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Topics - fiaschetta

#1
I have 3 characters, the third moves toward right but it is hidden from the second character... 
In practice he is behind the second... 
but I want he is before the secondo. How i do?
#2
Beginners' Technical Questions / Walk togheter
Tue 17/06/2008 01:46:19
I have three character that must to walk on coordinates X:50 Y: 100. 
I want that they walk togheter.   
With this script 
 
Code: ags

character[MARK].Walk(399, 287, eBlock);
character[JO].Walk(399, 284, eBlock);
character[MAT].Walk(399, 287, eBlock);


 
First Mark walks.. and  when he on X:50 Y:100 
JO begin to walk... then Mat   
 
But I want that they walk together..
#3
How i can modify the icon exe of my games?
#4
How can I modify the window of the  save slots  or load slots, and the windows of quit slot ??
#5
Is possible show three "display speech" (in three different colors) in the same moment to determine coordinates?
#6
The script, when i look an inventory item, is:


ChangeCharacterView (PG, 38);
character[PG].Animate(0, 40);
character[PG].ChangeView(1);
DisplaySpeech (PG, "It's a beautiful book");



But, when i test the game, when i exit, go out a windows that says:

"ChangeCharacterView was used while the view fixed - call ReleaseCharView first"

Where is my error?
#7
I have a room with two character (one is the player)...
If i interact with an hotspost, the character2 says: "You can't"..
But, i want that every 10 second, the  character2 begin to say (as a monologue) and while he says i can interact with hotspot.
Is possible?
#8
I have an room where the background is animate and also a character is animate..
But, when go out the dialog-option, the animate of  the character and backgroung are stopped... why?
#9
I want that my characheter says "Hello" when two object in the room are OFF..

my script is:

if (Objectoff (0)) {
if (Objectoff (1)) {
Displayspeech (PG,"OK");
}
}

I put this script in "Repatedly Execute" but when i play whit object on, my PG say always "HELLO"....
What is my error?
#10
I have a character in the room that he always be in movement, therefore in the script of the room: 
cPg.animate (0,2,erepeat); 
 
But, when i talk with he, when the dialog end, the character is static...  doesn't animate.. 
Why?
#11
I have 3 rooms 
One of them is connected with the others two (for example, room2) 
If i enter in room2 from room 1, the character says "Hi"   
if i enter in room 2 from room 3, the character says "Friend".. but the room3 have two possibility for enter in room 2 (for example, door1 and door2)..
Then, if i enter in room2 from room3 by door1 the char. says "friend one", but if i enter in room2 from room3 by door2 the char. says "freind two"...
How i do?
#12
When i look a inventory item i want that the charcter[EGO] run an animation in view10 then he returned to his normal view.
How i do?
#13
Well.
If a secondary character is in view 4 then i can do a determined action.. 
However the secondary character must be in view 4 for 50 seconds then he returned in view 3 and i can't do the action... 

My script is:

charcte[re].changeview[4];
Wait 60

but with "wait" i can't move the cursor of mouse for must the action.
#14
I used the characheter with resolution 19x20.. 
I created an animation of the character wich launch an rock and therefore i have put the dimension for 80x20. 
When I want the character makes the animation, I insert:   

SetcharcaterIdle (ROG, view, delay) 
 
But if the charcater was found in coordinates x,y (15,30) 
 
when the animation start he moves to every sprite... (i.e: (14.30) - (13,30) )
 
How do I do? 
#15
Beginners' Technical Questions / Option on
Sat 29/04/2006 03:26:36
I want that a dialogoption intially invisible become visible after i look at object
How i do?
#16
I stay in room 4... I want that after a dialog with a charcather in room 4, the object (3) of the room 2 become visible..
How i do?
#17
... I have a room with the sketch of a display and a numerical keyboard.. 
The code is 1 1 1 1 
How can do so that once composed this number (with the click on the relative numbers of the numerical keyboard) for example opens a door in another room?
#18
Beginners' Technical Questions / Dialog Option
Thu 09/03/2006 17:53:34
I used a gui  lucas style '90.
If in a dialogue there are less than 5 possible options, the options  are visualized from down to up.
But i want that they are visualized from up to down. 
How do I do?
#19
I have a characther.. I want which he is always in movement with for example the VIEW 4..
#20
Beginners' Technical Questions / Delete GUI
Mon 06/03/2006 08:02:59
I have five GUI... I want delete the GUI3 and the GUI4, how i do?
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