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Topics - nihilyst

#1
Critics' Lounge / Engine Test
Fri 26/08/2016 03:00:14
Hey folks,

it's been some time since I made my last game (almost 10 years, in fact), but I've never given up the thought of making one again. In the last few weeks, I've gathered some ideas, but I figured it would be best to start small. Very small. So I did. I powered up the newest version of AGS and in the last two days I got huge parts of the "engine" done. You see, I always wanted my adventure to be top-down style (a la Richard and Alice or Darth's classic A Friend Indeed (and maybe many more)) and fully keyboard-controlled. I thought I would take ages to even getting the walking done, but as of now, I have a huge chunk of important functions already working, and I would appreciate you guys taking a look at it, telling me if you like the controls and the style and the feel this is going for.


Download here (6 MB)

Use cursors to walk, e and f to interact, TAB for inventory.
Stuff like combining items or using items on the surroundings (there is no instance of this yet, so no need to try) should be self-explanatory. I hope. Some responses to wrong combinations don't exist yet.

All you can do is walk around (with randomized footsteps and shuffles), talk to your frozen mom, pick up the coat hanger from the wardrobe and the shirt from the floor, combine the two, and look at stuff.

The dialog controls are not working properly yet, i. e. you can finish the dialog using the number keys, but when a dialog option gets turned off, the remaining options don't renumber themselves. Thus, even though dialog option 1 and 3 remain, you have to type 2 to select 3, since it's the second item on the list. Don't know how to fix this yet, but I'm on a vacation for a few days and can't work on it anyways.

As the main character sprite I've ripped Chrono from Chrono Trigger for this demo. I suck at animation. When/if there ever will be a new game from me, I will need someone to help me with that :D

cheers and thanks in advance! :)
nihilyst
#2
The Planets

From 1914 to 1916, English composer Gustav Holst wrote his seven-movement orchestral suite The Planets. With a playtime of around 50 minutes, it comprises movements about Mars, Venus, Mercury, Jupiter, Saturn, Uranus and Neptune. An eighth movement for Pluto has later been written by Colin Matthews after its discovery in 1930. The pieces try to give each planet a musical description -- more in an astrological or mythological than in an astronomic sense. The musical themes of this late romantic suite have soon been popular and have been described as a treasure trove for modern film composers: Star Wars, The Black Hole, Apollo 13 -- you won't need to listen very carefully to Holst's suite to spot resemblances.

You can hear all of the movements here:
Mars: https://www.youtube.com/watch?v=Jmk5frp6-3Q
Venus: https://www.youtube.com/watch?v=EE6_PacCnRw
Mercury: https://www.youtube.com/watch?v=RkiiAloL6aE
Jupiter: https://www.youtube.com/watch?v=Gu77Vtja30c
Saturn: https://www.youtube.com/watch?v=MO5sB56rfzA
Uranus: https://www.youtube.com/watch?v=aDFGmiXnLjU
Neptune: https://www.youtube.com/watch?v=v4wuV14QlNM

Since 1916, many more celestial bodies have been discovered. So, write a piece about a planet, a star or a natural satellite of your choice. You can choose your own instrumentation, length and style. Also, you can decide whether you want to base your tune on astrological, mythological or astronomic connotations. If your selected subject is widely unknown to the public, please give a short description or explanation to accompany your piece.

And, first of all: Have fun!
#3
Hints & Tips / The Art Of Dying
Thu 26/12/2013 23:44:19
I'm feeling weird to ask for a hint in a jump and run, but ... in stage "Hell", there is this scene:



I JUST CAN'T make the jump to the upper edge. I've tried it a thousand times on and off. It seems too short to reach, regardless of the way I try it. Is there some kind of trick to it?

Thanks! :)
#4
Hey!

This time, your task is to compose a tune for a temple scene in an adventure game. This temple could be a Greek temple, a Mayan one, a futuristic temple or even a temple on a strange alien planet. That's all up to you. You should, however, include a short description of the scenery you chose for your tune.

No restrictions.

This contest ends on Dec 7th.

cheers
nihilyst

EDIT: And to get your creative juices flowing, here's my 'entry': CLICK HERE
#5
Hey, guys,

drawing characters never has been my strength. I just suck at these kind of things. But since I'm planning a new game at the moment, I pushed myself to try it again and pixelled a private eye character.
[imgzoom]http://www.longwayhome.de/zeug/critics/cc_char_01.png[/imgzoom]

I'm happy that it kind of resembles a human being, but I have the feeling that something is horribly wrong here. The lighting on the jacket seems off, but everything I do with it makes it look even worse. On this resolution, I believe, one single pixel has some serious impact on the overall look. I've been messing around with this guy for a while now, but I'm not too happy with him. Thus I seek your help. Any tips on where and how to improve this?

Thanks! :)
#6
Hey, folks,

sometimes, fishing a coin out of a storm drain with a chewing gum attached to a weight attached to a self-made fishing rod isn’t enough. Sometimes, you just need to go on a big old-school adventure -- like finding Atlantis, obtaining the Golden Fleece or the lost documents of the Library of Alexandria. Unfortunately, one can’t be a famous adventurer without some theme song. Indiana Jones surely wouldn’t have found anything without the aid of John Williams, and Nathan Drake wouldn’t be the same without some good music.

You probably don’t know this, but there are many more adventurers waiting in line, yet without a theme song, they can’t get going. So it’s up to you to get them started. Write a theme song or a tune in general that evokes feelings of the Big Adventure, travelling around the world in search for artifacts, visiting ancient ruins, discovering secrets no one has ever stumbled upon.

I’ll choose a winner around November 13th.

Let us have many great entries :D

cheers
nihilyst
#7
And now for something completely different ...

This fortnight, your task is to make a background with a theme of your choice, and I mean that: if you want to paint a cathedral in space, do it, if it's a giant hamburger with doors and windows, be my guest, and if your end result looks like something from Bob Ross, I'd be happy to see it.

Just one thing: Do it in a way you never have done your backgrounds before. You all know how 304's backgrounds look like, you can spot your zyndikate from miles away, and you even can name a loominous blindfolded. Many artists have their own distinctive style; so do you. You have your paint program, your workflow, your colours, your line arts all figured out. This episode's task is to forget about your usual way of doing backgrounds.
For example, if you're into pixel art with limited colour palettes, try a classical painting with different brushes. If comic-style backgrounds like in DOTT are your way to go, then try something more realistic. You may even switch from digital painting to oil on canvas and then scan it for us to see, if you like. As a bonus, it would be great to see other stuff of yours to compare your new style to.

Restrictions: no resolution restrictions this time. Go as you please.
This Blitz ends April 12th.

And now go for it :D

cheers
nihilyst
#8

This time, we're going in a slightly different direction. Instead of making your average in-game background, you get to make your average in-game map screen. You can do overview screens of cities, islands, castles, a moon crater, an apartment building or whatever you like.

Restriction: Anything that fits with AGS is fine.

Voting will start on Feb 24th.
And now: get to work and have fun :D

cheers
nihilyst
#9
Hey, guys,

the end of the year draws near. So this fortnight's BBlitz topic is

THE END OF THE ...

Make a background that shows some kind of end. Some ideas: the end of the year, the track, the road, a life, the world, the show, the game etc. etc.

---

I hope for as many great entries as last time. So grab your mouse, your pencil or your pad and have fun :D

Restrictions: Any format compatible with AGS is fine.

Voting starts on January 4th.

cheers
nihilyst
#10
Hey,

I hope there'll be more contestants than in the last one. Today, you'll have to do a musical piece that would fit into the category

underwater.

May it be Mega Shark vs. Octopod, a visit to Atlantis, scuba diving in the Caribbean, a World War II submarine mission, Cthulhu awaking or just you playing trumpet in a swimming pool, it's your choice what your piece of music will be about. The more it feels 'underwater' the better.

Entries can be submitted until November 1st.

cheers
nihilyst
#11
Hey there, folks,

after being abstinent from creating graphics for a long time now, a few days ago I finally grabbed a pack of chips and a pot of peppermint tea and started painting again. Didn't really know what I should draw, so I started with a sky, clouds, a mountain, then came to trees, more trees and finally a hut (guess I Bob-Rossed the theme ;D). I thought that in the end this one would end up looking like shit as all my other desperate tries at painting; but after all, I kind of like the result.

It's done using custom brushes and basic colour-blocks with photo-textures for a touch up.

0,5x


As I basically just went wild with everything that I did here, I figure I've made some major mistakes in colouring, lighting, composition and so on. So I got the idea of consulting the CC. You guys (and of course you too, girls) never cease to amaze me with knowing what to do to touch things up.

Thanks :D
#12

Welcome again to this fortnight's tune contest. This time we deal with outer space. You may choose any style, length and instrumentation you like.

Your song somehow has to be depict something located in outer space. Examples:
- A tune that would fit to a scene taking place in an abandoned space station
- A song for Monolith Burger's tv ad
- ... a deserted desert planet
- ... a dessert planet
- ... an epic space battle
- ... and so on

You earn extra points if you manage to convey the feeling without the standard space synthies. Are you creative enough to get your setting nailed even with a balalaika or a recorder? :D

If you want, you can elaborate on the setting you choose, write a short story, show a picture. With certain pictures in mind, your tune might have a greater impact on the listeners.

The contest ends March 24th. Then the winner will be decided.

Have fun! :)

cheers
nihilyst
#13
General Discussion / Remembering a certain toy
Tue 03/08/2010 21:15:34
Hey,

in the last days, I remembered an old toy I once had, but I can't for heavens sake remember what it was called or which company built it. I live in Germany, but perhaps it was known in other countries as well.

It was a model of a gas station and a volcano (or a mountain) beside it. There was a road, too, I guess. The idea was that you could transform the gas station and the volcano into some kind of military base. The gas pumps would turn into turrets, and the top of the volcano would transform into some dome with machine guns all around. There were several small cars you could buy, but I don't remember them well. I don't think it was part of Micro Machines or Matchbox franchise, but I could be wrong here. Any idea what I'm talking about? Any pictures? I just can't find out what it was.

Do you still have any children's toys? Do you find yourself playing with your kid's LEGO fortress? Disuss :D
#14
This time you have to show us a setting coming straight from your

DREAMS

It's up to you to create a magical fairy world, a twisted cityscape, a dark nightmarish cavern or anything else that derives from a good or bad dream.


Restrictions: You can use any setup compatible with AGS.
Voting begins on 12.12.

----
Voting Categories

Idea: Was it an original/creative interpretation of the theme?
Atmosphere: Was an interesting world created? - Did the scene evoke a feeling?
Design: How well the individual elements are designed, from clouds to doorknobs.
Composition: How well the elements are combined to create a pleasing whole, and lead the viewer to the points of interest.
Functionality: How well it would work as a background, with clearly defined entries and walkable areas, as well as a good viewing angle (this also includes introductionary shots of an area as long as a player character can be present in the scene).
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.
----

I hope to see many creative entries!

cheers
nihilyst
#15
Hey, folks,

since I switched from Vista to 7, I encounter problems with playing HD videos (.ts-files). They ran smoothly on Windows Media Player 11, and they run smoothly on the new WMP 12, but strangely, WMP 12 doesn't recognize the different audio tracks anymore. It just says there's one, and that's it. Both VLC and mplayer seem to recognize all of the audio tracks, however they are not powerful enough to run 1080p videos smoothly. I tried the Media Player Classic, which is able to play different audio tracks, but it's very unstable and doesn't work too well. The DivX player gets the video right, but doesn't recognize the different audio tracks, too. So in the end, every player that gets the audio, doesn't get the video, and vica versa.

I tried installing all the codecs there are, but none seems to solve this issue.

Does anyone of you encounter similar problems? Any ideas on how I could solve this problem? Any other players to test? Thanks a lot!

cheers
nihilyst
#16
Hints & Tips / The Marionette
Mon 09/11/2009 21:22:22
So, great game so far, but I'm stuck.

My problem:
Spoiler
I'm in the atelier. I have cut out the picture on the left, but can't open it without a tool. I have taken the jar and emptied it in the sink. But then I don't know what to do next.
[close]

Thanks!
#17
It's getting really cold now, so it's time to set the theme to

WINTER

Be it a snowy forest, Antarctica, the castle of the Ice Queen, christmas holidays or a skiing trip, anything goes.

No restrictions, no requirements aside from having fun.

Let's go!

cheers
nihilyst
#18
To keep it short and simple. This Blitz's theme is anything incorporating one or more of the four seasons.

Limitations: your background has to be AGS-compatible.

Voting starts Saturday, September 5th.

And now let's have fun!

cheers
nihilyst
#19
Hi, folks,

in just two weeks I'll be on a vacation to Devon/Cornwall with a friend of mine, seven nights, sleeping in youth hostels around the coast (starting in Bristol, then clockwise through Devon and Cornwall until I hit Bristol again). I've rented a car, but planned to go wandering around and enjoying the landscape. Aside from that, there surely are some very interesting places to miss, so do you guys happen to know or could you recommend me places/museums/tours/parks/etc. that aren't too expensive, but are worth a visit?

Thanks in advance!
nihilyst
#20
Critics' Lounge / Background depth
Wed 08/04/2009 21:02:43


2x


Hi,

today I started making backgrounds again. So I took my old-fashioned tablet and started drawing. I wanted to do a landscape, like something you would use as an overview map. I'm quite satisfied with the sky and the overall look of the landscape, but it somehow looks very flat. I guess that has to do with the poor flat composition on one hand (including the rather sad use of a fence in the foreground) and with the use of colours and lighting on the other. Now, besides changing the complete composition, how can one add depth to an image?

Thanks in advance
nihilyst
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