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Topics - Razorback

#1
I have a room in my game that has a keypad interface. When you press the buttons they go in, so I'll be needing a lot of objects to achieve that effect. It has 1 object for each number plus two others for OK and CLEAR. That makes 12 objects. Then I have the LED display. And for that I need 10 more objects. One for each asterisk and an Access Granted and Access Denied message. 22 objects in total.

A friend of mine asked CJ personally for an object limit increase and he said that we should ask in here to see what the community had to say.

Do you guys think its fair to ask for an object limit increase at this point? Any other people here who would benefit from it?


#2
I've been working on this rather ambitious project for over a year, and I'll probably still be working on it a year from now. I only want to announce it when its close to being finished so you guys wont have to wait for it too much. (Or be disappointed if it gets canceled)

Anyway, of all the fields that are required to make a game, music is probably the one I'm most inexperienced. I've only started learning it for the game recently. Here are two of my best efforts so far.

The game is a realistic sci-fi tale set in space. I'm not sure what sort of criticism I'm looking for. I guess I've been listening to the songs for so long that I sort of lost perspective on their quality. I'd just like to hear some opinions.

They were made with Fruity Loops 5 by the way.


Click here for both songs.


Nevarioza isn’t finished yet so it ends a bit abruptly. It also lacks variety.
Comments appreciated.
#3
How come when I make a region with a light level of 0% the character doesn't turn out black?

My game has this room that is very dark and has a small light source. I want to achieve a silhouette type effect on my character, so I need him to be completly black. But if I set the region Light Level to 0% the character only gets slightly darker.

My game uses 32bit color and a 640x480 resolution. Can anyone help me with this?

Thanks.
#4
Hey everyone.

I recently tried the latest version of my AGS game on my old pentium II 600mhz, and I was surprised how slow it was. I got a little worried and started wondering if there were still many people using older computers like this. I'd just like to be more informed on what sort of computers my target audience uses. I might have to re-think my game if it turns out most people aren't able to play it right.

It'd be great you could post your computer's system specs on this thread.

Mine is a Pentium4 3Ghz, 1GB Ram.

Thanks to everyone who posts.

Edit - please dont use "poll" like titles, it's misleading!!
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