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Topics - Black Guard

#1
General Discussion / just me
Mon 25/09/2006 06:32:30
I haven't been here for a while but the new forums seem to be going well, I'm dl the latest version of AGS now...

The new url is funny as hell :P
#2
This is an early in development game based on the events of the novel: Halo: The Fall Of Reach.

Story: The events surrounding the Master Chief as he and his fellow Spartans carry out missions eventually leading up to the battle of Reach.

Download: Download Here

Screens:





Progress:

- graphics 5%
- scripting 5%
- music/sound 5%
- story 80%

completion date: 2006?
#3
geez, neverending plight....
Any way, I made a new game and i changed it to 16-bit then i tried to add a 16-bit background but when i looked at the room the background stays black. I converted the background to 256 colors and imported it and it worked fine. How do i let it accept 16-bit backgrounds???

BTW I'm making a Halo game :P
#4
hey,
I have table in the middle of a room which is part of the background, that has a walk-behind mask. I put an object on it but when i test the game it appears (well its hiding behind the table) behind the table. how do i make the object appear on a higher 'layer'?

Also, i used the default template for my game and the 'display text as speech' option, when i go to the inventory screen and 'look' at an inventory object, the text appears behind the inventory box. how do i fix this?
thanks
#5
Hi,
Is it possible to script in the arrow buttons and the ALT/CTRL buttons to use instead of/as well as the mouse, to make a platform Duke Nukem style game?
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