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Topics - Hadjiguru

#1
im using for my game the iconbar-gui similar to the default game gui template, AGS version: 2.62.
at a certain situation in the game i want only the walk-function to work. disable look/use/talk is easy with the disablecursormode-function.
also i disabled the inventory with disablecursormode (mode_useinv), but now i want the inventory-button also to grey out and the inventory-window not to open, similar to the other buttons. how can i easy acchieve this? thanks!
#2
i want to disable every player-option besides the "walk"-option in a single room.
i managed to disable the "use"-, the "look"- and the "talk"-button with

DisableCursorMode(MODE_USE);
DisableCursorMode(MODE_LOOK);
DisableCursorMode(MODE_TALK);

--> it works perfect.

but how can i disable the use of the inventory (an of course enable it again later on)?
#3
Beginners' Technical Questions / timer
Tue 02/03/2004 20:43:56
is there a possibility to give the player-character a certain ability or an opportunity to do something for a defined space of time (e.g. for 30 seconds after drinking a magic drink)? maybe using the 'set timer'-function?
#4
i'm doing a 256-colour-game. when i put a new object in a room, it has a slightly different colour than the background, although it is painted with the same colour - and should of course have exact the same. it's quite annoying, because every of this objects (e.g. a certain brick in a wall, that should naturally be hidden) catches the eye at once. what can i do?
#5
i want a certain sound-signal being heard everytime the player-character gets an inventory item. can i do that without scripting it for every single item?
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