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Topics - Alex Lowes

#1
Advanced Technical Forum / An old suggestion.
Mon 05/01/2004 09:11:32
In trying to help promote the most common suggestions for AGS ,I decided to peek in the list that came with the DOCS with the new AGS 2.6 grate version in the FUTURE.txt file.
The best ones to the nextversion I think are(they are allmost the same):
"graphical tree representation of dialog structure"
"display dialog options as a tree"

As chris says that he adds the most requested features to the more closer realeases(if it's simple enogh to impliment thogh),up comming  ones.


so I recound by mass votes :) as I am no dicatator,the ones who will like thees options in AGS 2.7 say "I". :)

p.s:
Chris You proggramed a most brilliant software and I don't care if you do not impliment it....maybe....soon LOL. ;D
#2
I just resently started my first AGS game :)
I am usig a 4 MP digi cam for this game.
It migh be made simillar to the Gabriell Knight 2 game.
Not enogh info yet but here are 2 screenshots of my game:
                               
the fountain of rotchild boulivard

a close up of a memorial for the first pioneers whove built Tel Aviv.

Note:Rogger will not be the char for this game.It's going to be a real actor.

Update(26.10.2003):
New Picure:
After correcting each color of this picture for a long time now.here it is.

Update(31.10.2003):
I want some opinions about the color correction of the first picture(do you like it or not?
here is the pic:
#3
It would be usefull (and I hope it's simple to impliment it) to add in the room editor an eraser tool.
It will make it much more easy than using strait lines  :)
#4
Advanced Technical Forum / JPG support
Thu 02/10/2003 00:08:33
Will AGS support JPG format ?I beed it for high resolution )low memory)compressed pics.made for my Police ques 4 style game.
#5
My suggestion is in the room editor settings option,there should be near the animation delay option a set amoun of loops(animations loops)options.
this option is usfull when you want a live cutscene happening once you enter a room while the char is still moving and in option screens.
anothe suggestion is giving a bigger ammount of frames to add to the background animation option.(15 could be grate even 10) :)

grate work with AGS cj:
Long Live AGS
#6
I have finally fixed the problem with the sci font not working in AGS by asking for help(as told by CJ)at the SCI forum.
well now we have another problem which is now at hand(and will make KQ1 VGA hebrew translation possible).
which is adding a right to left writting form >:(
#7
Advanced Technical Forum / Hebrew Sci font
Thu 03/07/2003 11:00:03
Hello I have just finished makin the first hebrew sci font(maybe)
but allas it does not work!
anyone help?
#8
Adventure Related Talk & Chat / AGS Radio
Sat 26/04/2003 23:04:15
Well this try is in is still small but I want to know what do you think about it?:

How abou making a  10-20 minute show or only a news brodacst on an internet radio channel?once a week or two?

Wether you like it or not  ;D I am alleready taping a pilot for it.
any suggestions are wellcome.
you can also e-mail me:
lowesalex@hotmail.com
#9
I want to suggest giving AGS a left to right writing option for translating games into languages like hebrew and arabic plus many others.
I am making this post cause I am translating KQ1VGA into hebrew but it is well known to me that it isn't possible to do so with AGS right now.Hope for the best


Alex Lowes
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