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Topics - yarooze

#1
Hi!

I'm a little bit confused with the struct attributes.


1. What is the point to use them instead of simple fields and methods? Only to mask getter/setter?


Here are the examples from the doc.

With attribute:
Code: ags
struct Weapon
{
    protected int damage; // this is our actual property to store the damage
    import attribute int Damage; // this is our attribute
    import int get_Damage();
    import void set_Damage(int damage);
};

int Weapon::get_Damage()
{
    return this.damage;
}

void Weapon::set_Damage(int damage)
{
    this.damage = damage;
}


Weapon *weapon = new Weapon;
weapon.Damage = 10;

Without:
Code: ags
struct Weapon
{
    protected int damage;
    import int GetDamage();
    import void SetDamage(int);
};

int Weapon::GetDamage()
{
    return this.damage;
}

void Weapon::SetDamage(int damage)
{
    this.damage = damage;
}

Weapon *weapon = new Weapon;
weapon.SetDamage(10);
Display("%d", weapon.GetDamage());


The example without attribute is shorter but makes the same, or am I missing something?


2. what is this "this" injection for? To access fields without "this."? But there is no injection in the constructor, but "_data" is called without "this.". Can I inject "this" into simple getter and access protected fields? How can I access a global variable with the same name?  :confused:

Code: ags
managed struct MyStruct
{
     import void MyStruct(int data); // this is constructor
     import readonly attribute int Data;

     writeprotected int _data;
};

// script
void MyStruct::MyStruct(int data)
{
     _data = data;
}

int get_Data(this MyStruct*)
{
     return _data;
}






#2
Hi!

If I put two text boxes into one GUI they always have the same content. If I fill one of them, another one is filled automatically.

Am I doing something wrong or is this correct behavior?

Tested in AGS 4.0 and AGS 3.6.1 with some script behind the GUI and without.



Steps to reproduce:
  • Start new game with sierra-style template
  • add a GUI
  • add two text boxes
  • start the game and fill the text box
#3
The Rumpus Room / Silent Hill 2 Game Boy OST
Mon 31/03/2014 23:56:36
As you know, Silent Hill 2 was released for Game Boy in 2009.

There was also a cool OST and I finally found it!
I've already ripped the CD, so you can hear it. Enjoy!



Yarooze
#4
I know, Silent Hill is not really an adventure game, but may be that can be interesting for you:

An article from Sortofpedia:

"Silent Hill 2 for GB Arrives in April!
The port of the PS2 horror-survival hit title is coming...

Hurray for Konami and their long-running horror-survival series! It seems that the second installment in this series, Silent Hill, will be ported to the Game Boy after being a major hit on the PS2. Would believe if I told you that Silent Hill 2 is the reason for me buying the handheld console in the first place? The game ruled, although I have two things to comment upon it: it's way too short and it has too many locked rooms for my liking.



I admit that it was frustrating to get killed each time I reached a new landmark, but that's life and gaming, so you'd better start training and replaying past SH titles, since this baby's coming to the GB! I'm curios if we'll see other similar ports in the future, not from Konami, but from Capcom, who haven't delivered a GBA Resident Evil title, so far, if I'm not mistaking."

You can read the whole article, see more screenshoots and even a gameplay video here:
http://yarooze.blogspot.com/2009/04/silent-hill-2-for-gb-arrives-in-april.html




#5
Dunno why but I can not login to this forum with opera.  :(

I get this message:
"An Error Has Occurred!
Sorry yarooze, you are banned from using this forum!
Troll"

It seems, that I'm not banned, since I'm here now. But to write this message I used firefox with tor.  :-\ I have nothing against fiefox but opera is my main browser, so I should like to fix this problem.

Did anybody have the same problem?
#6
Hatter's Guild (BaRoN) and Netto Yarooze (Yarooze) proudly present our new game:

Besieged. Or how to get out of a castle...
...without being catapulted.

The King has been besieged for weeks in his castle, and the garrison doesn't have a rat left to eat.  In desperation, a plan is hatched to launch a hero over the enemy lines -by catapult! -to try and get help.  Of course everybody shirks the task off onto someone lower down the medieval hierarchy, and the buck stops at the lowly Dung Shoveler.  Now the Dung Shoveler must break the siege, or be catapulted!

resolution: 320x240
length: short game
theme: medieval adventure
violence: medieval level  ;D
Low-res nudity: this time very limited.  ::)

progress:
animations: 100%
backgrounds: 100%
plot: 100%
puzzles: 100%
music: Funkmast will honestly make the cool medieval music  8)


will be finished: November 2008
We are confident that this game will be released this coming weekend, probably sometime between Friday November 28 and Saturday November 29, depending on your time zone.




Géa, ðæt gamen sy ádrogen! Hit sy dædweorc!

The game is ready. You can download it here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36196.0

Thank you for waiting.  :)




See the teaser here:

http://www.youtube.com/watch?v=v3qJXAjPm-g


Screens:








Are we cool or what?  8)

-----------Here is the update:
I'm so sloooooowwwww...  :-[

We're on schedule: only a few dialogues to write/polish and some GUIs to fix up.  This means that we will be requiring the services of 2-3 beta testers by the end of the week.  Experience is an asset, discretion a must.  English language skills would be nice (for proofreading).  This is a short game so the time commitment we need from the successful applicant(s) will be somewhere in the 2-4 hour range during the week of November 7-14ish.  Interested parties should rave about the project in this thread and/or PM BaRoN directly before November 6th.


The game is ready. You can download it here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36196.0

Thank you for waiting.  :)
#7
Boys and girls! That, what you all was afraid of, happens. I proud to present my new game:

Pr0n!
The game.

What's it all about? This is a low resolution (320x240) hentai game...  ::)

Can you remember that "sexy" game on ZX-Spectrum? (like this or this)
Or may be this shiny CGA or even EGA graphic?  nostalgia...  :'(



In my game you can play one of two 20px high characters. (ether male (James) or female (Mary)) The point is, to have fun... and sex. Much sex. With everything (many inventory items and cool locations like torture cellar) and everyone (solo, M+F, M+M, F+F, M+M+F, F+F+M, etc...) May be some tentacles and aliens, but I'm not sure.  ::)

Only the perversion of the player is the limit.  ;)

To have sex, you have to solve puzzles. You have to find stuff, and to speak with of the characters.

Enjoy!  ;)

Screens:

Start screen:


Mary:


James:


I would also like to recruit a small team, so PM me if you are interested!

needed some old and young perverts:

1. Puzzle maker, text writer, story developer

2. may be coder.

3. may be music maker

4. voice actrors?   ::)


sincerely
Yarooze

PS. You know: "Internet is for porn!"  ;)

#8
Hints & Tips / Beauties and Beasts
Mon 14/07/2008 11:33:29
I know, it has to be a simple game, but I'm stuck.

Spoiler
I have: liquid cleaner, cucumber slices, piece of seaweed, wire hanger and glas with cleaner. I've got the black dress already.
[close]

#9
OK. Boys and Girls, I did it! My first complete AGS game:

Necroquest

Part One. The inheritance

Deluxe

Tom has to success his grandfather’s business, who was a necromancer in Transsyberia. His Grandfather disappears and another evil necromancer attempts to take over his business. Help Tom to fight back the bad guys, get their girls, and become the real necromancer!  8)

NB: This game is for adults! Please check if you are adult, before downloading it.  ::)


I reworked the game - added a couple of puzzles, sprites, animations, cut scenes...
but more important:

Very talented voice actors made the voices for the game characters.  :=


here is the game:
download NecroQuest here ver.2.0.0.1


Screens from the game:

 
   

 

 

more screens here

To adjust the walking speed:  ::)


to the AGS game section of the original, not talkie game:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1054

Updates:

ver.2.0.0.1
- release version.

#10
is it possible to activate the subs (*.srt etc.) for the intro video?

I can translate tho whole game but the *.avi file remains untranslated. I tryed to put a intro.srt file in the same directory but game doesn't use it.  :'(

#11
There is a place in the general options called "Version". Look here:


What it is about? If version of the game, can I get it via script or it is only for vista?  ???
#12
Boyz and girls and need a little bit help. ;)

I'm thinking about different misic formats. Wich to use in the game. OGG/MP3 are much bigger, but I don't really know, how the MIDIs will sound on another computer.

Please halp me to choose.  ::)

I made this two files. One MP3 and another MIDI. They sound equal on my PC (WinXP, Media Player Classic). Please compare them (if possible with different players) and tell me how different the sound on your computer.

So I  need:

1. Comparison (how different they sound)
2. Your system and player (for example PC, WinXP, Media Player 7)


http://www.mediafire.com/?49t5adcn55m

http://www.mediafire.com/?99azltdto2l



Thank you for your help
I'll send you many free internets for this  :=
Yarooze
#13
Hi!

Since I saw some fanvids, I wanted to make one by myself. So here it is! I made one and I'm proud to show it to my favourite community! Ta-Da!

"Silent Hedgehog"

You can also download it here:
http://www.ziddu.com/download.php?uid=cayalpWmbqqglJqpcfiblJStZqqfkZapbQ%3D%3D9

Enjoy the "Silent Hill 2" crossed with "The Hedgehog in the fog"

Your opinion?

I think, you allready played SH2, but if you dont know about the hedgehog, look here:

"The Hedgehog in the fog"
It is cool!

Yarooze
#14
Critics' Lounge / Logo - Banner and Co
Mon 02/07/2007 01:38:11
Hi!

I'm working on the logo/banner for my game. It isn't ready and I need some critic.
What do you think about the font?
Can you read it?

Banner 100x48 pix

Yarooze
#15
I try to make a pixelized version (64x64) of me ;) and need some help...

Here it is: 1x 2x and the original of me:


Please tell me your opinion about it...

PS. I made a little bit more hair on my head, since I usually have more than on the photo, and I need an avatar for every day.  ;)

PPS. My wife told me, that the picture is bad and I do not look like it.  :'(
#16
I think, everybody has to start an AGS Game in Production thread someday. So I am proud to present:

Necroquest
(working title)
Part One. The inheritance

Tom (boy 17 y.o.) has to success his grandfather’s business, who was a necromancer in Transsyberia (working title). His Grandfather disappears and another evil necromancer attempts to take over his business. Help Tom to fight back the bad guys, get their girls, and become the real necromancer!  8)

Part one will be rather short game (about 5 7 screens). May be I'll make more parts later...

Development Status (23 june 2008):

Story: 100%
Backgrounds:   100%
Characters:   100%
Puzzles: 100%
Sound: 100%
Music:  100%

Betatest:
Phase 1: 100%
Phase 2: 100%
Phase 3: 100%

The game will be finished: (I hope) Spring Summer 2007. 2008...  ::)

FINISHED!!!!!111oneone  8)
look here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35070.new#new


FEATURES

- 320*240
- My very own lo-res graphic ;)
- many round headed characters  ;D
- some lo-res erotic and violence (sorry, not for kids)  :P
- some black (but not only) humor
- weird (but hopefully interest) story
- very weird world
- some bonus stuff...  ::)

TRAILER
http://www.revver.com/video/686311/necroquest-1-trailer-02/


Screens from the game:

Tom's new home:


He even has a succubus in his cellar (if it ends good?). ;)



Tom in "Orks Warshop" (There can only be war!). The empoye demonstrates him the new warhammer for "Battleaxe" system (4th edition), and offers a demo game. (For Sci-Fi fan there is also "Battleaxe 2000")  ;)



How Tom looks like:
 

Succubus. She plays very important role in this game to (she has to distract players from the storyline). ;)


so-called "soundtrack" sample. Main theme "It's your business now".
http://yarooze.blogspot.com/2007/06/more-necroquest.html


What's all about - Zombies:
A lot of them. An undead army...




              


TRAILER



for complete game look here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35070.new#new



sincerely yours
Yarooze


#17
I made a character for my new game. Since I'm about to be happy with his style (all characters in the game will be about 3-4 heads high), I don't know if he looks right. The problem is: he has to be 16-19 years old, but I'm affraid, that he looks younger. The same problem, like in FFVII... :)

What do you think?

Here is he:
2x Ã,  2x

Screenshoot:



---edit---
The character "K" problem is fixed...Ã,  8)

#18
I fought a couple of days against this background and don't know if I won...Ã,  :-\
It was easier with pencil, as I hadn't those pixels. They are simple to big.Ã,  :'(

So I need a little bit feedback, plzz... (Something like: "this pix suxx" isn't enough, sorry ;) )

#19
Critics' Lounge / Background needs help
Sun 30/07/2006 21:12:24
I'm fighting against backgrounds for my game. What can you say about picture like that? What would you change?


Ã,  Ã,  Ã, BackgroundÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Screenshot


#20
THE AGS COLORING BALL

So, what's the deal?
An image is supplied, and entrants color. A general theme is given, but it is optional. The winner hosts the next AGS Coloring Ball.

This week's sprite:


This week's theme: Uniform.
You can choose any kind of uniform. For example: Modern, medival or antic. Military or not. Male or female :)
It is up to you, so long I can accept it as Uniform.
If you wish, you can give him some kind of weapons or tools.

This week's rules:
- you can ask me if you are not sureÃ,  8)
- unlimited colours (plus transparency ;))
- competition ends at monday 31/07. I use Alaska time, so you have enough time 8).


This week's prizes:
- I'll make some prices..Ã,  ::)
- the winner gets to host the next competition

   
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