Ok i have developed a basic rpg engine using ags and i will probaly develop it for a bit longer so there are battles etc, and then release it to you, so if anyone wishes to get a copy of the edited engine contact me (just send a pm)
TODO:
items on maps disapear
npcs respawn
change combat to real time
add journal (quests)
add shops
DONE:
walking (harder than you think)
talking (to npcs)
inventory
map effects
basic npc AI
mapeditor (this mapeditor was my first allegro (http://www.allegro.cc) project i edited it (it still is bad) so it can take your tile sheet, make custom sizes, and save map in.bmp format)
This post is to help beginners, this will help them see that ags engine is flexible and can handle making diffrent types of games.
TODO:
items on maps disapear
npcs respawn
change combat to real time
add journal (quests)
add shops
DONE:
walking (harder than you think)
talking (to npcs)
inventory
map effects
basic npc AI
mapeditor (this mapeditor was my first allegro (http://www.allegro.cc) project i edited it (it still is bad) so it can take your tile sheet, make custom sizes, and save map in.bmp format)
This post is to help beginners, this will help them see that ags engine is flexible and can handle making diffrent types of games.