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Topics - Regnum Eternum

#1
I just downloaded the new 3.2 final version of AGS which converted all my "PlayMusic()"s in my rooms into "aMusic().Play"s automatically. Along with this (and with the removal of the room music drop-down in the editor for each room) the music now restarts every time my character enters a new room, even if it is supposed to be continuing the same song.


I tried fiddling with moving the Music.Play command from the "before fade in" part of the room script to the "after fade in" part and this didn't change anything. I also tried fiddling with music priorities and number of channels, but it didn't help anything. Adding more channels just got the same song stacking on top of itself when I entered a new room.

I liked the old way a song would just continue playing if the new room had the same song set to play as the last room. Is there any way to make this happen again?
#2
Story:

Since her father died, Lily has lived a simple life in a forest cottage with her mother.  The concepts of magic and high adventure are little more than legend and fantasy to Lily, and that is the way her mother would like to keep it. Unfortunately, to Lily's ancestors magic and adventure were a way of life, and their actions have had repercussions that will affect Lily and all those around her in great ways.

Lily will discover that when dark magic spreads, few are able to oppose it, and even fewer are willing to...


Explore the dangerous woods.




How far will Lily go to accomplish her goals?




Welcome or not, Lily will not be denied.




Test Lily's negotiation skills.




Decide what is worth Lily's time.




Choose your allies carefully.





This is an adventure game focused more on dialogue and storytelling than puzzles. There will be a few variations within the main path through the game, hopefully encouraging replay. You can die in places, but not at the beginning while you're getting your bearings.

The game uses the classical Sierra icon interface and inventory system.

I plan to eventually create a sequel that is the second half of the story, and that one will have multiple endings.


As of October 2011:

Story: 80% complete
Dialog: 20% complete
Backgrounds: 70% complete
Sprites: 40% complete
Sound: 30% complete
Music: 0% complete

Progress on this is very very slow as I only have time to work on it occasionally. There was a period where I was making the story progression too complicated but that is mostly worked out now.
#3
I have a separate thinking view than speech view for my character. My speech mode is Sierra style, I have picked a speech text color, yet when my script runs a think command for the character the text shows up all black with a black outline instead of the speech text color I have picked with a black outline.

When the script issues a say command the text is readable and is the color I picked. Only the think command causes the text to be black and unreadable. How can I make the thinking text the same color as the speech text?
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