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Topics - GT

#1

I'm trying to add some animation to the background in the intro of my game, by using the "animating backgrounds" function, although for some reason it doesn't work.
It works in another room of the game, although it doesn't work in the other one that I want it to.

Any suggestions as to what the problem could be?

Thanks
#2
I have AGS version 2.7 but I am unable to access the help contents that came with it. I have clicked on "Help" and "help contents" but all that comes up is "the page cannot be displayed" Any suggestions?
#3
Beginners' Technical Questions / Animation
Sat 24/09/2005 03:22:07
I have been trying for a while to create a simple animation flick in my game without success. What would be the best way to start? I presume that some of easiest ways would be if a character interacts with an object that releases a character view, runs an animation loop, sets an idle animation or starts an object animating. I haven't had any success with any of these yet. I would be grateful for any advice. Thanks
#4
General Discussion / Distributing your game
Wed 06/07/2005 02:35:57
 ;) Just one question:
I have a demo of a game that I'm working on and I would like to send it to other people via e-mail. The size of the file in a compressed zip folder is 170mb but my e-mail only allows up to 16mb. Is there anyway to get around this?
Thanks
#5
I have found that using photos for background images is very effective and saves time drawing them. ::)

I wish to do the same with a character.
When I try to import a sprite to the character frame I use grab image and it shows the picture on the view, however when I test the game all that can be seen is a black square.
I have reduced the size of the picture that I am importing for the character but this does not make any difference.

Any suggestions?
Thank you



#6
 ???Hi there,
I have just joined the forum and am attempting to create my first adventure game.
I know that you have to read the forums and guides before posting here, (which I have done) but I haven't been able to solve this problem.

I have no knowledge of scripting or making computer games, although I have always really wanted to make one since playing the early Sierra games.
The game I am trying to create is quite basic at the moment, all I am trying to do is go from one room to the next and looking at different hotspots and displaying different messages.
I am finding it quite fun but currently have a problem where the character appears on a non walkable area when entering a new room.
The solution to this problem in one link on the site is:

From the manual:
NewRoomEx

NewRoomEx (int room_number, int x, int y);

Identical to NewRoom (see), except that the player character is placed at coordinates (X,Y) in the new room.

Example:

NewRoomEx(4,100,50);

will move the player character to room 4, at coordinates 100,50.

but this means nothing to me as I have no knowledge of scripting.
I have tried to put this message into the (i) button under the room settings but I think that it needs something else to activate it.

Basically I need to know how to change the X and Y position of the character in the room that isn't the first one.
It's easy to position the character on the first room because of the start character in room option.

I apologize if this question is too basic but there doesn't seem to be any other way than posting to find out the answer to this.
Thank you
Gaz ???
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