I can't figure out how this:
https://www.youtube.com/watch?v=gq024O5HNk8
is not very popular yet.
For 2 years - only 7K views. I don't want to compare the stats with something similar from another game genre but the difference will be huge.
I know that this topic is old, but these days I'm feeling very low about the whole situation with the games, AGS, AGS engine and everything related.
I tried to make some retouchings of my old games with the new AGS. I went very bad. I can't even compile the games.
I moved from AGS to browser based (HTML, CSS, JS), because I thought that people are not playing .exe games anymore but I was wrong.
I made an online browser based adventure game demo (several rooms) - https://www.cq-game.com/cq5/demo.html
To be honest - the interest is low. Maybe my game is the problem.
So I really wanna know... How can we spend so much time and efforts... It takes years of creating something that will be played by 10-20-30 people?
For me, it was the magic of moving a character over something that you draw... to create a worlds. But it was.
Over the years I made 4 games. With every new game release the interest was lower and lower.
I know things are changing, new genres, new people, new visions.
Is everyhting that bad?
https://www.youtube.com/watch?v=gq024O5HNk8
is not very popular yet.
For 2 years - only 7K views. I don't want to compare the stats with something similar from another game genre but the difference will be huge.
I know that this topic is old, but these days I'm feeling very low about the whole situation with the games, AGS, AGS engine and everything related.
I tried to make some retouchings of my old games with the new AGS. I went very bad. I can't even compile the games.
I moved from AGS to browser based (HTML, CSS, JS), because I thought that people are not playing .exe games anymore but I was wrong.
I made an online browser based adventure game demo (several rooms) - https://www.cq-game.com/cq5/demo.html
To be honest - the interest is low. Maybe my game is the problem.
So I really wanna know... How can we spend so much time and efforts... It takes years of creating something that will be played by 10-20-30 people?
For me, it was the magic of moving a character over something that you draw... to create a worlds. But it was.
Over the years I made 4 games. With every new game release the interest was lower and lower.
I know things are changing, new genres, new people, new visions.
Is everyhting that bad?