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Topics - Iliya

#1
I can't figure out how this:
https://www.youtube.com/watch?v=gq024O5HNk8
is not very popular yet.

For 2 years - only 7K views. I don't want to compare the stats with something similar from another game genre but the difference will be huge.

I know that this topic is old, but these days I'm feeling very low about the whole situation with the games, AGS, AGS engine and everything related.
I tried to make some retouchings of my old games with the new AGS. I went very bad. I can't even compile the games.

I moved from AGS to browser based (HTML, CSS, JS), because I thought that people are not playing .exe games anymore but I was wrong.
I made an online browser based adventure game demo (several rooms) - https://www.cq-game.com/cq5/demo.html
To be honest - the interest is low. Maybe my game is the problem.

So I really wanna know... How can we spend so much time and efforts... It takes years of creating something that will be played by 10-20-30 people?
For me, it was the magic of moving a character over something that you draw... to create a worlds. But it was.

Over the years I made 4 games. With every new game release the interest was lower and lower.
I know things are changing, new genres, new people, new visions.

Is everyhting that bad?
   



#2
Cosmos Quest V Demo is released!
Browser-based - html5, js (jQuery), css3.
Browser support: Chrome, Firefox, Opera (so far). Not IE and Safari.

PLAY DEMO ONLINE: https://www.cq-game.com/cq5/demo.html
(Best performance: Chrome, Opera)

Gameplay notes:
- No need to wait while the character exits the screen. Use double mouse click for quick exit to the next screen.
- Settings menu, save and restore are still not implemented.
- The arrows in the bottom right part of the screens are not buttons. They just show where the exits are.
- The exits are located on the edges of the visible part of the screen. When the mouse is over exit, the cursor changes.


Game website: http://www.cq-game.com
Graphics Resolution: 1024x768px

Join Cosmos Quest Facebook Group:
http://www.facebook.com/groups/135123576499651/

Screenshots:







Game progress:
- graphics 20%
- puzzles 20%
- scripting 20%
- music/sound 20%
#3
Hi,

Cosmos Quest website was down for a long time. Now the game is on new domain.
Downloads for Cosmos Quest 1, 2, 3, 4 are available

The new CQ website - http://www.cq-game.com/

If you don't remember the game - here are some screenshots.

Cosmos Quest 4:





Cosmos Quest 3:




Cosmos Quest 2:




Cosmos Quest 1:




#4
Engine Development / Plan for browser support
Mon 17/08/2015 11:26:36
Hello, I know that the current version of AGS can't export the game for browsers. Are there any plans to make somehow the game to be exported for web? I know about XAGE. I'm asking for something AGS official.
#5
Hi,

I'm looking for a free hosting for my game series - Cosmos Quest 1, 2, 3, 4. The game website was shut down and I'm looking for a solution to keep the game alive.

Thanks in advance.
#6
Hello,

I received the following question via email about my game which is 1024x768px.

Hi,

once upon the time ... I got this adventure series, named cosmos quest., some time ago, and right now we remembered the still unfinished part 4 and we would like to play it to its end...

It works, quite good, but there is one question still open: Is there a chance to play it with a lower resolution? The background: in my living room we installed a beamer, a relativelly easy one, with a resolution of only 800x600. It would be great to play via this screen because of the better visibility for two or three of us...

best regards,

Martin & Sabine


Please advise.

Thank you.

#7
Hello everyone,

Cosmos Quest 4 is finally released!

Free download from http://www.cq-game.com

Graphics Resolution: 1024x768 px

Join Cosmos Quest Facebook Group:
http://www.facebook.com/groups/135123576499651/

Screenshots:







#8
Few weeks ago I finnished playnig "The Dig". I liked the game from the beginning. The characters are interesting. The graphics are good. The music, atmosphere, voice acting and the animations (especially the diving in the water) are really nice. But somewhere near the end something started to annoys me - the puzzles. The puzzles in the middle of the game and near the end were very annoying.

Examples:
1. See this http://www.youtube.com/watch?v=XGo9IKf1RiM (the rod with the stone puzzle).
2. Also the lens puzzles (you must hold the mouse button down in a strange mechanism button - how should I know that).
3. The animal trap puzzle - it was very confusing.

I think that the puzzles near the end must be very clever constructed - not very difficult.

"The Dig" left a bitter taste. Bacuase of the puzzles. And it's pity - bacuase all other things in the game were really great!
#9
I have a question about a puzzle constructing. Here is the situation:

- Person A (the player) has an inventory item X
- Person B needs that item X
- Person A doesn't have a slightest idea that B needs that item X

What to do when A (the player) accidentally gives that item X to B? To allow A to give X directly to B or first A has to know that B needs that item X?

What is the better decision?
#10
Few days ago I went to a game store and asked for the adventure games shelves. The guy offered me games like "Tomb Rider", "Larry 8: Magna Cum Laude" and other similar games. Then I asked for a Black Mirror 1. And he said: "Ooh you mean "classic adventure games". That term "classic" is sending my favorite games in the past.

I think that in nowadays the term "game" is different. Today people understand "the game" as "jumping", "running", "shooting", "driving" and etc. All these actions are far from the "games" that we all like. And I think that we are losing from the fact that our projects are called "games".

What we do when we play a classic adventure game? We read, we think, we enjoy the atmosphere. We go to another world. Just like the book readers do.

So isn't it better the term "classic adventure game" to be changed for example to "interactive story" or something like this? Because in nowadays for the gamers we are "in the past", but for the book readers we can be "a future".

Ps: Sorry for my bad english or for the sassy idea  :)
#11
Hi,

I'm looking for a module or plugin for moving starfield.

Something like this: http://www.youtube.com/watch?v=KJO88Qhxwv4

Thanks in advance.
#12
Hi everyone,

I'm glad to announce the new Cosmos Quest project which will be released in the beginning 2012. There is a whole new team in Bulgaria, that will work on Cosmos Quest V: The Sixular Station.

The demo will be released till the end of the month.


Cosmos Quest 4: The Ayatolian March which is also in production will be freeware.
Cosmos Quest 5: The Sixular Station will be a commercial game. [Edit]

More news coming soon....

Cosmos Quest 5 Full Game Status
Graphics: 15%
Story: 50%
Puzzles: 15%
Scripting: 15%
Music/Sounds: 15%



Screenshots:



#14
Cosmos Quest 4 - RELEASED!

Free download from http://www.cosmos-quest.com

Graphics Resolution: 1024x768 px

Join Cosmos Quest Facebook Group:
http://www.facebook.com/groups/135123576499651/

Screenshots:











#15
General Discussion / Inspiring music...
Tue 19/10/2010 11:34:33
What is the music or songs that inspires you to create your stories. One of the tunes that inspires me most is this:
http://www.youtube.com/watch?v=QEM59KwBqmQ&feature=related

PS: Sorry if there is another thread for this.
#16
Roger That: Space Quest Lives â€" in Four Fab Freeware Fan-Made Tributes by by Greg Collins (Just Adventure+)
http://www.justadventure.com/articles/RogerThat_SQLives/RogerThat.shtm

Do not erase or lock this topic :) AGS is mentioned!
#17
Hi,

So far have 3 games, but I still can't make an object to move from point A to point B, but not with the constant speed. I want the object when start reaching point B to slow down it's speed. And I want this slowing down to be smooth. I tried to make it manually, pixel by pixel with decreasing the speed. But in this case the slowing down is not that smooth.

If you have any ideas, please share it.

Thank you.
#18
Here is the example of how a game review should be made (positives, negatives, everything). Check out http://www.reloaded.org and see how the games are reviewed. This is good job!

Note: This post is dedicated to AGS Panel  ;D
#19
Adventure Related Talk & Chat / A puzzle....
Fri 09/04/2010 12:00:35
Three wise men are told to stand in a straight line, one in front of the other. A hat is put on each of their heads. They are told that each of these hats was selected from a group of five hats: two black hats and three white hats. The first man, standing at the front of the line, can't see either of the men behind him or their hats. The second man, in the middle, can see only the first man and his hat. The last man, at the rear, can see both other men and their hats.

None of the men can see the hat on his own head. They are asked to deduce its color. Some time goes by as the wise men ponder the puzzle in silence. Finally the first one, at the front of the line, makes an announcement: "My hat is white."

He is correct. How did he come to this conclusion?
#20
Hi all,

I have decided to re-add my games Cosmos Quest 1, 2, 3 to AGS games database. This is my attempt to stop CJ not shut the whole AGS down (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40517.0).

Don't do it CJ!
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