I thought it would be nice to have a puzzle game with some good old fashioned sword-fighting but I further thought that it would be boring if you went through the game with one weapon. I also thought about armour and shields and helmets. It seems I'd have to create a new character for every combination of weapons, armour, shields and helmets and I'd also have to do talking animations, walking animations etc. Is there any way at all, maybe using conditionals on what armour you have in your inventory or what weapon you have, that can automatically change your appearance without having to create thousands of walking animations? Maybe using objects that follow the character around.
I think I should try and keep it simple but if there's a way then there's no point in scratching a good idea.
Some people would say I should use a different engine alltogether but I find AGS's versatility so delectable, an adaptability that you rarely find in other game-making programmes.
I think I should try and keep it simple but if there's a way then there's no point in scratching a good idea.
Some people would say I should use a different engine alltogether but I find AGS's versatility so delectable, an adaptability that you rarely find in other game-making programmes.