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Topics - Mr. Mozzarella

#1
Hi,
I've started making a game some years ago and although I recently didn't have the time to work on it, I still want to finish it someday. I'm still using the older AGS Version 2.62 for it. But now I plan to buy a new comp soon and it's likely that it will come with Windows Vista. To decide whether I still need the old comp to finish the game I would like to ask some questions.

Can I run AGS 2.62 on Vista?
If not, can I run a new version on vista and use the old files in this new version?
Do AGS files and games work with vista at all?

Sorry if these questions are a bit stupid but I never worked with vista so far ...
Thanks!
#2
This problem kept me busy the whole evening and I still don't see the mistake.

when you enter room 38, the following things should happen:

Code: ags

if (GetGlobalInt(21!=){
  DisplaySpeech(MAN,"Hey!");
  MoveCharacter(MAN,130,160);
  walkingwait();
  DisplaySpeech(MAN,"speech speech speech");
  DisplaySpeech(EGO,"speech speech speech");
  }


The speech is displayed but the NPC MAN won't move from his position (130,120) to 130,160.

I've checked that he is standing on a Walkable area and that 130,160 is on a Walkable area as well. His down loop has got 11 different frames.
walkingwait() is a function of my own, but it can't be the problem since I also checked that (I left it out and it still didn't work).

Where else could be the problem?  ???
I would be glad if someone could help me with that.

Edit: Solved. Sorry ...
#3
Night of Fire

Beautiful green forests, valleys filled with all kinds of plants and animals, majestic mountains, a big and mysterious desert and lively towns and villages - this is the Kingdom of Talerien. At least it used to be a kingdom. But since the castle burned down more than a decade ago and almost every inhabitant was killed, the country is left to decay.



You are Calean, one of the few survivors of the Night of Fire. Since your mother, a kitchen maid, lost her life that night, you've spent your life in the orphanage of Varythia, the capital of Talerien. But all these years you felt you've been lied to. You were unable to remember anything of your life before the orphanage, but you had dreams. Dreams in which your mother was still alive. Now you've turned 18 and under normal circumstances you would have to leave the orphanage, go into an apprenticeship and find a life of your own.
But before anything else you want to be certain about what happened that night.



So you set off to a journey into the unknown, not knowing that your own personal fate is tied to the future of your country tighter than anything else.



Night of Fire has been in production since February 2005. At the moment I am the only one who is working at it, but I would be glad, if someone was interested in helping me with the music since I don't know very much about composing.


- NoF will be a full-length game
- in 640x480, with 640x400 for the room and 640x80 for a permanent GUI at the bottom.
- the colour depth is 16 bit (Hi-colour)
- NoF will be a chapter based game. So far I have finished the first two chapters (except music) and am working at the third one.

Progress: (2005-11-20)

Story: 99%
Programming: 50%
Backgrounds: 68%
Characters: 55%
GUI: 90%


Edit 2006-06-02:
I changed the URL of the screenshots, they are put on photobucket until I find a new, more reliable webspace.



#4
Critics' Lounge / Forty shades of green
Thu 16/06/2005 18:21:38
This is a background that is made to be used in the game I'm working on. It's not ready yet, but at the moment, I just want to hear some opinions about the grass.

The original version:



but then I thought that the green is maybe a little too bright and colourful and therefore I made two alternate versions:

2.


3.


Which one do you think is the most suitable? Of course none of these three versions has to be the final one, I also can make something in between two shades. But which one gets closest to a "good" meadow?
#5
Since we had an interior background the last time, this time it's an exterior bg.

Subject: Your ordinary everyday enchanted forest*
Size: 320x200
Colours: 256 up to True Color ... whatever you prefer

after the last deadline had to be extended, I'll set this one to three weeks right away ...

Good luck and have funÃ,  :D

* If there has already been a similar subject in the last few months, tell me and I'll change it
#6
Hints & Tips / Ben Jordan Case 3 ?
Sun 20/03/2005 14:15:56
I'm somehow stuck in Ben JOrdan 3, the Sorceress of Smailholm. I have been to the tower and had a look at the books. The McBees are gone and I can't go into the Crim's or the constable's house (do I have to do that at all?).
The only one I can talk to is Mary, but there are no options right now. The river and the forest are blocking my way.

What do I have to do next?

Thanks :)
#7
I have two very different questions, but I put them together in order not to open too many new threads ...  ;)

1. Question:
When the Player enters a certain room (before fadein), I want the character EDWARD to change his position randomly. So one time he will sit at X0,Y0 another time at X1,Y1 and another time at X2,Y2
My script looks like this:

int edpos = Random(2);
if (edpos == 0) {
  MoveCharacterBlocking (EDWARD,40,140,1);
  AnimateCharacter(EDWARD,0,0,1);
  }
else if (edpos == 1) {
  MoveCharacterBlocking (EDWARD,110,100,1);
  AnimateCharacter(EDWARD,0,0,1);
  }
else{
  MoveCharacterBlocking (EDWARD,208,100,1);
  AnimateCharacter(EDWARD,0,0,1);
}

But, if I use Blocking, I get an error saying that I can only do this AFTER Fadein.
If I run the script after fadein, I see the sitting character floating across the screen (which I don't want. I want him to be there immediately)
If I don't use Blocking, nothing happens at all.

What can I do to fix that?


And I would like to know a second thing as well:
I want a small closeup picture of the character to appear in one of the edges, when the character is talking. Like here in KQ2 VGA:


How do I do that? Do I have to create Objects and turn them on and off during the dialog or is there a more simple way?

Thanks in advance :)
#8
I've had a look around here and noticed some very good backgrounds. So I asked myself what I am doing wrong and why my backgrounds, despite the hours I've put into, look rather strange.

This was my first background drawn with the computer ever:


And this one is for the first bigger project I'm planning:


Do you have any ideas how I could improve them, especially the second one?

Btw, this is the main character (200% here) from the game I'm planning. (I've done the quiz before the registration so I'm not going to open a topic in "games in production" until I'm at a point of no return ;) )


Thanks :)
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