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Topics - cece0808

#1
I downloaded some templates for ags from http://www.freewebs.com/skimbleshanks/ resource page. The files that should contain new inventory, GUI, dialog style and stuff, are .AGT files. How can i use them with ags?

thx alot!
#2
Ok. I have "tape" in my inventory. I want to use it to "window" to make something happen. From the interaction menu I found option 'Use inventory on object'. But when using this, I can not determin which inventory item must be used. So now I can use ALL inventory items on "window" and the same thing will happen!

So how can I make that the "tape" is an only object which can be used to "window" to make something happen?

HELP!

thx!
#3
How can I change the sizes of slots for the inventory items?

Example:

invMain.ItemWidth = 50;
invMain.ItemHeight = 30

I found that from the manual, but I was unable to find anything like that from any script files. So where can I change the slot sizes? ???

thx!
#4
Ok I have item in inventory, and ingame when I look at the item, it takes player into another room. Now the inventory stays open even the room changes. How can I change that? Can I make the inventory go shut when changing to another room? Is there any simple script that should do it?

thx alot!
#5
Beginners' Technical Questions / manual?
Fri 30/12/2005 22:13:42
Ok what is this holy manual that everyone here refers to? And where the heck am i finding it?

thx
#6
How can i create lucasarts style conversations? For example like when player selects the RIGHT dialog opinion, something will happen (adds item to inventory, changes room, game ends...). Do i need to get scripting or can it be done more simple ways?

thx!
#7
Hey

I cannot get my dialog working. Below is simple test dialog, but i cannot get it work. What's wrong? It's exactly as the tutorials and manual prefers but when i try to save the script in AGS is says:

"There was an error compiling the script for dialog topic 1.
The error was:
Dialog (line 4): Unknown character: 'man'


What am I doing wrong :o?


// dialog script file
@S // dialog startup entry point
ego: Hey
Man: Zzzzzz
return

@1 // Leave the man be.
Leave the man be.
stop
#8
1. Ok, I got my inventory working, and items really appear there like they should, but they appear too close to each others. How can I manage, where in the inventory window the items are shown and their positions?

2. I got my interaction in inventory working (thx to you!) but now when I interact, the cursors changes into talking cursor (looks kinda dum..). And when I try to change the cursor to interact (hand) by changing Set Cursor Mode the interaction won't work anymore!

thx!
#9
Yeah i know there's at least one another post from this very same subject, but i was unable to get my inventory interactions working.

So can someone who knows what to do, give me step by step instructions how can i make a working INTERACT button to my inventory!

thx alot! AGS's great!
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