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Topics - rozojc

#1
Hi everyone,

I have used AGS in the past, although I confess to be one of the users who has never actually finished creating a game... But, since I am an IT teacher, I decided to teach some students how to do it!

I live in Bogotá, Colombia (South America, just in case, and I don't mean to be rude by clarifying continent), and work at a bilingual (English/Spanish) Highschool. Our kids in 9th grade have to develop an IT project, in which they have to use their IT skills to create a "product" that tries to solve a "problem". In this particular case, they were asked to use their IT skills to come up with a product that would somehow help show foreigners what Colombia is like, and how it is not at all as how the International news channels show it.

Students had the option of choosing what they wanted to do. Some of them decided to work on a video, some on web pages, and I convinced some to work on creating a video game using AGS!

They worked hard on this, and although their games are not quite there yet, I did wanted to place a post telling our story!

I am currently looking for a free place to host the "zip" files, in order to add them to the database, and (hopefully) get some of you to play them (even if just for curiosity).

Do you have any opinions towards this? We'd like to hear them! Are there any other teachers out there? Have you done something like this? Do you think something like AGS could be included in an IT curriculum as a more fun way to introduce programming concepts?

Oh, a screenshot for you to see (this was one of the best ones):
You gotta love his South Park version of "Juan Valdez" (in his game, you are Juan Valdez, the character that represents Colombian Coffee, and you have to deliver some coffee, reason why you go around Colombia)
#2
Well I've been searching for this but can't find an answer... I'm an IT teacher in Bogotá, Colombia (South America), and I encouraged a couple of my students to make a project using AGS. However, we've been having some difficulties.

We ran AGS on Windows XP sp2, latest DirectX installed, etc... Now, whenever trying to test games (or try ANY AGS games for that matter) full screen, it just doesn't work. We get a blank screen and nothing else (music does play in the background). If we configure it to run in Window mode, then the window appears blank. Now, here's the strange thing: if we move the window to the right of the screen, so that the right border of the window "touches" the right border of the screen, then the game displays fine and we can run it...

Any ideas as to why this happens?
#3
Hi everybody, I had a question, and since I've been  unsucessfully trying to find benchmarks comparing two processors, I thought maybe someone here can help me out

I'm buying a laptop (PC so I can use AGS :-) ), and someone's offfering a good one with a Sempron Mobile 2800+. Does anyone know how this processor compares to a Centrino or a Celeron M?
#4
AGS Games in Production / The York(TM) Safebox
Fri 15/07/2005 20:31:46
Modified:
Hmmm, I don't know if the game seems too bad or what, but I do wonder why I've received almost no feedback (compared to other new "In production" threads), so if you read this, I certainly would like to hear feedback...

-----------------------
I've finally have enough material to make a post here. I just re-read the rules, hope everything's Ok  ;D

This is my first game, so I hope everything works out somehow...

Story:
Lucius (although the name could change) finally receives what he has been waiting for: a telegram informing him that his uncle Melvin is dead, and that he is now the owner of Melvin's mansion, and everything in it; and only two weeks after having sent his lover in hope that Melvin's feeble old heart wouldn't stand a night with her. However, the telegram also informs him that Molly (his lover) is missing. Lucius does not waste any time and heads over to his new mansion (as he couldn't care less about Molly), where a note from his dead uncle is waiting for him... Inside the mansion, Lucis can find wealth or doom, and a (hopefully) good fight trying to open up the York Safebox.

Regarding graphics: I suck at graphics, so I didn't do any of them  ;) Most rooms are made with "Punch! Pro", character is made with Poser, and the music... well, the music will be a surprise. In other words, believe me, I know I'm terrible with graphics, and I don't have anyone helping me out with that part of the game. So, if perspective is wrong, or the graphics are not good, well... sorry.

Updated Screenshots (thanks to Totoro who helped me out with the use of Poser):

Inside the mansion:


Smoking:


Kitchen:


On the way to the family cemetery:


Progress:

-Story 100%
- graphics 70%
- puzzles 60%
- scripting 15%
- music/sound 70%
------------------------------
Modified July 16th

I'm working on an animation of Lucius smoking. It's nothing fancy (as again, I am absolutely terrible working with graphics), but I think its usable (here's a badly-done animated gif of it):


Updated July 17th

Totoro helped me out with the use of poser. I did the walk cycles again, and it seems I was able to get rid of the hideous border I had on the main character. The screenshots were updated
#5
--------------------------------
Edit:
Look at my last posting to see how it's done
--------------------------------
Here I am, third question today (sorry bout that)
Well, I did my homeowrk and search on the forum first, but I did not really find something easy to do what I'm trying to do....
Suppose I make Music 0 play when you enter the first room (which is really a splash screen), right? Once I go into the second room, the music continues to play, and obviously if I just use StopMusic() it stops abruptely. What I'd like it is to slowly fade out completely (as my second room does not have background music).
I tried with a script I saw when I searched the forum, but it used the Wait() command, thus halting the whole game while the music faded out, which is definitely not what I'd like. Then, I made the following function so that it would fade out in 5 seconds and then stop it:

function FadeMusicOut()
{
   int ini,dif;
   ini=GetRawTime();
   while(ini>=(GetRawTime()-5))
   {
      dif=GetRawTime()-ini;
      SetMusicVolume(3-dif);
   }
   StopMusic();
}
However, it seems that the while() loop also halts gameplay completely. Is there any way to fade out the music without having to halt the game?
#6
Well, I'm putting this in another thread as it is a question regarding a different topic than the one I posted few minutes ago. In the GUI editor I click on "Create new GUI", so far so good. However, if I click on any of the buttons like "Add GUI button", etc., nothing happens. How do you add buttons, textboxes, etc. to GUIs?
#7
I have a (stupid) question concerning the room script. I'm making a room in which I want the status bar (GUI number 0) to be "invisible", so I thought it would be as easy as adding a line that said "GUIOff(0);" into the room script (by clikcing on the "{}" icon, right?), but as soon as I try to save the room I get a parse error saying there's an unexpected InterfaceOff...

Obviously I'm doing it wrong, but I have no clue how to do it then...
#8
A (stupid?) question has just occured to me: I'm new to AGS, the forum, etc., and I'm seeing how there are meetings like Britttens and Mittens, from what I read, one in Greece and the other one in Britain; is there a big enough Latin American community of AGSers to think of doing something similar down here? I'd sure love to go to one of those, but just can't afford a ticket to Europe  ;D

How many AGSers are from anywhere in Latin (or South) America? I've seen a few users from Brazil, I think I'm the only one from Colombia, and I don't know much else... About how many of us are there? Are there enough to think of doing an AGS meetup somewhere around here (here as in: Latin/South America) ?

Suggestions anybody?
#9
Hey everybody, just thought I'd post this link (from Lucasfans boards) here in case you're interested in reading it. It's basically my personal complaint about "New Adventures of Zak McKracken"'s negative and inaccurate information of my country. So, in case you're interested and/or want to state feedback:
http://mmforums.gamersepitome.net/viewtopic.php?t=552

I suppose it's in this board as it is adventure related...
#10
Adventure Related Talk & Chat / AGS book?
Fri 13/05/2005 19:28:54
Hey there, just had a very basic (stupid?) question: Is there such thing as a book on creating games with AGS? I'm not talking about the manual, but a book that teaches all the process involved in creating a game with AGS, drawing, scripting, etc. etc.. If it doesn't, wouldn't it be a good idea? Sure, you can always look up anything at the manual, or ask in the forums, but I'd sure love to have such a book as "reference"...

Has anybody thought on writing such a book? Maybe as a group project? (writing it between all the good scripters and game makers that work with AGS) ?
#11
Hi everyone, just wanted to make a small proposal: Why not make a list of ideas for adventure games? Sure, the idea is not to "steal" somebody else's idea or project, but if you have an idea of a game that (by some strange reason) you know you're not going to make, add it to the list, and maybe someone will pick it up and use it  ;D

I'll start:

1. (although I know it's not very original): by some reason a group of terrorists (although could be aliens, who knows) takes your building (or offices, or whatever) and everyone in them as hostages. You, by some reason (you were "busy" in the bathroom? ) did not get caught, and now you have to escape the building (or save everybody inside)
#12
I have a question: We're supposed to search anything we need on the boards before posting any questions, but how can we do that if the search function is disabled? (I don't mean to sound rude or anything...)


[edit: clarify thread title]
#13
Well, after a lot of thinking, ideas from friends, writing, and many other things, I have started working on what will be the adventure game of one of Hergé's "Tintin" adventures. For those who don't know who this guy is, Tintin was a series of adventure comics (not as in Xmen or similar, but completely different) made by Hergé (a Belgium writer).

The central character is Tintín, who is a journalist for a newspaper, and he travels pretty much all around the world, getting into some complicated adventures which are always characterized by its dense but well written plot. I don't know if these carttons were well known in the US (Im from South America, where they were kind of known in the early 80s), and I recently got a copy of "Tintín and the Blue Lotto".

In this adventure, Tintín accidentally gets into a mission which will take him to Shanghai, where he will basically deal with many different things that circle around the Blue Loto (a place where people go to smoke opium), and a whole band of internatilanl opium dealers. Also, there is a secret drug that makes people crazy, and in several ocations Tintín will need to esape certain "insanity".

This series of adventures have a whole set of interesting and well developed characters such as:

Tintín: our heroe, a 20 something year old journalist. He knows how to fight, although he is not precisely Hulk or anything like that. He usually solves things by wits and not fists

Herández and Fernández: a pair of twin policemen who are dumb but good hearted. In this case they will be against Tintín until the very end as they follow the law, and police corruption in shaghai will try to stop Tintín.

Wang Jen Ghié: a chinnese guy who runs an underground society that tries to stop drug dealing.

And many others.

I will try to get an electronic copy of this, but WHY AM I POSTING?

Well, according to rules, this is the forum to place this post:

I am a good scripter, and story / puzzle designer. I want to start a serious project (as in serious, not something that just vanishes in the thin air after a month or so) to make this adventure, and a whole series of Tintíns adventures.

I want to get in contact with people interested in joinging this project who can make music, art, characters, etc., so that we can make a PROFESSIONAL QUALITY game. I will provide web hosting to show the advances to any "public" interested in this game, and the idea is to make it as serious as the "Rattlesnakes adventures" or the two upcoming Indy games.

I would need these people interested in joining to tell me any previous experience in their field, if they know Tintín at all or not, and to basically get in contact with me to start this. I will be posting a link to what would be the project's site soon.

For now, you can look at http://tintin.francetv.fr/en/index.html (official Hergé site)

Juan Camilo Rozo
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