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Topics - The Bedminster Incident

#1
Critics' Lounge / Several Midi files.
Sat 05/01/2008 02:00:05
Uh, yeah. The title just about says it.
http://seele01.se.funpic.de/jams/tbimidis.zip
The archive contains:
- PALEISLE.mid: piratey (as in: Monkey-Island-ish) setting, but a more serious game, with a spooky touch and cursed islands and stuff.
Issues: i) I think it sounds a bit too artificial, I'd probably need to modify the velocity, but I can't seem to get it right. ii) I'm not sure if it's just my speakers (I'm bound to laptop ones right now), but sometimes the Timpanis (Channel 4) seem muted.
Notes: game idea abandoned almost directly after composing this tune, so comments on this aren't urgent, and, of course, if you have any use for it--be my guest.
- Search Music.mid: short tune, either for a puzzle or some stealth/stalk thing. I haven't decided yet. If anybody knows "The Three Investigators" (German users might know them as "Die drei Fragezeichen"), the soundtrack of the audio books was what I was going for at first.
Issues: none. Just hoping for impressions/comments/critique/whatever.
- TBI - Station Lounge.mid: theme for a cyberpunk-ish project I started working on a few days ago. Not necessarily main theme (it's maybe a bit too dull for that), I was just going for something for cutscenes without much text (as in: only narrator says some cryptic, yet deep-sounding stuff).
Issues: for the drums, I mainly use notes below the 3 standard bass drum notes on A 0(33), B 0 (35) and C 1 (36), and when playing the file on another PC they sounded really weird. I reckon these notes have assigned different samples depending on the midi driver. It would be helpful if you knew if that's true. If you don't, at least tell me if the drums sound weird on your PC.
- Unused.mid: tune for the same project. I was going for something completely different, though, so I have no clue where to put it yet.
Issues: again, none. Just general critique. And it would be nice if you could tell me where you'd put a tune like this in a game.

Thanks in advance.
/Blodvarg
#2
Hey, everyone.

It's all learning for me at the moment - the a-level tests will begin tomorrow. Just in case you wondered why I haven't posted here for a month or so. You probably haven't anyways.
However, I couldn't stand it. My head was about to explode. To make it cool down, I took a break. A creative break, to be more precise.

Depressive Arcade/Space Private Investigator.

Feel free to love it, hate it, or to not give a damn about it at all. If you think it needs editing, please feel free to do so yourself. Just think of poor me probably not being able to read your suggestions or listen to modifications until July or so.

Also, if you think you could use it in a game of yours... do so. You don't even have to put my name into the credits. Just give me the link to the finished game.

Back to work then. (sighs)

/Blodvarg
#3
Hey guys,

Sorry to have kept you waiting that long, I got food poisoning from McDonald's Chicken Nuggets.
But anyway, I'm still alive, so here's the next one.

Reading a few contest threads back I realized that there is not always a certain topic to which a musical piece is to be created, but there were many different tasks. So, I came up with the following:

I have created something myself (a small 1'20"-tune) and your task basically is to "answer" it.

There are no real limitations besides that. You can come up with anything you want, as long as it's a clear reply. For your entry's own sake, it would probably be wise to tell me how you interpreted and answered the tune, be it via PM, e-mail or by simply zipping your entry and adding a text file.

Examples:
- Someone replies to the tune itself, without connecting it to anything in any game and adds a text file that describes his thoughts concerning both my and his tune.
- Some other one thinks about where in a game my tune could be placed and what might come next. As he is to lazy to do all this zipping stuff, he just sends an e-mail to blodvarg@gmail.com that (naturally) contains these thoughts.
- A third one is inspired by the tune to create a sound effect (yes, that's also possible). It will of course be harder for him to explain how he came up with this effect and why this was because of my tune, but that's not a concern, I'm sure I can handle that.
- Some stupid could send me a PM how extraordinary well my tune was, hoping to win himself with this. I will then post this text here for everybody to read it, declare the author as terrorist and then write a letter to the White House.

Of course, you won't score less if you don't quite hit what I thought when creating the tune. As long as I can follow your interpretation, it is correct. And, what is an advantage for every entry, because you are not asked to make something to a specific topic, you can of course stick to your own style.

So, enough words. Here's the tune: http://de.geocities.com/another_maggot2002/ej_svar.zip

It is included as Ogg Vorbis and GS Midi. As I use foobar as player, every audio format is accepted.

I hope the task is not too exotic, if so, feel free to tell me.

Have fun, and sorry for the delay.
- Blodvarg
#4
Greetings.

I'm not sure how many people here have read the Terms of Service that ICQ Inc. have changed. There's a new paragraph there that says:

"You agree that by posting any material or information anywhere on the ICQ Services and Information you surrender your copyright and any other proprietary right in the posted material or information. You further agree that ICQ Inc. is entitled to use at its own discretion any of the posted material or information in any manner it deems fit, including, but not limited to, publishing the material or distributing it."

As AOL bought ICQ Inc., this is also valid for AIM. As Microsoft is moving into the same direction, it won't be a big surprise to me if the MSN Messenger changes their TOS in a similar way sometime. I consider this inacceptable and have changed to Jabber ( http://www.jabber.org ), a free alternative which seems to be much better anyways, thus the deleted ICQ# in my profile.
My Jabber identification is blodvarg@jabber.ccc.de--I post it here for there is no place for it in the profile information of the AGS forums.

Sorry if anybody considers this spam, but I found it neccesary to inform you of all this, even if it is not the most recent topic. I'm sure you as game creators have a major interest in your copyright, thus this thread.

ICQ Inc. shall burn.
- Blodvarg
#5
I got a 0xC0000005 in ACWIN.EXE at EIP = 0x00447F39 (program pointer: -42, ACI v2.71.894, gtags(188,24)) when trying to test run my game.

Everything worked perfectly well until I had the following idea:
The title screen shows up after the introduction (kind of like MI). When first running the game, an "intro flag" is created in a seperate file (int, value 1). The purpose of this is that the intro sequence is shown only when running the game for the 1st time, after that, the title screen would show up directly. (Of course, there's a button for viewing the intro again.)

Now, here's what I did:
This code excerpt is from game_start():

    File *iflag = File.Open("intro.flg", eFileRead);
    if(iflag!=null) {
      if(iflag.ReadInt()) player.ChangeRoom(1, 0, 0);
      else mouse.Visible = false;
      iflag.Close();
    } else mouse.Visible = false;

As the default starting room of course is room 0 (the intro room), if there's an error or the var isn't set or something, I just need to turn the mouse visibility off.
Then, in the room script for room 0 I put the following directly after the EndCutscene() command:

  File *iflag = File.Open("intro.flg", eFileWrite);
  if(iflag!=null) {
    iflag.WriteInt(1);
    iflag.Close();
  }

I figured this should work fine, although it might not be the most efficient way of scripting this. It works fine when running the game for the first time, but when the flag is set to 1 and I re-run the game, the exeption posted above occurs.

Now, I'm not quite shure if this is really a bug or just some big scripting mistake by silly me. In both cases, I don't know how to fix this, so I'd be happy if anybody here could help me.

Thanks in advance.

- Blodvarg
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