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Topics - FamousAdventurer77

#1
Anyone know where I can find these games? Mordy 1 isn't in the games database and the link for Mordy 2 brings me to some page in Slovakian that lacks a download link.
#2
Wherever it came from, it's sitting on the wall of license plates at Duff's now! I saw that and got like "WTF were the chances of that?!" after drunkenly playing Wheel of Misfortune while my friends (98% of whom are not gamers) didn't get why I thought this was so fucking rad.

#3
This isn't exactly a scripting question per se, more a theory question which will eventually be put into action.

Since I've done a little more reading up and gotten a little more practical experience with my test game, I think I'm ready to make my first short game.
My design is that it's about 13 rooms (I say "about" since some I'm not sure if it will necessitate a separate room or usage of a graphic array instead) and the music goes something like this:

Room 1: Start-up screen-- just one song that plays on repeat, you never hear it anywhere else
Room 2: Only used in the intro cutscene, one song plays just once then never heard again, room never revisited
Room 3: Only seen once in the intro cutscene, no music just ambient sound

Rooms 4-13: Want a 5-song playlist where it doesn't matter what room you're in, what's going on, etc. It's what the player will be hearing most of the entire game. 5 songs that, if I were using an ipod, would be on Shuffle and Repeat.

Until the ending sequence, when the music will stop, there will be one more short song, then the credits get their own song.


I have a basic understanding of how to do it all except the playlist bit.
Help would be appreciated but don't give me code outrightly-- lemme get my brain picked for a bit until I beg for mercy :) How the hell else will I learn the language eh?
#4
I don't know if this is specifically a Windows 7 problem or what, but help on this would be appreciated.

Some older AGS titles I've had this problem with--

*Adventures in the Galaxy of Fantabulous Wonderment
*Other Worlds
*Just Another Point N Click Adventure
*some others I can't think of right now

In terms of functionality, they're fine, but the graphics are all screwed up, like someone cranked the contrast meter in Photoshop all the way up. There's bright trippy colors where they shouldn't be.

Any way to fix this or are these gems just doomed on a hi-res monitor?
#5
General Discussion / DOS Box help
Sat 11/06/2011 17:00:01
I have no idea how the hell this happened.

Yesterday, DOS Box was working perfectly. But when I went to use it just now, suddenly anything I typed only came out as numbers-- no letters, no forward slashes, nada. I closed it out and tried it again, same thing kept happening.

Any idea how to fix this? Will trashing my current version then reinstalling it work?
#6
I'm interested in doing voice-over work for games since I've always been praised for my voice quality (a little deep but very clear, and I can do a lot of things with my voice-- my old boss on Wall St used to tell me I had the perfect phone voice) and I used to sing in a band, these days I do guest vox with another band, so it's something I'm very comfortable doing.

Pretty much, how would I get started in terms of equipment? What kind of mic/recording device should I be looking at? Any specific software?
#7
How does one script for multiple clicks on a hotspot/object?

I mean this as in I want to implement an easter egg where you have to attempt interacting with a hotspot a few times (I'm thinking 4 or 5 times.) The first time you get a simple hint to click further, then "Are you sure?", followed by "OK, you asked for it!", the easter egg ensues, then every time after that you just get the same generic Display message whenever trying to interact with the hotspot.
#8
Beginners' Technical Questions / Expected (
Mon 30/05/2011 20:46:51
Nitpicky detail I'm missing, where would the parentheses go in here? I can't save the room because I keep getting Expected '(' for the oFruit.Visible line.

Code: ags

function hFruitTree_Interact()
{
  if oFruit.Visible = true; {
  Display("There is no need to climb the tree."); }
  else {
  Display("There is no need to climb the tree. Besides, there isn't any more ripe fruit to pick anyway.");
  }
}
#9
Doesn't matter if you're a professional artist or not, went to art school or not, or what have you. I'm just curious to see what others think about this, as this is something that's bugged me for years.

Many eons ago before I became a tax accountant, I went to art school. I even had a half-paying scholarship. But because I was going in for fashion design, the following portfolio quirk did not apply to me as the reviewer just wanted to see my actual design sketches/any completed samples I did and nothing else.

I just remember this one sketching class I had to take and the professor was really good, I could tell she was really passionate about this and wanted her students to succeed. So she said to us one day, that most portfolio reviewers for art schools and jobs want to see drawings from observation, not imagination and will take them more seriously.

This always kinda bothered me because I guess I can understand the intent of that statement...but isn't drawing from the imagination more impressive? It's just that look at all the different kinds of art out there that clearly did not start with a primary sketch based on observation, and I imagine most game art came strictly from the imagination too.

Just wanted to see what others thought about this.
#10
I'm using version 3.2 and think the command for this might've changed since? That or I really don't know how I screwed this one up after comparing it to the video tutorial and the lack of mention of this in the manual.

I had to create a Music folder in the game's folder (and have it placed there, not in the Debug one) and moved a MIDI file there called "Music6" since I want it to play in Room6 and be on an endless loop. I also "uploaded" it in the Audio section of the editor so it has the script name aMusic6.

Code: ags

function room_AfterFadeIn()
{
  SetMusicRepeat(1);
  PlayMusic(6);
}


Why do I keep getting "undefined token" errors? The file's named right and in the right place. The original file name didn't have a .mid extension, so is the extension even relevant? I got the same error with and without it.
#11
Instead of trying to tweak the speech speeds individually, how can I just make one global setting that all speech text is clickable so the reader can go at their own pace?
#12
Critics' Lounge / Recommended mediums?
Tue 24/05/2011 22:05:04
Pixel is my favorite, particularly for sprites and inventory items, but my "grail" graphics would be those Sierra-style backgrounds that were obviously hand-drawn/painted with bright interact-able objects and sprites that were pixellated.

Since I finally have some downtime, I'm dying to pick up some kind of art supplies.

What kind of mediums would work best for emulating that handpainted style? (Aside from actual paint, I'm fairly broke and was never good with paint. Pastels, Caron D'Asche, and basic pencil maybe though.)
#13
The wiki didn't answer my question on this as it had to do with changing the name of the hotspot mid-gameplay-- I mean this as in the context of the character knows something/has something.

Ie, you inspect a tree stump where the first Display hints that there's something inside it ("The hollowed out tree stump looks like a good place to hide things.")

So you interact with the stump hotspot to get an inventory item (I like this as it requires no Object scripting!) But how do I get the Display message associated with that hotspot to change after that event has occurred? And regardless of if the character has that inventory item or not (idea is they already searched the stump.)
#14
Sierra got sued frequently in the 90's for usage of likenesses in their games, though the most notable ones I can think of off the top of my head are ZZ Top, Toys R Us, and Radio Shack. Sprint had a paid advertising stint with Sierra, with the most obnoxiously blatant placement in the Space Bar in Space Quest V...testament to how adventure gaming ruled the world then.

But in Castle of Dr. Brain, not really an adventure title as much as a first-person puzzle collection with a small underlying plot (but still a fond childhood memory of mine no less), there's that matching game you play with the aliens and home planets.

I forget what the alien's name was but it was some kind of metal thing and the home planet you had to match them with was "Metallica, an importer of heavy metal bands."

Considering how lawsuit-happy Metallica got by the late 90's, I'm surprised they weren't in line to sue Sierra either. I can't be the first person to wonder about this!
#15
Can't get the control panel to appear on screen if I click it in the icon bar. Would I start with this:


function btnControlPanel_Click(GUIControl *control, MouseButton button)

but what's the right command for "gPanel" to show and work correctly?
#16
Hints & Tips / Apprentice 2 Knight's Move Bug
Wed 22/10/2008 23:25:41
I exhausted all the dialog options with Ollie, and I have the t-shirt. But whenever I try to give it to him I keep getting a message that says "I don't think he would want that". How do I get around this?
#17
Okay, HOW does one get the 100% ending?!

I did EVERYTHING: I did all the subquests (brought Bromide back to consciousness, found all 42 database entries, brought at least 50 fish to Le Jardin on Bergman Prime to get the singularity generator) and followed the storyline start to finish and never pressed ESC during any cutscenes. But it still said I got only 91% (on both different endings I found where you face the final Extranoid decision) What am I missing???

Though I do have a good trick/spoiler if you're having trouble earning money with trading/bounty hunting or would just rather take the easy way out:
Spoiler
This is a gambling trick that works in not just this game but just about any adventure game where you have to raise money through gambling- namely Leisure Suit Larry 1 and 5.

Once you have some Redshirts and the tractor beam, save one to beam down to Tarabis 6 since the casino will be reopened. Save your game. Bet the maximum amount you have. Restore if you lose. Stop playing and save if you win. Usually I'm pretty broke by the time this happens so I have to bet smaller amounts before I make it to the 500-credit max bet. Just keep repeating this cycle til you have around 10000 credits or so, it'll be enough to upgrade your ship and buy what you need to buy at the Bloody Towel.
[close]

And just a little side comment, I'm surprised this awesome full-length game hasn't received as much attention or acclaim as Yahtzee's other games. I liked the Rob Blanc games (lots of references to it in this one and all the same planet names) but they kinda have nothing on this game! But also that trading system is a good way to learn macroeconomics: It may be cheaper to buy from one planet but in the long-run/short-run what is the biggest marginal opportunity cost (between fuel, getting ambushed, wormhole tolls, and Galactic Police if you were smuggling). Good way to learn economics if you have to take it in college or in high school, and insanely addictive too.
#18
Since I don't learn well from books and I don't know of any interactive tutorials and/or someone who is willing to tutor me in scripting, I promised myself I'd kinda save scripting as the last thing to be taken care of (that I'd get all art/sprites, cutscenes, music, and dialog finished before conquering the worst part).

But I just want to know this: What scripting needs to be incorporated for constant background animations?

Note: This is in 320x200 resolution and needs to be viewed at 200% in any picture viewing program for proper viewing.


I just want to get in simple background animation, nothing too complex-- like the people sipping their drinks, talking to each other, that one couple making out, etc. What kind of script would you have to incorporate for it?
#19
Today I had to choose a topic for a critical thinking essay for uni, with the option to turn it into a research project.

I could rant all day about how the gaming industry's changed and how I wished I was born earlier to have been a programmer in '92 or '93, I know that this forum is where thousands of other people feel the same way I do. However, I'd like to propose this for a research project:

What do you feel is the aggregate effect that long periods of adventure gaming have had on your life?

In a nutshell for myself for instance, I've been playing these games for about 16 years, back when a 5-year-old child using a computer was considered a prodigy. (Today, toddlers are conditioned to using computers, cell phones, and other electronic devices the same way they are conditioned to use other things in daily life.) I won't get into the details of the unhappy portion of my childhood, but adventure games were my number one escape from everything. I played them when I needed to run away. Or when things were good, I still played them because I loved to and just liked a good story. It made me want to be a programmer so I could do the same for kids just like me. But the aggregate effect it also had was that it gave me vocabulary much larger than expected for a child, and strengthened my imagination and creative resolve. It made me a more resourceful person without a doubt: the ability to use whatever I can around me to solve problems.

Some aggregate effects are different though. Maybe some gamers feel that they have had no effect. A few other old-schoolers I talked to said they felt the same as me; that gaming was an escape for them since they hated home and school life. Others may not have felt this way.

I'd like to get at least 15-20 different peoples' opinions based on their life experience and the aggregate effect of playing adventure games frequently for incredibly long periods of time. All ages, genders, creeds, and calibres of gamers welcome. However, the only stipulation I ask is that you can't be entirely new to the adventure/old-school adventure genre. 16 years is a long time and I know that some people in my age bracket may or may not have a number that high, but I say, you have to have been a hardcore player for, say, at least 1-2 years or more.

Thanks in advance!
#20
Hand-in-hand with the previous forum topic of the most frustrating puzzles, what games do you feel had the most disappointing endings? Either storyline-wise/what you wished happened, or just "Argh! I solved all those puzzles and stayed up til 3 AM trying to get all the points for THAT?!"


I felt that Full Throttle did. I'm a sucker for the unconventional romantic maudlin themes  :D and was soooo disappointed that Ben and Mo didn't run off together. I later cried when I found out FT2 was cancelled mid-production.


Same with Book of Spells: the game was really neat and I liked it but the ending just left me so disappointed.

There's a couple more that I can't think of right now...but I'd just like to see who else felt the same way about disappointing game endings.

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