Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - MaiSacNjo Mouf

#1
I decided to find out exactly what PodCasting was today... This is what I found out...

What's your opinion?

If you are a PodCast listener:
http://www.basstech.net/podcast/mp3/rss.xml

If your not:
http://www.basstech.net/podcast/mp3/podcast-bs.mp3
#2
This seems simple enough, and I've been searching the forums for hours looking for an answer, so now I'm posting...
I really hope this isn't posted somewhere else, if so, i'm really really sorry i didn't find it.

I'm just trying to determine if an object is visible...

function object1_a() {
  // script for Object 1: Interact object
if (oFire.visible == true) {
FireRemoveObject(0);
}
else{
  FireAddObject(0,10,11); 
oFire.Visible = true; 
}
}

I'm actually using the fire plugin, and I have an object setting over/behind it (firewood)
This code is in the Interact object of the firewood, so that if the fire is burning, interacting the wood will put it out, and if it's not, interacting the wood will start the fire.  I will make it more elaborate later (use matches/water) but anyway, when I compile I get:
'visible' is not a public member of 'Object'

I can figure out the rest, just need to know how to test if oFire is visible or not.
Seems really simple, I must be overlooking something, and I know I'm going to feel really stupid when I find the answer...

Thanks for any help!
SMF spam blocked by CleanTalk