Uh, yeah. The title just about says it.
http://seele01.se.funpic.de/jams/tbimidis.zip
The archive contains:
- PALEISLE.mid: piratey (as in: Monkey-Island-ish) setting, but a more serious game, with a spooky touch and cursed islands and stuff.
Issues: i) I think it sounds a bit too artificial, I'd probably need to modify the velocity, but I can't seem to get it right. ii) I'm not sure if it's just my speakers (I'm bound to laptop ones right now), but sometimes the Timpanis (Channel 4) seem muted.
Notes: game idea abandoned almost directly after composing this tune, so comments on this aren't urgent, and, of course, if you have any use for it--be my guest.
- Search Music.mid: short tune, either for a puzzle or some stealth/stalk thing. I haven't decided yet. If anybody knows "The Three Investigators" (German users might know them as "Die drei Fragezeichen"), the soundtrack of the audio books was what I was going for at first.
Issues: none. Just hoping for impressions/comments/critique/whatever.
- TBI - Station Lounge.mid: theme for a cyberpunk-ish project I started working on a few days ago. Not necessarily main theme (it's maybe a bit too dull for that), I was just going for something for cutscenes without much text (as in: only narrator says some cryptic, yet deep-sounding stuff).
Issues: for the drums, I mainly use notes below the 3 standard bass drum notes on A 0(33), B 0 (35) and C 1 (36), and when playing the file on another PC they sounded really weird. I reckon these notes have assigned different samples depending on the midi driver. It would be helpful if you knew if that's true. If you don't, at least tell me if the drums sound weird on your PC.
- Unused.mid: tune for the same project. I was going for something completely different, though, so I have no clue where to put it yet.
Issues: again, none. Just general critique. And it would be nice if you could tell me where you'd put a tune like this in a game.
Thanks in advance.
/Blodvarg
http://seele01.se.funpic.de/jams/tbimidis.zip
The archive contains:
- PALEISLE.mid: piratey (as in: Monkey-Island-ish) setting, but a more serious game, with a spooky touch and cursed islands and stuff.
Issues: i) I think it sounds a bit too artificial, I'd probably need to modify the velocity, but I can't seem to get it right. ii) I'm not sure if it's just my speakers (I'm bound to laptop ones right now), but sometimes the Timpanis (Channel 4) seem muted.
Notes: game idea abandoned almost directly after composing this tune, so comments on this aren't urgent, and, of course, if you have any use for it--be my guest.
- Search Music.mid: short tune, either for a puzzle or some stealth/stalk thing. I haven't decided yet. If anybody knows "The Three Investigators" (German users might know them as "Die drei Fragezeichen"), the soundtrack of the audio books was what I was going for at first.
Issues: none. Just hoping for impressions/comments/critique/whatever.
- TBI - Station Lounge.mid: theme for a cyberpunk-ish project I started working on a few days ago. Not necessarily main theme (it's maybe a bit too dull for that), I was just going for something for cutscenes without much text (as in: only narrator says some cryptic, yet deep-sounding stuff).
Issues: for the drums, I mainly use notes below the 3 standard bass drum notes on A 0(33), B 0 (35) and C 1 (36), and when playing the file on another PC they sounded really weird. I reckon these notes have assigned different samples depending on the midi driver. It would be helpful if you knew if that's true. If you don't, at least tell me if the drums sound weird on your PC.
- Unused.mid: tune for the same project. I was going for something completely different, though, so I have no clue where to put it yet.
Issues: again, none. Just general critique. And it would be nice if you could tell me where you'd put a tune like this in a game.
Thanks in advance.
/Blodvarg