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Topics - RoboPenguin

#1
Ok, this game isnt that good, and it's not very long either, but it was more of a learning project for me. Even so, please try it out and tell we what you think. There were a few bug wich I couldn'r figure out how to fix, so I apologise fore those.

http://www.angelfire.com/droid/slamdragon/GuySlug.zip

Game page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=591
#2
I found how to make objects ignore walkbehinds in the manual, but I'm having a bit of trouble putting it into the script.

I think the problem is that I'm not putting the line in the right place. I looked for any info in the manual but couldnt find any. When I try to run the game, I get the 'unexpected object' error.

So, my question is, where in the room script (if it's even in the room script) do I put the object[1].IgnoreWalkbehinds = 1; line?
#3
Just wondering if theres any way to make it look like the character says certain global messages. For instance, I want my character to say 'I already know everything I have to say' when you try and talk to yourself, but I wan't it to look like he says it rather than it popping up in a big ugly white box. Is this possible?
#4
I kinda have a habit of starting things and not finnishing them. Hopefully my attention span will last out until I finnish this project.

All I know at the moment is that it's going to be a discworld noir type story, but in the world of insects/bugs.

I'm working on the main character sprites at the moment. Any critisizms and comments are welcome.

normal size:


x2


I'm trying to get a detective hat on him, but I'm having trouble getting it right. Help would be appretiated.

Edit: Now that I'm happy with the character, I've made an attempt at a walk (or crawl) cycle. I think it looks alright, tell me what you think.

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