Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Neole

#1
I found a couple of tutorials I had done earlier. The walk one is probably 5 years old, the other over 2 years old, so they may both be out of date. Maybe someone will find them useful -

animating a character walking towards camera
http://www.2dadventure.com/stuff/tutorial/dogwalk/anim1.html



animating a character walking right -
http://www.2dadventure.com/stuff/tutorial/dogwalk/anim2.html



animating a character walking away from camera -
http://www.2dadventure.com/stuff/tutorial/dogwalk/anim3.html



(The email on those pages is wrong, the writing too long winded, and the stupid copyright watermark is too big and entirely unnecessary.. I know)


Coloring Steps -
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=6840.0

#2
I want to add spoken voice to the dialogues/descriptions etc in the game. I have taken a translation speech dump text file. I will be recording these as audio files.

Whats the easiest/quickest way to incorporate these in the game? Since the wav files would have to be named as numbers for the game, I would have to listen to each one, see which one is which and add the respective number to the command in the game. That looks pretty tedious work.

Is there a simpler/more automatic way? Whats the best way to do this?
#3
General Discussion / Ali, anyone seen him?
Tue 08/07/2003 20:08:41
Ali, contact me, teknostorm at yahoo dot com . If anyone seen a recent post by him please point it out. I cant seem to find him with Search.
#4
Critics' Lounge / God Walk - New Front View
Sun 06/07/2003 17:23:01
Ok, another try at God walking. Comments and criticisms please! Once I get the God walking animations done we are restarting work on Godquest/Creation!

EDIT: Arms moving front view. Something odd though.


EDIT: Front and Back view added. Wobble reduced.




EDIT: New God Modified to Look like Old God -
GOD 3 -


GOD 2 -


The earlier walk animation -
GOD 1 -


Old front and back view -


#5
Critics' Lounge / Coloring Steps
Sun 22/06/2003 10:28:29
Here's how I colored the Lovers Lane scene, I chose this for the tutorial as this had a lot of objects to color. I didnt have all the steps saved, but I did have the separate layers so I'll describe the steps using those. Hope this helps!

For coloring images I usually pass the inked and scanned image through a vectorising program, Adobe Streamline, I think Flash also does it. The image is now saved as an eps (vector) file. Then I convert it back to normal lineart in photoshop on a separate layer. The layer is set to multiply - when you do this the outline shows but the white area remains transparent when you color underneath it. The vectorising and converting back makes the lines smooth and easier to color.



I make a separate layer underneath the outline layer, completely white. All layers from now on will be created between the white and outline layer.



I paint the characters on a separate layer. I select each part using the wand tool, for the skin parts I would select both the hands and face, color them flat with a big brush or the fill tool. Then I use the burn dodge tool with a soft edged brush to add highlights and shadows. Same thing for each character. Select a character's hand and face, color, burn/dodge slightly. Same for clothes and hair.



I paint the cars on a separate layer under the characters layer. Similar method, wand tool for similar colored parts, fill, burn/dodge slightly. Try and remember where the light sourse is (in this case the moon from the top, so add highlights and shadows accordingly.



I paint the scene on a separate layer under the cars layer. I am painting all these on separate layers so its easier to try out different colors for each by simply changing the hue/saturation of each layer separately in case I feel like trying out a different color scheme for any of these. Sometime I would even make a separate layer for the sky and the for the ground so I could try different hues for each of them.

For broader areas like the background scene I use the gradient tool often. Select with wand, (if the outline is not perfect and th selection leaks out, fill up the gaps using a 3 pixel paint brush with the color you are going to use, in case of the ground, green.) After getting a selection, choose a dark green foreground color, and light green background color, and use the gradient fill tool to fill it so the light green is above (where the moonlight is). Then with the selection still on, adjust the hue/saturation to try and get a color which you like.

With the selection still on, I added the shadows below the car using a hard edged burn brush. I also use a paintbrush instead of burn to add harder shadows with coors I want instead of just letting 'burn' select the colors for me automatically. Since the car is close to the ground the shadows cast would be sharper, so the hard edged brush instead of a soft edged one. Also add the shadow for the Lovers Lane board. And the flowers grass can be painted in at this strage or at the end.

Deselect and do the same thing for the sky. Same for clouds, then for trees.  You could use the gradient tool or flat fill for any of these, gradient looks better, even if you use a very slight one. Aler the direction of gradients a bit, dont keep them top to bottom all the time. You can also use a very large (300 pixel) soft edged brush to give shades and highlights, like I did with the cloud. Paint the moon and add highlights. Then I selected the sky again and added the luminosity around the moon using the dodge tool with a soft edged brush.



I add a blue layer just above the bottommost white layer to fill up any white space left in my painting. Empty white spots will stand out and look like you missed coloring them. I delete off some of the blue where I want the hightlights to be white, like in the car's headlights.



I add the border and text on the Lover's Lane board. Voila, its done!



Note: In the tutorial I have hidden the layers I am not working on, but while coloring I will keep all the layers on so I can see the colored people and car when painting the sky and grass. The whole coloring took me an hour and a half. Very rarely I use pattern fills, like on the Mayor's coat and the chef's shirt (in the colored images I had posted in a thread earlier). I usually set those layers a bit transparent so as not to make the patterns stand out too starkly. Also, for a different style of coloring where there are no black outlines, you could set the topmost outline layer to 'locked' so you can only paint on the pixel regions and not outside, and paint over the black lines with colors. Thus you would paint the red car black outline over with a darker red, etc.
#6
Critics' Lounge / Colored Cartoons
Tue 10/06/2003 11:25:31
Here's some colored work I did last month -















#7
Merry Christmas Dear Friends!

#8
She's not really Lara Croft, but who would ever know (except for nitpickers like Eggie who go bout pointing out hair colors)
#9
The forest spares no one


Once upon a time were the really rough and tough days
#10
Critics' Lounge / Cartoony - The Deal
Tue 06/05/2003 09:36:35


And this one's the Goddess of Sadness and her li'l imps
#11
Inspired by plasticman's moonlit spooky house



And here's a colored cartoon I did for a client (nudity) -
http://www.2dadventure.com/dsg/dsg030504c.jpg
#12
Critics' Lounge / Recording
Fri 02/05/2003 10:17:18
This one's very sketchy, 20 minutes. And its based on a real person, she's a singer on my new music project. I drew her from memory afterwards, not much of a resemblance except the skirt and hair and setting.

#13
Critics' Lounge / Artist at Work
Wed 30/04/2003 06:52:36
Render clouds then erase technique, one hour. It was tough doing wet skin and clothes, and the rain didnt turn out like I wanted.

#14
Almost no shading on this one, so its ripe for coloring if anyone wants to (and I would love to see it colored!)

#15
Critics' Lounge / Battle of the Gods
Mon 28/04/2003 06:49:58
Sky Goddess battles the Water God. Render cloud then erase technique, one hour.

#16
Critics' Lounge / Ice Maiden
Sun 27/04/2003 09:06:57
Not too pleased with it, the composition is messy..

#17
Around 40 minutes each, very little shading time. I find tigers very difficult to draw.



Couldnt get myself to draw the big hairy feet.

#18
Critics' Lounge / Cartoony - Wedding Woes
Tue 22/04/2003 10:12:10
Half an hour, Gaulish village inspired -

#19
Critics' Lounge / Memory Extractor
Mon 21/04/2003 09:58:49
Programmed to penetrate the cranium through the cribriform plate, enter the neural system, and extract memory.

#20
Last two days sketches. The first took an hour and a half, the second an hour.

Massacre


Never Wake Up
SMF spam blocked by CleanTalk