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Topics - Simonsez128

#1
Ok, here's the theme for the next background blitz starting today:

Theme
Draw a background that would be suited for a fan-game based on your favorite book. Should be some place where the story takes a crucial turn or where important things happen.

Requirements
The background should be no larger than 640x480 and I'd appreciate it if it included 256 colors only. However, should that not be enough to complete your idea, I'll accept more colors.


Voting
The voting starts at 00:00 GMT Sunday the 4th. It ends 24h later.

(Cut and paste from previous posts here)
Voting categories

Idea - The underlying idea to the background. Doesn't
necessarily have to coincide perfectly with the theme of the
week, just strike you as interesting/amusing/inspiring; a place
you'd really enjoy visiting within a game.

Atmosphere - How well the image manages to evoke a certain
feeling or mood.

Design - How well the elements in the image are designed,
such as landscapes, buildings, decorations, clouds, doorknobs,
etc.

Composition - How well the elements in the image work
together/are positioned in relation to each other.

Functionality - How well it would work when adding sprites, i
ncluding appropriate walking distances, a good angle for
character sprites, clever walkway solutions, easily understood
exits, etc.

Technique - How well the ideas are executed in form of
rendering.

Anyone is welcome to vote, and it would be great if all
participants could provide their own. You don't have to vote
in all categories, and if provide multiple names in a category,
then please be clear about which one is your pick.

(end of c&p)

Well then, happy painting guys!
#2
Critics' Lounge / Possible main character
Wed 17/01/2007 18:33:58
Here's Matt, a possible character for a game I'm having in mind.
How do you like him?

X2


regular size
#3
Critics' Lounge / University Campus BG
Sun 30/01/2005 00:24:39
Hello,

just wanted to hear some comments on the following background. I sketched it on paper first and then drew it in PSP. It's supposed to be some sort of university campus, maybe a few years in the future. I'll add at least 3 more buildings, a lot more plants and some details. Just wanted to hear on how you like it so far. BTW this is my first BG.

#4
Hi there,

I am currently researching for a cool interface. I don't know if I can create something really new, yet what I want is to make it as comfortable as I can. It's gonna be a regular interface with inventory and four mouse modes (as well as about 4 additional modes that will be available later in the game). Yet I want to keep the screen clear as much as I can, thus a static inventory is ruled out.

So, what I'd like to know from you all is: What cool interface functions do you like best? Which game's interface seemed the most perfect and comfortable to you?

Hope you have some cool ideas on your mind :)
thanks

EDIT: Corrected typo in thread title.
#5
Hello,

I have searched the forums, the BFAQ and the help files for any way to make an idea of mine work but i can't find any solution. I think it's a little more advanced problem. Sorry, if I am wrong about this.

I want - at a certain point of my game - add a few inventory objects to my character's inventory which represent certain special functions he can do then, like teleporting and the like. What I want to do then is reserve the first 4 or so inventory slots for these items, so they always appear there even if they are only added late in the game when the inventory already contains some items. I have been looking at the scripting functions for the inventory and the game overall but i couldn't find any function that would do this or help me with it.

If someone else has an idea or knows a thread which covers this, I'd be very thankful.  :)
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