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Topics - skatey

#1
Beginners' Technical Questions / ags[RPG]
Wed 24/08/2005 14:41:07
Ok i have developed a basic rpg engine using ags and i will probaly develop it for a bit longer so there are battles etc, and then release it to you, so if anyone wishes to get a copy of the edited engine contact me (just send a pm)

TODO:

items on maps disapear
npcs respawn
change combat to real time
add journal (quests)
add shops

DONE:

walking (harder than you think)
talking (to npcs)
inventory
map effects
basic npc AI
mapeditor (this mapeditor was my first allegro (http://www.allegro.cc) project i edited it (it still is bad) so it can take your tile sheet, make custom sizes, and save map in.bmp format)

This post is to help beginners, this will help them see that ags engine is flexible and can handle making diffrent types of games.
#2
AGS Games in Production / White Room
Mon 08/08/2005 14:16:24
Ok a few things slapped together (this is actually outdated by 3 bug fixes, 3 updates and 1 hourÃ,  :P)

demo download location:
http://www.ccstudios.co.uk/demo.zip

features(up to now):

popup menu (using right mouse)
short intro
few bad custom graphics (one that looks like an evil doll)
gui (almoost permantly shown)
and room scrolling

i have finished desiging the rooms and overhead maps of the mansion and now i need help with dialog, rest of game design (puzzles etc) and art (the most important art)

The style of the game is that of 5 Days a Stranger and 7 Days a Skeptic.

Ok let me brief you on what i have came up with:

You wake up in the entrace ofÃ,  mansion a lady is stood over you.
You say "hello" but she walks off then you say "Well was nice talking to you" giving any disregard for your position.

You stand up picking up your hat and wiping clean the dust and then put it on your head.

You then get to control the character who seems to have amnesia, all doors and windows in the house are jammed/locked and even a brick to the window dosent work.

You come across 3 people in the Tv room they then tell you they didnt want to move you but also they dont know how the hell you  are. you talk a while and they tell you they cannot get out, also they have given you the name of joseph since neither they or you know your name.

Ok thats what i have came up with for now later i will upload my demo and pics of the layout design.

does anyone want to help me design this game or make backgrounds/characters i really need the help i am incapable on my own.
#3
ok i have the full set of problems i am faced with i'll list and maybe some of you nice people  ;) will come and help me out. (by the way im sorry but i didnt look through the whole forums for these anwsers)

heres my demo:
http://www.ccstudios.co.uk/demo.zip

Now the bar dosent register clicks (the one at the bottom) it simply ignores them how should i handle this ?

The right click gui problem has recently been fixed.

How do i add  a custom dialog (talking) gui and a custom display() (message gui) ?

how do i make my mouse cursor equal that of an items when i select an item in the inventory ? until i stop using it.

also how do i make mouse modes, look, talk, use make the player walk if there isnt anything to interact with for that particular mode ?

sorry to be a bother.
#4
ok im sorry but i will have to wait till later to upload my demo of white room (which is just a few experiments thrown together).

features(up to now):

popup menu (using right mouse)
short intro
few bad custom graphics (one that looks like an evil doll)
gui (almoost permantly shown)
and room scrolling

i have finished desiging the rooms and overhead maps of the mansion and now i need help with dialog, rest of game design (puzzles etc) and art (the most important art)

The style of the game is that of 5 Days a Stranger and 7 Days a Skeptic.

Ok let me brief you on what i have came up with:

You wake up in the entrace of  mansion a lady is stood over you.
You say hellp but she walks off then you say "Well was nice talking to you" giving any disregard for your position.

You stand up picking up your hat and wiping clean the dust.

You then get to control the character who seems to have amnesia, all doors and windows in the house are jammed/locked and even a brick to the window dosent work.

You come across 3 people in the Tv room they then tell you they didnt want to move you but also they dont know how the hell you go in and that they cannot get out, also they have given you the name of joseph since neither they or you know your name.

Ok thats what i have came up with for now later i will upload my demo and pics of the layout design.
#5
Ok i started using ags 1 day ago and i have made alot of progress i know alot of the scripting (mainly to knowing C++, C, java, perl) so it was pretty easy but i have a few questions:

i have  a popup menu which shows when you right click the code shows its middle at the mouse:

example:

gMenu.X = mouse.x - gMenu.Width;
gMenu.Y = mouse.y - gMenu.Height;

or so i think that was it im not sure but anyway when it shows i make sure it dosent show off the screen like this:

exaple:

if(gMenu.X < 0){
   gMenu.X = 0;
}
else if(gMenu.X > game.room_width){
          gMenu.X = game.room_width - gMenu.Width;
}

if(gMenu.Y < 0){
   gMenu.Y = 0;
}
else if(gMenu.Y > game.room_height){
          gMenu.Y = game.room_height - gMenu.height;
}


but a problem occurs when you use scrolling menus it dosent work so is there another way to get this value i tried system.width and system.height but they didnt work.

I have a bar on my gui which has inventory (alternative for right click) show, and all the mouse modes but for some reason it isnt detecting the mouse presses i cannot give an example of my code because the chances are it wouldnt, i am just wondering if anyone has came across this problem in the past. Oh also i used the button event (Left Click = change mouse mode) but that didnt work.

I'll be thankful for any help, and if anyone needs any coding done for there game i will be happy to help.
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