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Topics - Da_Elf

#2
Critics' Lounge / some music
Fri 08/02/2008 00:41:38
dont know if it should be in here or in general. these are some friends of mine performing some covers and originals. they are currently doing the sound track for my animated film. let me know what you think

http://www.youtube.com/DaElfer
#3
General Discussion / pyrates
Sun 17/06/2007 20:12:37
for all those who loved the CMI stuff, i think you might enjoy this little find

http://www.pyrats.net/movie.html
#4
General Discussion / 3djeep tutorial
Wed 11/04/2007 00:54:33
some people were asking me about how i setup the rigging for my suspension and how i got the you-joints to work properly on the samurai i built, since ive had some free time recently i did two tutorials found on my site http://www.elfpro3d.com in the tutorial section
#5
General Discussion / P3n1s or pro
Fri 16/03/2007 21:39:57
thought this was an interesting article id share

http://www.destructoid.com/why-video-game-reviews-suck-part-two-30412.phtml
#6
If im doing a room where there is a quick cut scene and the room is a scrolling room i want the character to walk on the left side of the screen then have the scrolling room pan over to the right side and show the cut scene then pan back to the main character. what i came up with was to have a character set as a dot become the character and i move it across the screen so that the screen will pan with it. then if i want to scroll backi can move it back to the previous character location and change back to character ego and delete the dot from the screen or if i just want to cut back to ego i can just do the change and the screen will automatically jump back. is there an easier function for scrolling the screen?
#7
Critics' Lounge / 3d face
Thu 01/03/2007 18:23:58
working on building the a head based on my best friends face to put onto a body i modeled for a character in my animation.

head
http://www.elfpro3d.com/Turtles/jface1.jpg

body
http://www.elfpro3d.com/Turtles/j11.jpg
#8
General Discussion / Removing linux
Sat 24/02/2007 19:05:12
Im hopeing there is someone who can give me advice.

I dual booted my audio station with linux and windows XP using the GRUB boot loader. now i want to remove linux since i dont use it much and id like to get rid of the grub loader. Ive already tried the suggestion ive seen on google about doing a windows repair to re-activate the windows boot loader but its still booting with GRUB. Im wondering if i should just reformat the linux partitions back into NTFS and hope that grub is destroyed that way. although i doubt it since boot loaders are usually stored seperately to your normal hard drive opperations. Ive checked in windows and my boot.ini is still there. i just wish the computer would use it. Can anyone lend me a hand?
#9
Critics' Lounge / 3d jeep
Fri 26/01/2007 16:49:18
took me 2 months to finish this but here you are. everything is modeled on the jeep to work so undernieth is all the suspension and transfer shafts and the jeep is setup with a physics engine to be able to drive itself. Let me know what you think

#10
General Discussion / Cricket
Sun 21/01/2007 05:08:56
Are there any english, african, australian, indian, etc , etc, people here who like cricket and are comming to barbados for this years world cup?

most of the people ive seem so far on the forum strike me as under 30 (maybe under 20) and might not be into a sport like cricket.
#11
General Discussion / Game section help
Thu 18/01/2007 22:55:39
ive posted this problem in a few of my other posts, ive sent private messages to a few of the forum mods. but i still havent gotten any help on this. when i set my game up in the demo section i had put in a password. now that i want to go back and alter info in there the password isnt working. I expect this post will be deleted and that cool by me but please PM me with some help.
its for the game Asterix and the Roman Undergroun setup in the demo section.
#12
General Discussion / Concept Art
Mon 15/01/2007 05:26:50
this guys artwork looks awsome.
http://mv.cgcommunity.com/
#13
when i try to use colour tint it just doesnt seem to work as it should logically work. tinting the color with 0,0,0RGB (in graphical terms that black) and 100% amount should technically do the same as light level 0%. then 255,255,255 100% should make the character pure white. This doesnt work that way though for some reason.

My characters and backgrounds are all true color depth

also I'm not going to bunp my other post but please take a look at http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29760.0

::EDIT::
Also ive alsed a number of the forum mods but havent gotten anywhere with this. i setup the demo of my game on the website however the password that i put in doesnt seem to work so i cant go and change anything with it. This is for my asterix and the roman underground game found here ::
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=832
#14
Im doing a walkable area that is actually a cross over. the room also contains the downhill script. everything seems to work except for walkable area 3 which when you walk onto it the scaling is smaller than when standing on the downhill version of walkable area 1. my code seems to all make sence i wonder why. no matter what i set the scale of stupid area 3 its always a small size. (less than the 50% i specified)



Code: ags

// room script file

#sectionstart room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
Ã,  // script for Room: Walk off bottom screen edge
Leave(25, 26, 121, 69);Ã,  
}
#sectionend room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
Ã,  // script for Room: Player enters room (before fadein)
Ã,  
Ã,  IsDownhill(6, 186, 213, 50, 90);
Ã,  SetWalkableZ(1, 9);
Ã,  SetWalkableZ(8, 9);
Ã,  SetWalkableZ(2, 9);
Ã,  SetWalkableZ(4, 6);
Ã,  SetWalkableZ(3, 6);
	SetWalkableZ(5, 9);
	SetWalkableZ(6, 7);
	SetWalkableZ(7, 5);
Ã,  SetWalkBehindZ(2, 8, 147);Ã,  
RemoveWalkableArea(4);
RemoveWalkableArea(3);
RestoreWalkableArea(2);
RestoreWalkableArea(1);
SetAreaScaling(1, 90, 90); 
}
#sectionend room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_cÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
Ã,  // script for Room: Player enters room (before fadein)
RemoveWalkableArea(4);
RemoveWalkableArea(3);Ã,  
}
#sectionend room_cÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart region7_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region7_a() {
Ã,  // script for Region 7: Player walks onto region
RemoveWalkableArea(2);
RemoveWalkableArea(8);
SetWalkableZ(1, 6);
RestoreWalkableArea(4);
RestoreWalkableArea(3);
SetAreaScaling(1, 50, 50);Ã,  
SetAreaScaling(3, 50, 50);Ã,  
}
#sectionend region7_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart region6_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region6_a() {
Ã,  // script for Region 6: Player walks onto region
RemoveWalkableArea(4);
SetWalkableZ(1, 9);
RemoveWalkableArea(3);
RestoreWalkableArea(2);
RestoreWalkableArea(8);
SetAreaScaling(1, 90, 90);Ã,  
}
#sectionend region6_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
#15
General Discussion / iphone
Wed 10/01/2007 12:07:31
I WANT ONE!!!!
hehehe
http://www.apple.com/iphone/
#16
General Discussion / Game size
Sun 07/01/2007 16:57:40
whats the average amount of line wold you find int he global script in a biggish game

EDIT

Sorry i didnt realise the amount of typoes there were there..

Im asking how many lines of code are people getting in their "global script" for a faily large game (as said in a follow up post. a game around the size of apprentice 2). Im up to 600 lines and i can easily see that being trippled or more before my game is finished. Im just wondering if im using excessive amounts of code when there might be simpler ways to do thing. Its a fairly harmless question
#17
Beginners' Technical Questions / File Size
Sun 24/12/2006 17:38:57
Ive done a search on the forum and the help manual. im curious about the game file size and what contributes to it. obviously the graphics and the code does. but what i was wondering about is with the code. if i had a piece of code that was 64 characters long and i use that piece of code in lots of places, would I have a smaller game file size if i was to make a function out of that piece of code and just use the function inplace of the 64 character length code?
#18
whats wrong with this script.
Code: ags
lblStatus.Text = GetGlobalInt ("daytime"); 


in my glabal script ive already set the code "int daytime=1;" (without quotes)
but when i go to test the game i get the error.
--
Error (line 211); type mismatch; cannot convert 'const string to 'int'
--
#19
Critics' Lounge / Soldier Crab
Sat 02/12/2006 19:53:50
This is for an animated movie im working on. The head is in a different scene file being rigged for dialog.
http://www.elfpro3d.com/Turtles/colonel_rigged.jpg
http://www.elfpro3d.com/Turtles/colonel1.avi
#20
How do i go about getting a character to walk down a hill and be obscured. this is the BG I'm working on right now and before i go into really making it i want to know if I'm wasting my time.



should i have it so what when you click on the lower beach the game does an animation where i switch the view of my character to a sequence of cropped images of the character as he is walking down the hill then when he is down i give back control to the player and when the top of the hill is clicked it does the same thing but with a front view? this will be a pain in the butt especially when i have more than one player in the game and will have to do a view of this with all the characters. maybe I'm just wasting my time.
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