind of stick-like as it stands).

3). Her back view is all wrong. Her side view: troubling.

4). As far as her walk cycle goes, well, let us say that I am no NOT cut out to be an animator. I used one of those 8-frame walk cycle reference sheets to improve the animation, (having abandoned my first dismal effort), and I think it's now much better, but still with problems aplenty. Namely:

Walk Cycle

4A). Her legs seems to start too far down her mid-section, and her knees are likewise too close to the feet, thereby causing her to resemble John Malkovich in Hitchhiker's Guide. An issue I intend to remediate before the game is finished.

4B). She has a little wrist-arm trouble, especially in the frames where her arms are stretched back behind her. Her shirts freaks out in a frame or two as well. This has also been scheduled for revision.

4C). She's very stiff. Her hips barely move and her head is completely stationary. I don't think this is a particularly natural look.

4D). Her legs tend to look very jaggy when walking, as they are no longer straight verticals. I don't know if this is generally acceptable or not. Looks a bit sloppish.

Wow. I guess I've got a number of problems with her so far, but I don't think she's by any means doomed. I think the current outlined style, for example, is far superior to the original deeply shaded one:

Old Version

Sorry for the enormous post, by the by.Ã,  :P Anyway, I'd love to hear your criticisms, vulgarities, etc. Thanks bunches!Ã,  :)

-six_plus_one
#3
Okay, so I realize this is most likely not a problem on AGS's end, but AGS isn't working under it, so hopefully someone can offer me some ideas here. First a little background...

Just this morning (and for the past several months) I had been successfully running AGS and trying to make a trial game on it. Later this morning, I left a Windows XP Pro disc in the CD drive at startup (I'm using XP Home, but got Pro thru my college) and it began to auto-run at startup, (and I didn't want to install it yet). I am ashamed to admit it, but I freaked and hard-reset my PC, (stupid, stupid), and thusly it restarted with the choices screen ('safe mode', etc) and I chose to 'start with the last known working settings.' When Windows started, though, it was in 256 color mode and lowered resolution, (previously @ 1024x768, I think @ 32 million colors). Now, Windows was not allowing color-depth or resolution resetting through Windows (stuck @ 256, likely @ 640x480 or 320x240) so I again hard-restarted on startup, selected 'last known working...' again and the color depth was back to 32 million. Then I was able to reset the resolution thru Windows. (whew).

NOW, however, when I try to run my AGS game, the first time I run it, it freezes up, only to be closed with ctrl+alt+del, and all subsequent runs will only give me the error message:
-------------
There was a problem initializing graphics mode 320x200 (16-bit).
(Problem: 'Can not set video mode')
Try to correct the problem, or seek help from the AGS homepage.

Possible cause: your graphics card driver does not support this resolution. Run the game setup program and try the other resolution.
--------------
So, I've tried a number of things: I've re-installed the nVidia driver, I've tried messing about in the display settings, but nothing. I'm assuming I altered the driver I was using and now it doen't support lower resolutions.  ???

Also, my game is really set @ 320x240, but it gives this error saying 320x200. Hmmm... at higher game resolutions, the game only opens a black window with no mouse or anything, just the starting MIDI playing and must be ctrl+alt+delete to task manager close it. All other games I have made in AGS act the same. This really makes me sad as I was just getting somewhere with learning AGS. Can anyone suggest how I might fix this problem and get back on my working AGS Editor? Thank You for any help you can offer. :)
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