Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Grapefruitologist

#1
Hi,
It seems to me that every game on AGS is worked on very hard for a pretty long time, and then finished after a few months of hard work... But my question is this. After the game is finished and released, it looks like all the work is done, but... Then if you look at how many people have actually downloaded the games, it's usually only about 80 or so, which, considering how much effort was put into the game... is really not that much. The people download it, play it, and then... that's it. Not a lot more happens. Trying to advertise on other forums will probably either get you banned or ignored completely. So my question is... What's the point? Is that it? Why do y'all do it? What could you possibly do to get more publicity, and what might be a good goal? Like if you make a really good game that a lot of people like, then maybe you could get an actual company to help make and sell the sequel? How would a person achieve something like this?
#2
General Discussion / AGS
Sun 25/02/2007 04:05:50
#3
Ok, so when I was trying to install a module, it wouldn't work, and I realized that I only had version 2.70 of AGS, which is why the module wouldn't work. So I tried updating to 2.72 and everything seemed to be going fine, I moved my game's folder to the new updated version of AGS, and when I tried to open it, it went fine, but when I tried saving the game, it gave me this error:
QuoteError (line 631): Type mismatch: cannot convert "const string" to "string"
#4
Ok, so I want Character #1 and Character #2 to keep talking to eachother while the player is walking around and picking stuff up and such. So how do I do that?
#5
How do I display a message while another character's talking animation is animating, but make it so the character doesn't say anything, just the animation shows?
#6
Hints & Tips / Apprentice 2 Problem
Thu 16/11/2006 08:00:06
SPOILER BELOW!!! (what's the code for hiding spoilers?)













































I'm trying to light the lantern. I've checked the walkthrough. I'm in the well, but the problem is that I can't find the charcoal! Where is it?
#7
Hi,
I posted these a few months ago (a year?) and today I redrew them and I'd just like to hear any advice, comments, or criticism. Thanks.
#8
Critics' Lounge / Story?
Tue 24/10/2006 07:46:03
Hey, I just finished writing part 1 of my story. It's for this new room called The Boneyard that's going to be released for an A-Life game called Docking Station. I'd appreciate any advice on anything you think should be changed.
http://www.freewebs.com/rulezszs/
#9
Hi,
I'm making an add-on for a game called Docking Station (not an adventure game). In the game, there are breeds of creatures called Norns. I'm making a new breed for the game, and I've done most of the sprites for it. But right now I'm stuck because I can't figure out how to draw the female Sky Norns.

This is what I've done so far, but the female doesn't look right from the front-any advice on how to fix it?
#10
Guybrush washes up on shore and these hillbillies take his beard or something? I forget, what was te name of that?
#11
Well, I have an idea for a competition in the Competitions and Activies board. It starts out with a picture-pretty badly drawn (drawn by me, of course xD), and then the next person takes that picture and does a redraw of it. Then the next person takes the last person's picture, and does another redraw, and etc., until the picture is pretty much perfect. The finished picture goes to the Contributions thread in the Critic's Lounge.
Good idea?
#12
If I put my adventure game on a CD, and then put it up for auction on Ebay, do you think that anybody would buy it?
I don't think anybody here would, because you know better. xD But people on Ebay, I have the feeling, would be more likely to buy it, probably because of people who are trying to find birthday/holiday gifts for their relatives and friends and such...
I once tried to put a virtual cat up on Ebay (there are some websites that put stuff like that up for sale on different games a lot like it), and not only did nobody buy it, but people called me "Evil" and "Twisted". o_0 It was really weird...
What's evil and twisted about selling 4 virtual cats for three bucks?
#13
A while ago, we went to Safeway and they said that we won some free lottery tickets and to watch the ABC pregame show on feb. 5. But we never did watch it, so I don't know if we won or not.
I tried to look it up, but I can't find any website that tells me what the winning number was.
#14
Well, the music is saved under a .wav file. For some reason, it wouldn't play it as music, so I made it a sound effect instead. But now, how do I stop the music from playing when you leave the room?
#15
It's taken me like 5 years to buy Monkey Island 2, but I'm going to buy it, darn it!
And how do I go about doing this with a Windows XP computer?
I was thinking about getting this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8262031198
#16
...I've been using ArtGem lately. Of course, I still use Paint, because ArtGem seems to lack some of the features of Paint, but I'm sort of using them both now.
So I wanted to know if you think I'm getting better at art now that I use two paint programs:
http://xs68.xs.to/pics/06070/critic.PNG
Sorry for how big it is.
The clouds, moons, seaweed and jellyfish I made in ArtGem, most of the characters and the squid I made in Paint, the old rubber glove and the bones I made in Artgem and Paint, and the wolf, fox, bonsai grapefruit tree, crawdads and flower I made by editing some pictures that an artist said I could use (but they are edited a lot, for example, I made the bonsai by taking a picture of a flower about 20X that size, shrinking it, inverting it, cutting it up and sticking the little chunks of pixels together. So I didn't copy it.) I didn't make the little background picture on the bottom (by the picture of the clouds), ScottDoom made it for the contribution thread, but I edited it to be a night time version, and put it there because of the sky I drew.
I'm going for a CMI sort of style for the clouds.
The first character, the penguin, is supposed to be (oddly enough) a tapdancing poisonous vampire penguin with golden fangs and claws... but he looks like a regular penguin to me.
I've already decided to start working on two other games, acctually, since my first one is going so well, so I'm sort of working on the first game, and its sequel, and a third game all at once...
The second character is supposed to be a pirate girl, about 11 or 12 years old. The third character is supposed to be a vampire boy, about 13 (who falls in love with the pirate girl...) The fourth is supposed to be a remake of Hailey, a teenage girl... but I rather like my first version still, so I'm saving this for the sequel (like MI did). The last one is supposed to be a Walmart employee.
Opinions?
#17
Well, I've been working a lot on my adventure game, and it has just suddenly dawned on me... what will I do with it when I'm done? I suppose I'll post it here, on the AGS Forums, and some of you will download it, and probably most not like it, maybe some of you will like it, maybe alot, unlikely. But then what?...
#18
I was just playing with a paint program, and drew something, and discovered what seems to me like an optical illusion.
http://xs68.xs.to/pics/06070/opticalillusion2.png
What do you see in this picture?
#19
Ok, well, I followed a tutorial, and I'm pretty sure I did everything I was supposed too. I've made dialogues that work in the past, but this time it didn't work. The dialogue is all out of order... all jumbled up. When you talk to the character, he says "welcome", and then he says "Sure, sure. Here you go." (which was supposed to come later). And then the conversation is over.
The script (first topic):
// dialog script file
@SÃ,  // dialog startup entry point
return
@1Ã,  // option 1
SCIENCE: "This is SeaLand, a zoo containing all the specimens of aquatic life forms from around the world."
goto-dialog 3
@2Ã,  // option 2
SCIENCE: "I'm sorry, but that jellyfish is property of SeaLand, and is not for sale."
goto-dialog 4
@3Ã,  // option 3
SCIENCE: "Ok. Have a good time at SeaLand!"
stop

Second topic:
// dialog script file
@SÃ,  // dialog startup entry point
@1Ã,  // option 1
SCIENCE: "Well, I didn't name it that!"
goto-previous
@2Ã,  // option 2
goto-previous

Third topic:
// dialog script file
@SÃ,  // dialog startup entry point
@1Ã,  // option 1
SCIENCE: "Well, I guess I can make an exception in this case.If you can find another jellyfish to replace this one, then I guess I can give you this jellyfish. (Good luck.)"
EGO: "Ok, then do you have a piece of paper we can sign as a contract or something?"
SCIENCE: "Sure, sure. Here you go."
stop
@2Ã,  // option 2
goto-previous

There are four dialogues, and the first one (0) is for a different conversation.
#20
Hi,
I thought I'd ask before I acctually did it.
Awhile ago, I bought a new computer. My old computer had a virus on it, that was uncurable "unless it was wiped completely clean". I brought it to the computer repair shop, and they copied a lot of important files onto those square disc thingies (floppies?). Well, I decided to just get a new computer instead. I ignored those discs until now, and I need some of the files from there. But I'm afraid of putting the files on my new computer, since it might have a virus.
What should I do?
SMF spam blocked by CleanTalk