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Topics - NavyNuke04

#1
Well, CJ managed to fix a problem I was having with the forums when he upgraded the software. Now I can post again! Thanks for that.

My other problem is that I can't update the information for my game on the games page. I guess I forgot the password. Could you email it to navynuke04@yahoo.com ?
#2
General Discussion / AGDI has new forums
Mon 05/04/2004 01:40:45
As many of you may or may not know, AGDI has switched its forums from EZBoards. They are now located at http://www.agdiforums.com

The new forums are phpBB based, which is providing a lot more flexibility than EZBoards. They are a lot cheaper also.

I am now acting as the forum host/technician. It took some time to set it all up and get it working, but I think it turned out rather nice.

Go see for yourself!
#3
I'm trying to play two songs (one right after the other). When I play them in WinAmp, they are seamless, but in AGS it sounds as though the first song gets a split second chopped off. I tried playing the first song by itself, and it still sounds like its getting chopped off too soon.

Here is the script I'm using:
SetMusicRepeat(0); //turns music looping off
PlayMusic(1);//intro piece: played once
SetMusicRepeat(1); //turns music looping back on
PlayMusicQueued(2);//loop: played repeatedly after intro finishes  

The objective of the code is to play an intro followed by a repeating loop. As I said, the intro gets chopped off, so the transition isn't smooth like I'd like it to be.

Could this possibly be a bug with AGS?
#4
I want to loop a song on several different rooms. I don't want the music to stop and restart when the player enters the new rooms. Right now I've used this script:

SetSetMusicRepeat(1);
PlayMusic(2);

This works as long as the player stays in the room, but I want it to loop flawlessly to the adjacent room. What script command should I use to do that?
#5
I'm trying to upgrade my game from using AGS 2.56d to the new release of 2.6. I unzipped 2.6 into a new directory, and then copied my game subdirectory into the new directory. I started up the new version of AGS and opened the new copy of my game. I went ahead and rebuilt all the room files and I rebuilt the VOX file. I saved the game and then tried to test the game.

When I did that, these two errors popped up:


Any ideas what I need to do to get my game working with version 2.6? It has a lot of cool features that I think would be great in my game.
#6
I've checked all my code, and I can't figure out what's going on. It seems that if I call the "NewRoom()" function from within the global script, it skips the "player enters room (before fadein)" section of the new room. It loads the new room, and it does the after fadein stuff, but apparently skips right over the before fadein stuff. None of the before fadein stuff is within 'if' statements, so I have no idea what's going on.

Any ideas?
#7
Advanced Technical Forum / Text Overlay Help
Sat 05/07/2003 13:42:30
Hey, I've been away for a while, so forgive me if this has been answered elsewhere.

A while back I posted a problem about GUI labels appearing on top of DisplaySpeech texts. I think CJ said that others had had the problem and he was thinking about fixing it. If so, just tell me and ignore the next part of the message.

I decided to use text overlays instead of GUI labels. I believe that the DisplaySpeech command will be displayed 'above' the overlays. The problem I'm having is that it creates the overlays inside a textbox. Is there some way to create a text overlay with a plain transparent background? All I want is the text to be part of the background. No fancy pictures or text boxes or anything like that...

Any help is appreciated!
#8
Completed Game Announcements / AGS JukeBox
Wed 05/03/2003 01:13:48
AGS JukeBox version 2.1

This is an easy to use utility that allows you to listen to all the digital music from your favorite AGS game. It requires a "music.vox" file from any AGS game in order to run. This utility is great for listening to all your favorite songs from soundtracks like KQ2VGA.

Website: http://www.navynuke.net/AGSJukeBox/
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