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Topics - Freydall

#1
I thought it would be nice to have a puzzle game with some good old fashioned sword-fighting but I further thought that it would be boring if you went through the game with one weapon. I also thought about armour and shields and helmets. It seems I'd have to create a new character for every combination of weapons, armour, shields and helmets and I'd also have to do talking animations, walking animations etc. Is there any way at all, maybe using conditionals on what armour you have in your inventory or what weapon you have, that can automatically change your appearance without having to create thousands of walking animations? Maybe using objects that follow the character around.

I think I should try and keep it simple but if there's a way then there's no point in scratching a good idea.

Some people would say I should use a different engine alltogether but I find AGS's versatility so delectable, an adaptability that you rarely find in other game-making programmes.
#2
Quick and easy problem... I know how to set the timer and to set what ever you want to happen when the timer expires but I don't know how to stop the timer.
#3
Is there a way of pausing the command processor but without disabling anything the player character does? I'm probably doing the wrong thing, I want there to be a limited time to click on a hotspot.
#4
Completed Game Announcements / AEscplega
Sun 05/03/2006 22:58:03
The beginning of a tale set in Anglo-saxon England, you must get yourself a sword to venture into the forest and kill the creature that stole from your hut whilst you slept. AEscplega: Chapter I... game comes with a glossary of old english terms and five devilish riddles in both old and modern english.

http://www.geocities.com/aescplega/
#5
A short simple question... it's easy to animate cursors but what if you want an animated item cursor, like a creature that blinks or an electronic device with flashing lights? Quite sure there's nothing about this in the manual, and if there is then my apologies.
#6
I used to edit my game in version 2.62... the music worked fine.
I upgraded it to version 2.71 and now the music won't play. The music is saved as the right file type and it has the right name. I know that music 0 will play automatically in the first room... but I can't hear a thing. It's not a problem with my speakers because the sound effects work in the game and the music is at the right volume because I played the music files with Windows Media Player. It worked absolutely perfect when I used 2.62. How do I sort it all out?
#7
I've checked the manual and it doesn't say anything about using more than one idle animation. How and where does one put the script for three different idle animations chosen at random by the computer?
#8
Advanced Technical Forum / Error in test game
Mon 26/09/2005 20:53:44
This window popped up when I was testing my game and closed everything down. It said 'An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00422302: program pointer is +3330, ACI version 2.62.772, gtags (4,33)' What does it mean and what should I do?
#9
Beginners' Technical Questions / Sound effects
Sun 25/09/2005 18:42:04
I've followed the manual's istructions but my sound effect doesn't work.
I've got an mp3 sound file of a hammer hitting an anvil. One of the character's who is a weaponsmith is hitting the anvil with his hammer. I set it as an idle view. On the frame he hits it I've made it play the sound but I can't hear it. There's no problem with my speakers because it's playing the music in the background and the music isn't too loud for me to hear the sound effect either.
#10
Can anybody tell me the exact way to add a mp3 music file to the first room of a game in simple terms? The manual doesn't make sense. I saved the file as 'music 1000.mp3' and in the first room I put 'play music on room load' [1000] and I tested the game. It said that it could not play music because it is an LFN and instead of 1000 in the box it has automatically put -24 in its place.
#11
How can you have multiple player characters like in day of the tentacle?

or if you can't answer that or know that it's not possible answer me this.

Can you change someones Talking view using the Interaction Editor?
#12
How do you make buttons on the keyboard do things in game?
#13
Here is my problem.
In the talk to interaction of one of my NPCs I have tried to make it so it will 'run dialog X, then change variable X to X, run quick animation 1 and run quick animation 2'.
When I tested the game however. When you talked to him. It would run animations 1 and 2 and then run dialog. Why is this? and how can I change it so it will be in the order I mentioned at the top?
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