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Topics - antineff

#1
Hi everybody!

I have an obviously quite special problem with playing AGS-Games on my Hardware. I can start an AGS game, but the screen stays black. I tried it also in windowed mode. The result is the same. Only if I move the window around, the game becomes visible. But not playable, since it is not possible to get the mouse cursor catched by the game window. And if I stop moving the window, the scene freezes.

I hope now that someone knows that issue with certain hardware. Here is what I have:

Laptop DELL Latitude D610
Intel Pentium M (Centrino) 1,73 GHz
RAM 1 GB, 795 MHz

Graphics:
Mobile Intel 915GM/GMS, 910GML Express Chipset Family
Driver: 6.14.10.4693 (latest, although of 15.09.2006)

OS:
XP-Prof. SP2

If somebody needs more specific information about that computer, please ask!

Thanks for help!
#2
Hi!

I have a strange Problem. I made a game with AGS 2.72 in 2006. The last change I made was in June 2008. With every developement step I saved the complete set of files into a zip archive so that I should be able to reconstruct nearly every stage of development.

Now I want to make another change. So I unpacked the latest archive into an empty folder, fired up AGS 2.72 and loaded the game into the editor. The complete list of rooms appears here, but when I select one room, I got a black room window with nothing in it. No objects, no hotspots, nothing! When I open the room files with an ordinary text editor, there is everything in it. I can read the names of the hotspots and so on. So I tried to unpack an earlier archive, and another one. But the result remains the same. I even tried to open the game with AGS 2.71. And I did it on two different machines.

Only if I open it with an AGS 3.x version the rooms and all their contents are there. But unfortunately the conversion brings a lot of script errors because variables seem to be handled different to former versions and the conversion doesn't manage that issue properly.

Does anybody know, what is going on or what I am doing wrong when loading the game into the editor?
#3
Ich got a strange issue with a 2.72 compiled game. Strange, because I can't find an error in my coding since the dialog behaviour is defined in the "general settings" and with the character definition itself. Now what is defined and what happens?:

I defined the speech to be displayed in the left top corner and of course I defined a speech view for every character.  Now lets focus on one room with one additional character besides the EGO. The visible second character is definded as an object. Now it happens that the character disappears during the game and appears later after some special conditions are set (means, you did something right in the game). Now it is, that as long as the character is visible the first time, the dialog works properly. But, after it reappears, the dialog still works, with speech and so, but only the EGO speech is displayed correct. The speech of the second character is centered on the screen and appears without portrait (still in the colored character speech, not only plain text), although it is still the same dialog as before.

Is there anybody who has an idea of what could be the reason for that?
#4
Well, I have a strange problem and I hardly have the hope that anybody can help me with that issue. But maybe there are some system-freaks around...

Generally I don't have problems to get AGS and AGS-Games working on any of my computers, except my companies laptop which I have to work with the whole day:

If an AGS game is loaded the screen stays black. If I try to execute it in windowed mode, the frame of the window appears on the screen displaying the desktops background but nothing else. When I now move the window by dragging it with the mouse, the picture of the game appears in it but without any animation as long as the window is not moved any further. The visual information is only actualized (and animated as well) as long as the window is dragged accross the screen.

Besides, the issue occur on every AGS game independently of the the AGS version. And it appears ONLY with AGS. I didn't recognize that issue with any other application. And: I don't have any problems to start and use the AGS-Editor, only with the compiled games.

So if anybody had that same problem and found a solution, your help would really be appreciated!!!

Thanks!
#5
Looking in the interaction editor I see a pendant for "Game - Add score", it is GiveScore(). But I can't see one for "Game - Add score on first execution". The field is blanked out. And there is no explanation in the script reference under GiveScore.

Is there an existing pendant or do I have to find a workaround maybe with setting a variable?
#6
What I tried to do is: If I move the cursor to the top of the screen (YPos 13) the Iconbar should appear. When I move the cursor even more to the top (YPos 1) the Statusline should appear. As I move down the cursor again, the guis should disappear.

Since this works already fine for the Iconbar in the template game, I tried to make the specific modifications to the Statusline-Gui. In the controls panel I changed "Visible" to "Mouse YPos" and "Popup YPos" to 1. I also changed the Z-order to 3 for the Statusline overlaying the Iconbar. Since there was a "gui[0].Visible = false" in the game_start() section which leads to not show the gui at all I had to remove this to get the Statusline working.

Now everything works fine until I move the cursor off the guis again: The Iconbar removes as expected. But the Statusline stays on the screen giving me no chance but to finish the game with Alt+F4 because everything is blocked.

How is that? And why is the Statusline switched off by default (I can't remember to edit the game_start() section in the past)?
#7
Hi,

I made an intro for my game. I made it by creating a seperate room with no player displayed. There is only an animated object and after the animation is finished the player is moved to the next room. Arriving in this room, two messages are displayed and after that I can start walking and playing. If I now press F9 the player position will be reset to the players starting position of this 2nd room. This means that the intro and the two messages are left out (BTW: The messages are in the first-time-player-enters-room-section of the second room).

Why does the game not start with the intro (the first room) again?
#8
Hi,

I didn't find an answer to that technical question, maybe I didn't see the forest because of all the trees...

Why is it not possible to import JPGs as backgrounds? That would really help to keep games small and downloadable.

I started a game with 640x480 Photographs as backgrounds and I guess when I finished it will be about 25 Megs big. With JPGs it might be only 3 Megs  in total.
#9
Hi,

I know I must have done something wrong, but I don't know what...

I try to have an animated object in my room. Therefore I defined an object (it has No. 3) and I defined a View (No. 2, loop No. 0) with the same sprite beginning and followed bei somer other frames making the animation.

Now I put the following lines at the beginning of the room script:

object[3].SetView(2);
object[3].Animate(0, 1, eRepeat, eNoBlock);

Trying to compiole the game results in the following error message:

Parse error: unexpected 'object'

It is no difference having the two line somewhere else in the  room script. I even tried to have them under 'usermode1 object' in the objects interaction pane. No chance!

Does anybody know what I did wrong?

Thanks for your help!


#10
Hi,

I know, that there were a lot of threads for similar problems but I couldn't make a solution for my prob out of them. Maybe a bright mind could give me a hint.

Imagine the following:

There is the middle room out of three rooms. Exits to the north and to the south. In the middle, theres a fence with a gate. I have WalkableArea(1) which is in the north of the path, I have WalkableArea(2) in the south and there is also WalkableArea(3) underneath the gate and at the borders of the unwalkable Area underneath the fence. This is mostly because of cosmetical reasons for keeping the character from running into the fence, when coming from the other side. The background image shows the open gate. The closed gate is defined as an object.

The first time, I enter this room, the gate is closed and I'm coming from the south, so WalkableArea(2) must be enabled, (1) and (3) must be disabled. When I open  the gate and leave it open, all three Areas must be and stay enabled. If I close the gate from the north (2) and (3) must be disabled and BE IN THE SAME STATE when I leave the room and return to it (All WalkableAreas are automaticaly enabled instead). If I leave to the south having the gate closed, (1) and (3) must be and stay disabled.

The only solution I found was using Global Variables and it was some kind of complicated. But I'm looking for a comfortable way since this seems to be a situation found in every adventure game at several places.

Thanks for help!
#11
Hi,

since I did not find a webmasters address...

Some of the PlugIn Links seem to be dead. I tried to download the Plugins of Erica McLane but I only was routed to a web portal with no indication of the plugins. Do you know where to find the plugins, especially the AGS-File plugin?

Thanks!
#12
Hi,

I'm an absolutly bloody beginner and I started using AGS following the tutorial step by step and got my first problem i can't find an answer for:

In part 3 of the tutorial I define a walk-to point. After definition, I wantetd to test it. I first saved the room, what was working well. Then I saved the game. When my machine finishes this I can watch the walk-to point disappearing out of the scene in the Room Editors Area Section. And while testing, the point truely is not working.
Besides: I defined it properly within a walkable area.

Does anybody know why this is?
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