I just downloaded the new 3.2 final version of AGS which converted all my "PlayMusic()"s in my rooms into "aMusic().Play"s automatically. Along with this (and with the removal of the room music drop-down in the editor for each room) the music now restarts every time my character enters a new room, even if it is supposed to be continuing the same song.
I tried fiddling with moving the Music.Play command from the "before fade in" part of the room script to the "after fade in" part and this didn't change anything. I also tried fiddling with music priorities and number of channels, but it didn't help anything. Adding more channels just got the same song stacking on top of itself when I entered a new room.
I liked the old way a song would just continue playing if the new room had the same song set to play as the last room. Is there any way to make this happen again?
I tried fiddling with moving the Music.Play command from the "before fade in" part of the room script to the "after fade in" part and this didn't change anything. I also tried fiddling with music priorities and number of channels, but it didn't help anything. Adding more channels just got the same song stacking on top of itself when I entered a new room.
I liked the old way a song would just continue playing if the new room had the same song set to play as the last room. Is there any way to make this happen again?