Im looking to optimize some of my scripts.Ã, I would have to guess there is some way to minimize this:
Code: ags
The code makes a sort of life bar GUI increase in length as the INT increases.
Ive got quite a few of these types of scripts written in my project, just seems messy....
Thanks in advance.
function repeatedly_execute() {
Ã, if (GetGlobalInt(100) == 0){btnmarheat.Width=0;}
Ã, if (GetGlobalInt(100) == 1){btnmarheat.Width=1;}
Ã, if (GetGlobalInt(100) == 2){btnmarheat.Width=2;}
Ã, if (GetGlobalInt(100) == 3){btnmarheat.Width=3;}
Ã, if (GetGlobalInt(100) == 4){btnmarheat.Width=4;}
Ã, if (GetGlobalInt(100) == 5){btnmarheat.Width=5;}
Ã, if (GetGlobalInt(100) == 6){btnmarheat.Width=6;}
Ã, if (GetGlobalInt(100) == 7){btnmarheat.Width=7;}
Ã, if (GetGlobalInt(100) == 8){btnmarheat.Width=8;}
Ã, if (GetGlobalInt(100) == 9){btnmarheat.Width=9;}
Ã, if (GetGlobalInt(100) == 10){btnmarheat.Width=10;}
Ã, if (GetGlobalInt(100) == 11){btnmarheat.Width=11;}
Ã, if (GetGlobalInt(100) == 12){btnmarheat.Width=12;}
Ã, if (GetGlobalInt(100) == 13){btnmarheat.Width=13;}
Ã, if (GetGlobalInt(100) == 14){btnmarheat.Width=14;}
Ã, if (GetGlobalInt(100) == 15){btnmarheat.Width=15;}
Ã, if (GetGlobalInt(100) == 16){btnmarheat.Width=16;}
Ã, if (GetGlobalInt(100) == 17){btnmarheat.Width=17;}
Ã, if (GetGlobalInt(100) == 18){btnmarheat.Width=18;}
Ã, if (GetGlobalInt(100) == 19){btnmarheat.Width=19;}
Ã, if (GetGlobalInt(100) == 20){btnmarheat.Width=20;}
Ã, if (GetGlobalInt(100) == 21){btnmarheat.Width=21;}
Ã, if (GetGlobalInt(100) == 22){btnmarheat.Width=22;}
Ã, if (GetGlobalInt(100) == 23){btnmarheat.Width=23;}
Ã, if (GetGlobalInt(100) == 24){btnmarheat.Width=24;}
Ã, if (GetGlobalInt(100) == 25){btnmarheat.Width=25;}
Ã, if (GetGlobalInt(100) == 26){btnmarheat.Width=26;}
Ã, if (GetGlobalInt(100) == 27){btnmarheat.Width=27;}
Ã, if (GetGlobalInt(100) == 28){btnmarheat.Width=28;}
Ã, if (GetGlobalInt(100) == 29){btnmarheat.Width=29;}
Ã, if (GetGlobalInt(100) == 30){btnmarheat.Width=30;}
Ã, if (GetGlobalInt(100) == 31){btnmarheat.Width=31;}
Ã, if (GetGlobalInt(100) == 32){btnmarheat.Width=32;}
Ã, if (GetGlobalInt(100) == 33){btnmarheat.Width=33;}
Ã, if (GetGlobalInt(100) == 34){btnmarheat.Width=34;}
Ã, if (GetGlobalInt(100) == 35){btnmarheat.Width=35;}
Ã, if (GetGlobalInt(100) == 36){btnmarheat.Width=36;}
Ã, if (GetGlobalInt(100) == 37){btnmarheat.Width=37;}
Ã, if (GetGlobalInt(100) == 38){btnmarheat.Width=38;}
Ã, if (GetGlobalInt(100) == 39){btnmarheat.Width=39;}
Ã, if (GetGlobalInt(100) == 40){btnmarheat.Width=40;}
Ã, if (GetGlobalInt(100) == 41){btnmarheat.Width=41;}
Ã, if (GetGlobalInt(100) == 42){btnmarheat.Width=42;}
Ã, if (GetGlobalInt(100) == 43){btnmarheat.Width=43;}
Ã, if (GetGlobalInt(100) == 44){btnmarheat.Width=44;}
Ã, if (GetGlobalInt(100) == 45){btnmarheat.Width=45;}
Ã, if (GetGlobalInt(100) == 46){btnmarheat.Width=46;}
Ã, if (GetGlobalInt(100) == 47){btnmarheat.Width=47;}
Ã, if (GetGlobalInt(100) == 48){btnmarheat.Width=48;}
Ã, if (GetGlobalInt(100) == 49){btnmarheat.Width=49;}
Ã, if (GetGlobalInt(100) == 50){btnmarheat.Width=50;}
Ã, if (GetGlobalInt(100) == 51){btnmarheat.Width=51;}
Ã, if (GetGlobalInt(100) == 52){btnmarheat.Width=52;}
Ã, if (GetGlobalInt(100) == 53){btnmarheat.Width=53;}
Ã, if (GetGlobalInt(100) == 54){btnmarheat.Width=54;}
Ã, if (GetGlobalInt(100) == 55){btnmarheat.Width=55;}
Ã, if (GetGlobalInt(100) == 56){btnmarheat.Width=56;}
Ã, if (GetGlobalInt(100) == 57){btnmarheat.Width=57;}
Ã, if (GetGlobalInt(100) == 58){btnmarheat.Width=58;}
Ã, if (GetGlobalInt(100) == 59){btnmarheat.Width=59;}
Ã, if (GetGlobalInt(100) == 60){btnmarheat.Width=60;}
Ã, if (GetGlobalInt(100) == 61){btnmarheat.Width=61;}
Ã, if (GetGlobalInt(100) == 62){btnmarheat.Width=62;}
Ã, if (GetGlobalInt(100) == 63){btnmarheat.Width=63;}
Ã, if (GetGlobalInt(100) == 64){btnmarheat.Width=64;}
Ã, if (GetGlobalInt(100) == 65){btnmarheat.Width=65;}
Ã, if (GetGlobalInt(100) == 66){btnmarheat.Width=66;}
Ã, if (GetGlobalInt(100) == 67){btnmarheat.Width=67;}
Ã, if (GetGlobalInt(100) == 68){btnmarheat.Width=68;}
Ã, if (GetGlobalInt(100) == 69){btnmarheat.Width=69;}
Ã, if (GetGlobalInt(100) == 70){btnmarheat.Width=70;}
Ã, if (GetGlobalInt(100) == 71){btnmarheat.Width=71;}
Ã, if (GetGlobalInt(100) == 72){btnmarheat.Width=72;}
Ã, if (GetGlobalInt(100) == 73){btnmarheat.Width=73;}
Ã, if (GetGlobalInt(100) == 74){btnmarheat.Width=74;}
Ã, if (GetGlobalInt(100) == 75){btnmarheat.Width=75;}
Ã, if (GetGlobalInt(100) == 76){btnmarheat.Width=76;}
Ã, if (GetGlobalInt(100) == 77){btnmarheat.Width=77;}
Ã, if (GetGlobalInt(100) == 78){btnmarheat.Width=78;}
Ã, if (GetGlobalInt(100) == 79){btnmarheat.Width=79;}
Ã, if (GetGlobalInt(100) == 80){btnmarheat.Width=80;}
Ã, if (GetGlobalInt(100) == 81){btnmarheat.Width=81;}
Ã, if (GetGlobalInt(100) == 82){btnmarheat.Width=82;}
Ã, if (GetGlobalInt(100) == 83){btnmarheat.Width=83;}
Ã, if (GetGlobalInt(100) == 84){btnmarheat.Width=84;}
Ã, if (GetGlobalInt(100) == 85){btnmarheat.Width=85;}
Ã, if (GetGlobalInt(100) == 86){btnmarheat.Width=86;}
Ã, if (GetGlobalInt(100) == 87){btnmarheat.Width=87;}
Ã, if (GetGlobalInt(100) == 88){btnmarheat.Width=88;}
Ã, if (GetGlobalInt(100) == 89){btnmarheat.Width=89;}
Ã, if (GetGlobalInt(100) == 90){btnmarheat.Width=90;}
Ã, if (GetGlobalInt(100) == 91){btnmarheat.Width=91;}
Ã, if (GetGlobalInt(100) == 92){btnmarheat.Width=92;}
Ã, if (GetGlobalInt(100) == 93){btnmarheat.Width=93;}
Ã, if (GetGlobalInt(100) == 94){btnmarheat.Width=94;}
Ã, if (GetGlobalInt(100) == 95){btnmarheat.Width=95;}
Ã, if (GetGlobalInt(100) == 96){btnmarheat.Width=96;}
Ã, if (GetGlobalInt(100) == 97){btnmarheat.Width=97;}
Ã, if (GetGlobalInt(100) == 98){btnmarheat.Width=98;}
Ã, if (GetGlobalInt(100) == 99){btnmarheat.Width=99;}
Ã, if (GetGlobalInt(100) == 100){btnmarheat.Width=100;}
Ã, if (GetGlobalInt(100) == 101){btnmarheat.Width=101;}
Ã, if (GetGlobalInt(100) == 102){btnmarheat.Width=102;}
Ã, if (GetGlobalInt(100) == 103){btnmarheat.Width=103;}
Ã, if (GetGlobalInt(100) == 104){btnmarheat.Width=104;}
The code makes a sort of life bar GUI increase in length as the INT increases.
Ive got quite a few of these types of scripts written in my project, just seems messy....
Thanks in advance.