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Topics - Volcan

#1
I noted I don't get alert with new replies with quotes.

I get alert only if someone replies without quotes.
#2
How to change object description?

I can change sprites from object but not the description.
#3
I decided to work an old game from v2.72 and converted to the last version of AGS.

Even if ags still recognize global messages from previous versions, I can't find global messages from 900 to 999.
#5
I noted in normal font supports french accents but not speech fonts.

I used Radian Fontedit but it only supports first 128 characters.
#6
After I tried the verbcoin, I wonder which game came from?

Right click brings the inventory. Left click for commands.

#7
For some reason, AC crashes when Software Renderer is selected.

Graphics = 8 bit (256 colour)

I use AGS studio 3.5.0 patch 1.

#8
I set my game to 400x240 for 16:9 resolution.

Somehow, the images of the guis are too big.

https://atariage.com/forums/gallery/image/31702-bandicam-2019-10-13-17-31-50-356png/

I set sprites images to high and low resolution.

I tried resize and no resize when changing resolution.
#9
Site & Forum Reports / error 403
Fri 06/06/2014 22:10:44
When I was using my win98 computer, I can't access to AGS site.

Is it because my internet on win98 was slow (around 66k/s) or all my browsers were outdated?
#10
Are there previews of AGS awards 2012 or older in videos?
#11
Rex and Sissi in Pink Cult

[imgzoom]http://www.adventuregamestudio.co.uk/images/games/1765_1.png[/imgzoom]

Help Rex and Sissi to go back to home.

http://www.adventuregamestudio.co.uk/site/games/game/1765/

This is MAGS January 2014
"Something Cold, Something Burrowed, Something Pink".

Have fun

Robin Gravel
#12
I worked on Space Trash today.

I noted if the player skips the cutscene, sound effects still playing.

Is there a way to prevent sound effects playing if the cutscene is skipped?
#13
I added a new game two days ago.

Space Trash demo.

This game does not show in my profil while under my name Robin Gravel, two games do.

Did I miss something?
#14
[imgzoom]http://www.atariage.com/forums/gallery_ips/gallery/album_185/gallery_1196_185_1037.png[/imgzoom]
This guy is dying... Dying... Dying...

But he still walks too fast for my taste even if I set walk to 1.

Any idea to make characters to walk slower?
#15
I try to include cd audio in my game.

Code: ags
 CDAudio(eCDIsDriverPresent, disque);


Disque is always set to zero even if a cd-audio is inserted.
#16
I'd like to use global messages in my game but I don't see any options in AGS editor 3.2.1 unless I missed it somehow.
:confused:
#17
I got GlobalScript.asc(2090): Error (line 2090): buffer exceeded: you probably have a missing closing bracket on a previous line.

I made a mistake somewhere but I cant find it.

Code: ags
function cFifille_UseInv()
{
 if (player.ActiveInventory==iJouet){
  gIconbar.Visible = false;
  player.Walk(260, 180, eBlock, eWalkableAreas);
  player.Say("Tiens. J'ai quelque chose pour toi.");
  object[1].Graphic = 385;
  object[1].Visible = true;
  cFifille.FaceCharacter(player);
  DisplayAtY(200, "La petite fille est contente et elle n'a plus peur du tout.");
  object[1].Visible = false;
  player.LoseInventory(iJouet);
  cFifille.AddInventory(iJouet);
  if (Personnages !=1){
   cRobin.loop = 2;
   cRobin.ChangeRoom(32, 25, 176);
  }
  if (Personnages !=2){
   cCarl.loop = 2;
   cCarl.ChangeRoom(32, 50, 174);
  }
  if (Personnages !=3){
   cInconcia.loop = 2;
   cInconcia.ChangeRoom(32, 75, 174);
  }
  if (Personnages !=4){
   cAnneT.loop = 2;
   cAnneT.ChangeRoom(32, 100, 176);
  }
  player.loop = 1;
  if (Personnages == 1){
   cCarl.Say("Robin. On dirait bien que tu as de la compagnie.");
   player.Say("C'est une jeune enfant. Et elle est mignonne.");
   object[1].Graphic = 385;
   object[1].Visible = true;
   Wait(72);
   object[1].Visible = false;
   cInconcia.Say("Je deteste tout ce qui est mignon.");
   cAnneT.Say("Que sait-tu sur cette fille.");
   cCarl.Say("As-t-elle dis quelque chose.");
   player.Say("Non. Elle n'a rien dit.");
   cAnneT.Say("Elle est peut-etre sourde.");
   player.loop = 2;
   player.Say("Peut-tu parler?");
   object[1].Graphic = 384;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit non avec sa tete.");
   object[1].Visible = false;
   cCarl.Say("La fille ne parle pas. Mais sait-elle ecrire?");
   object[1].Graphic = 384;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit non avec sa tete.");
   object[1].Visible = false;
   cCarl.Say("Comment allons nous savoir son nom si elle ne peut pas nous le dire.");
   cAnneT.Say("Donnons-lui un nom.  ");
   cCarl.Say("Bonne idee.           ");
   cRobin.Say("Que dirais-tu de ...   ");
   Wait(72);
   cRobin.Say("Fifille.        ");
   cCarl.Say("Fifille?!!  C'est le pire nom de fille que j'ai jamais entendue.");
   cAnneT.Say("Serieusement Robin. Tu ne vas quand meme pas l'appeler Fifille?";        // < --- a Noobie mistake
   cInconcia.Say("Je ne vais pas la changer en sucette si elle s'appelait Epidemie.");
   cCarl.Say("Epidemie?!!!!  Beurk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
   cRobin.Say("Fifille. Ca te va?");
   object[1].Graphic = 385;
   object[1].Visible = true;
   DisplayAtY(200, "La fille dit oui avec sa tete.");
   object[1].Visible = false;
   cRobin.Say("Nous l'appellerons Fifille jusqu'a ce que nous decouvrons son vrai nom.");
   cCarl.Say("Fifille!  Je me demande si Epidemie ne serait pas meilleur.");   
   cInconcia.Say("Ne perdons pas notre temps avec elle. Jettons-la pardessus bord!");
   object[1].Graphic = 386;
   object[1].Visible = true;
   Wait(72);
   object[1].Visible = false;
   cRobin.Say("Inconcia! Arrete de l'embeter! Elle connait peut-etre comment retourner chez nous.");
   cAnneT.Say("Robin a raison. Tiens-toi tranquille!");
  }
  gIconbar.Visible = true;
 }
}
#18
There is two exits in bottom line and I want to go to different rooms when touching the bottom edge.

Code: AGS
function room_LeaveBottom()
{
 if (region[1].RunInteraction(1)){
  player.ChangeRoom(20, 231,  115);
 }
}


Maybe this is the wrong way to code.
#19
AGS keeps showing walking icon with my custom Quit gui.

Code: AGS
if (keycode == eKeyCtrlQ){
 mouse.UseModeGraphic(eModePointer);
 gQuitter.Visible = true;   // Ctrl-Q
}

#20
I noted that HOVERHOTSPOT still enabled when guis are displayed.

Is there a better way to disable hotspots than this?

hotspot[1].Enabled = false;
hotspot[2].Enabled = false;
hotspot[3].Enabled = false;
...


And how to disable when a cursor points to characters?
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